Jump to content

Ask The Devs 28!


196 replies to this topic

#161 Sable

    Member

  • PipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 924 posts

Posted 09 December 2012 - 01:10 PM

Are there any plans on making it harder for fast moving mechs going 100+ kph to turn on a dime? Older Mechwarrior titles required light mechs to slow down in order to run circles around heavies, Right now they seem to be able to maintain full speed and can avoid getting hit completely if piloted well.

#162 Chiron

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 123 posts
  • LocationCharlottesville, VA

Posted 09 December 2012 - 01:51 PM

View PostCeribus, on 07 December 2012 - 10:31 AM, said:

Are you guys willing to look at and re-evaluate your pricing model? If you dropped your prices I think you'd see a fairly large jump in profit due much higher total sales


#163 INTnWIS

    Member

  • Pip
  • 18 posts

Posted 09 December 2012 - 02:16 PM

Is there a problem with Cataphract armor?
Some say CTF is single armored.
I'm not sure but I feel like there's a bug with CTF armor.

#164 madMAx666

    Member

  • PipPipPip
  • 82 posts

Posted 09 December 2012 - 03:37 PM

Is there a plan to simulate mechs using a real F=m*a physics approach? I ask this because i've tried to do something like this in the past and would like to see it in this game. It would make shaking when getting hit more realistic and also add kickback from firing weapons.

#165 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 09 December 2012 - 04:03 PM

Just want to say thanks. I've learned that it takes time and practice to get things right, and each pass you can do more things you didn't think of or were unable/unaware to do before. So thanks, I know this community has some loud critics, only seasoned by the facts they might have some granuals of truth to their malace, but as you said before, if you look at the support for positive effort, this is a damn good community.

#166 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 09 December 2012 - 04:15 PM

Garth, could you please inquire whether there are through-armor criticals in the game? I don't suppose they should be, but they definitively are at the moment (just read here). Would be nice to get some clarification on this.

#167 Ithalunim

    Rookie

  • 6 posts
  • LocationAuckland, New Zealand

Posted 09 December 2012 - 04:37 PM

I still dont see a reply to my post in 23.

Are there plans to produce maps that would have other alternative physics, i.e Space combat? (Asteroid, Moon, Hull of a large Jumpship), Under Water? When would we be likely to see them?

#168 Rex Budman

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 841 posts

Posted 09 December 2012 - 05:02 PM

I am going to ask this AGAIN.

WHEN ARE YOU GOING TO FIX THE UAC5. THE MECHANICS NEED CHANGING!

The weapon ise a useless P.O.S. now. It is pot luck. I have more luck at the race track betting quinellas.

If your stupid RnG permits you to fight, you will fight. If it doesn't, oh well better luck next time! It wasn't your skill, it was our 1/4 jam rate decided by a dice roll...

When is this weapon going to be scaled back!? It doesnt need to fire that fast!

Not only that, it is unreliable! The weapon fires twice when clicked once after initial shots. This weapon is not for the skilled now. This weapon is for Cataphract pilots as the teams pot-luck DPS...


Why are you guys turning this game into CoD?

MWO was supposed to be skill based!

#169 Warlune

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 187 posts
  • LocationUnited States of America

Posted 09 December 2012 - 05:39 PM

Will we eventually be able to re-arrange the order our mechs are presented in the mech lab? Would love to keep my mechs organized by weight class!

#170 Greyson Kitiker

    Member

  • Pip
  • Survivor
  • 17 posts

Posted 09 December 2012 - 05:44 PM

Oky seeing that we now have ECM when can we expect the Bloodhound probe to over power ECM to be released?

But onto more importany ? when are we going to get the centurion AH varient and Dragon's G varient also like to offer money for the early addition of the Urbanmech as a Hero mech " Duff's Keg" .

#171 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,673 posts

Posted 09 December 2012 - 05:56 PM

Even though this game is based on teamwork, have you ever considered making a free-for-all type game mode?

Edited by Will9761, 09 December 2012 - 06:03 PM.


#172 Snuglninja

    Member

  • PipPipPipPipPip
  • 171 posts
  • LocationJagger Cockpit

Posted 09 December 2012 - 06:06 PM

What was the thought process behind making emc so non canon and are thoughts of refining it to more of a battletech piece of equipment then a star trek cloaking device?

#173 Haydon Jurai

    Member

  • PipPipPipPipPipPip
  • 209 posts
  • LocationDallas, TX, USA

Posted 09 December 2012 - 09:27 PM

Will you please acknowledge the Crash to Desktop issues?
How long after that might it be addressed?

Hundreds have chimed in on various threads throughout the forums. Based on that, I suspect thousands are affected.

