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The Speed Of Lights
#1
Posted 07 December 2012 - 10:32 AM
I think there are players who think it means that because of its speed a light mech should be hard to hit (although not almost impossible as they are now), allowing lights to circle-strafe bigger, slower mechs with ease.
To me this is wrong.
I feel a light mech should be using its speed to its advantage by using it to get from cover to cover, making hit-and-run attacks on the enemy rear and getting out of there before they take return fire.
If a light mech gets in front of bigger mechs it should get plastered across the landscape.
Of course i also feel that all mechs (except maybe the Atlas) move too fast.
So, what does speed mean to you?
#2
Posted 07 December 2012 - 10:34 AM
Wolfways, on 07 December 2012 - 10:32 AM, said:
I think there are players who think it means that because of its speed a light mech should be hard to hit (although not almost impossible as they are now), allowing lights to circle-strafe bigger, slower mechs with ease.
To me this is wrong.
Quote
WTF am I reading.jpg
Edited by hammerreborn, 07 December 2012 - 10:35 AM.
#3
Posted 07 December 2012 - 11:00 AM
#4
Posted 07 December 2012 - 11:03 AM
3x10^8 m/s
#5
Posted 07 December 2012 - 11:06 AM
I mean how they use it. i.e. should they be hard to hit out in the open, or is speed used to move cover to cover?
Just looking for opinions.
#6
Posted 07 December 2012 - 11:07 AM
Yeah once the netcode is improved lights should be less tricky.
Also when collisions are added again.
#8
Posted 07 December 2012 - 11:27 AM
#9
Posted 07 December 2012 - 11:35 AM
If you try and circle eventually you will find those good players who will take you down quick. It just seems the other way because there are so many noobs running around right now.
Ive played at least 800 matches in a light mech, I can school 90% of the people out there, but thats only because 90% of MWO right now is not that good, just give it time. Anytime I match up against my clan mates I have to play a lot more conservative because they will actually hit me.
#12
Posted 07 December 2012 - 11:42 AM
Garth Erlam, on 07 December 2012 - 11:37 AM, said:
http://www.youtube.c...A&v=mk7VWcuVOf0
#13
Posted 07 December 2012 - 11:43 AM
#14
Posted 07 December 2012 - 11:46 AM
I.E a faster 'Mech can't turn as tightly because it's moving faster. This was the case in MW4 and lights ended up being more inclined to hit and run, or do strafing runs than simply out COD (circle of death) their opponents.
This being said, a Jenner running full out at 140 km/h should have a large turning radius, but if it slows down to 70% speed (say from a sprint to a jog) then it should have a much tighter turning radius than a larger 'Mech at the same speed. They would also be able to stop/start faster being lighter and more manoeuvrable than heavier opponents.
This would (should) stop them from being unhittable by larger 'Mechs who can't get them in their crosshairs, but keep them as the smaller, lighter PITA anklebiters that run amok juking and weaving through a fight and picking apart heavier opponents.
#15
Posted 07 December 2012 - 11:46 AM
Garth Erlam, on 07 December 2012 - 11:37 AM, said:
Now I'm just waiting to see the Camo Pattern.
The Northwind Highlanders, the Canopian Highlanders, and the Ghosts of the Black Watch will thank you.
Edited by Vapor Trail, 07 December 2012 - 11:47 AM.
#17
Posted 07 December 2012 - 12:10 PM
Death By Pancakes, on 07 December 2012 - 11:35 AM, said:
If you try and circle eventually you will find those good players who will take you down quick. It just seems the other way because there are so many noobs running around right now.
Ive played at least 800 matches in a light mech, I can school 90% of the people out there, but thats only because 90% of MWO right now is not that good, just give it time. Anytime I match up against my clan mates I have to play a lot more conservative because they will actually hit me.
Well...that's the way it should be, but it's not.
It doesn't matter how good your aim is if the server thinks the target is somewhere else.
#19
Posted 15 December 2012 - 04:04 AM
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