Ask The Devs 28!
#181
Posted 10 December 2012 - 04:33 AM
#182
Posted 10 December 2012 - 04:37 AM
However with ECM you did something that is neither TT nor canon tech, but something completely new. While many think that the TT version of ECM would have been OK for this game and less of a "must have" item, but a nice addition (much like the current Beagle).
Why did you go down this road of throwing TT and canon out of the window for a single system, which in change of course is totally unbalanced?
#183
Posted 10 December 2012 - 04:52 AM
Example, you buy the premium color pack along with the "spotted werehamster pattern™", now you will be able to use these for all your mechs without extra costs involved (apart from C-Bills).
#184
Posted 10 December 2012 - 05:11 AM
#185
Posted 10 December 2012 - 05:43 AM
The best option would be to let the user choose what to do with the 2nd and 3rd screen (either tactical map full display or expanding the pilot view left and right to fill the 3 screens)
I cant play fullscreen if I have 2 Monitors because every time I move my mouse out too far, then the game minimizes on me mid blattle... that gets a bit anoying.
Edited by Rushin Roulette, 10 December 2012 - 06:19 AM.
#186
Posted 10 December 2012 - 07:02 AM
Q1:will there be different modes or all battles will play out the same way(capture base or kill all). we will get more objective oriented missions with co-op and NPC enemies like helos and tanks?
Q2:will there be any sort of salvage and such?(is, in my opinion, quite integral to the MW universe)
Q3:any chance to see super mechs(yes i mean more 100ton assault mechs. i love the fafnir!)
Q4:i have a centurion CN9-A and was trying different loadouts. my favorite was 3x streak SRMs. unfo the cost of repairs and rearming ended costing me more than what i was earning in every battle, win, loss or performance. will this get worse with bigger mechs and better weapons? is there a possibility for ammo to get cheaper or at least making more in a battle without premium?
Q5:any chance for coolant?
Q6:some mechs have unused arms like my centurion. is there a possibility for some sort of melee combat with those arms, or even with armed arms? i would love sticking my gauss in the face of a catapult and shooting it with my barrel physically touching the hull(i get damaged too ofcourse
Q7:had an idea. could you implement damage in smaller scale, like damaged joints limiting speed or range of an arm, torso stuck or turning with difficulty, damaged or completely destroyed systems that stop the input of info in the HUD, missile hatches that don't close leaving missiles exposed to enemy fire, seeing metal actually melt, etc.
Edited by Valkyrie Red one, 10 December 2012 - 08:26 AM.
#187
Posted 10 December 2012 - 07:10 AM
Also, with the release of the Clans, will there be a possibility for folks to purchase a trueblood option similar to the founder option the freebirthers had during closed beta?
Looking forward to CW. Any juicy updates as regards the implementation of that, would be eagerly anticipated.
#188
Posted 10 December 2012 - 07:16 AM
What are your initial plans/thoughts on Community Warfare, and is there a timeline that you guys are shooting for?
#189
Posted 10 December 2012 - 07:26 AM
Edited by Anuri, 10 December 2012 - 07:26 AM.
#190
Posted 10 December 2012 - 07:26 AM
Edited by Rushin Roulette, 10 December 2012 - 07:27 AM.
#191
Posted 10 December 2012 - 07:31 AM
xDark, on 10 December 2012 - 04:33 AM, said:
Good question! Consist it seconded!
Also, related to immersion, when do you plan to turn the 3D Vision option on that is currently grayed out in the options menu? Have you been keeping to proper 3 dimensional coding practices or taking 2d projection shortcuts that are going to lead to stereo implentation issues?
#192
Posted 10 December 2012 - 07:33 AM
#193
Posted 10 December 2012 - 08:03 AM
Jakob Knight, on 10 December 2012 - 07:33 AM, said:
http://www.sarna.net...rdian_ECM_Suite
http://www.sarna.net/wiki/ECM
#194
Posted 10 December 2012 - 08:05 AM
#195
Posted 10 December 2012 - 08:08 AM
Stormwolf, on 10 December 2012 - 08:03 AM, said:
Neither of those is the system in MWO. Also, neither of those articles sheds light on what the Devs saw as ECM's role in their game or why it was introduced in the first place. As it stands, it seems contradictory to have it on an Assault and a Light mech both.
#196
Posted 10 December 2012 - 08:21 AM
#197
Posted 10 December 2012 - 08:24 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users