The most common issue is crashing during level load, while grouped up. Some people crash in the midst of game play, too.

There was a Known Issue poll for the CtDs on map load, but after several hundred Yes votes were collected it has since disappeared, leaving only the one for CtDs that occur mid-game.

Eye-candy, weapon balance, new 'Mechs & tech, even my lower-than-before framerates, these matter little to me if I can't drop in a group without crashing.

#174 Grugore

    Member

  • PipPipPipPipPipPipPip
  • 653 posts

Posted 09 December 2012 - 11:11 PM

Garth. I have a real problem with XP conversion. You charge real money to transfer mech xp to gxp. You seem to have several ways to get our hard earned cash already, it seems overkill to charge for something like that.

Here's a suggestion. Instead of charging MC, how about having a conversion ratio instead? Charge us a percentage of mech xp when we convert it. I'm thinking 25% would be fair. It's bad enough we have to level three mechs at the same time, and I always have a ton of mech xp I can't use because I refuse to spend cash on something like that. I'll pay for premium time. I'll pay for paint jobs and cockpit items, but charging for xp is ridiculous.

#175 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 09 December 2012 - 11:44 PM

Do you feel that Small Pulse Lasers serve any purpose right now? They might need a slight damage buff to make them on par with Medium and Large Pulse lasers.

Can you give us some timeline info on the new player experience and other UI upgrades that will help ease new players into the game?

If all the mechs, upgrades, and cosmetic items are purchased via the Mechlab and Premium Time has its own interface at the bottom of the main screen, what purpose will the Store tab serve in the future?

Since you've decided to create your own Hero mechs now, do you plan on speeding up the release of Hero versions of existing mechs such as the Awesome, Hunchback, and Raven? Will you be matching each new mech release with a Hero version as well?

Can you lower the price on the LB-10X? :)

I hope that you are considering something like this idea in the future where we can use MC to upgrade any mech with a c-bill bonus that is less than Founders/Hero.

Would you consider an idea where purchased mechs that are run as 100% stock gain a small repair discount? The reason could be that since it is stock, repairs and parts are easy since they are the standard models. Once anything is customized, it will lose this bonus. 5%-10% sounds good. :(

View PostINTnWIS, on 09 December 2012 - 02:16 PM, said:

Is there a problem with Cataphract armor?
Some say CTF is single armored.
I'm not sure but I feel like there's a bug with CTF armor.


Default CTF armor is pretty low (at least for the 1X). You need to mechlab that thing and shift a few more tons into armor to feel like a heavy mech.

#176 DowncastAcorn

    Member

  • PipPip
  • 38 posts

Posted 09 December 2012 - 11:55 PM

We know there are larger maps coming, but are there plans in the works for large maps supporting gametypes other than the current deathmatch/basecap mode? Any maps planned with environmental hazards like turrets or other fortifications?


What types of combat options will we see being rolled out as the game progresses? Is it possible I might one day be launching minefields from my LRM rack while shooting smoke shells from an AC/20? Beyond munitions, will there be things like artillery/airstrikes or other forms of indirect fire support implemented?

#177 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 09 December 2012 - 11:56 PM

What do you have planned to stop capwarrior online?
Why not make "assault" mode a real assault mode, not base rush mode.

This can be done by having 1 Base, 1 Team defend, 1 team ASSAULT. Then you do a 2nd drop with the same people if possible with the roles reversed.

#178 m4rTi

    Member

  • PipPip
  • 25 posts

Posted 10 December 2012 - 12:07 AM

Are there any plans to reconsider the way we have to pay for painting our mechs?

If I look at other games, if I pay for a customization, I own it and can re-use it whenever I want to. In MWO, I have to pay over and over again if I want to change it. I would be willing to pay a higher prize for a "winter color set" or a "desert color set" that I can then use for all my mechs whenever I want to. But I won`t pay any money for a color that is gone if I don`t like it any more 2 weeks later.

#179 JimTheRat

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 132 posts

Posted 10 December 2012 - 02:18 AM

Can we get some more stats out of the game, along the lines of the 'heat maps' for movement and kills? Maybe some stats about what chassis variants are popular, what weapons are getting the most kills, that kind of thing?

#180 Apoc1138

    Member

  • PipPipPipPipPipPipPipPip
  • 1,708 posts
  • LocationUK

Posted 10 December 2012 - 04:21 AM

Camo colours actually in game are very dark, beyond about 50m it just looks like they are all black... any plans to tone down the filters so that colours stay visible to say 300m (barring other visual effects that limit visibility)?

and when are we going to get more details and a potential release date on Community Warfare?
(I for one won't hold you to this and won't throw all my toys out of the pram when you miss that date by a week or two, but a rough estimate would be nice :) )





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users