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The Speed Of Lights


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#1 Wolfways

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Posted 07 December 2012 - 10:32 AM

Many people on the forums say that speed is life for lights, which of course is true, but i wonder what that means exactly.

I think there are players who think it means that because of its speed a light mech should be hard to hit (although not almost impossible as they are now), allowing lights to circle-strafe bigger, slower mechs with ease.

To me this is wrong.
I feel a light mech should be using its speed to its advantage by using it to get from cover to cover, making hit-and-run attacks on the enemy rear and getting out of there before they take return fire.
If a light mech gets in front of bigger mechs it should get plastered across the landscape.

Of course i also feel that all mechs (except maybe the Atlas) move too fast.

So, what does speed mean to you?

#2 hammerreborn

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Posted 07 December 2012 - 10:34 AM

View PostWolfways, on 07 December 2012 - 10:32 AM, said:


I think there are players who think it means that because of its speed a light mech should be hard to hit (although not almost impossible as they are now), allowing lights to circle-strafe bigger, slower mechs with ease.

To me this is wrong.


Quote

I feel a light mech should be using its speed to its advantage by using it to get from cover to cover


WTF am I reading.jpg

Edited by hammerreborn, 07 December 2012 - 10:35 AM.


#3 Redshift2k5

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Posted 07 December 2012 - 11:00 AM

The only issue is when you fire at a mech in your crosshair and it doesn't register (ie, having to "lag shoot"). Other than that, their speed is fine.

#4 Vlad Ward

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Posted 07 December 2012 - 11:03 AM

The speed of light?

3x10^8 m/s

#5 Wolfways

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Posted 07 December 2012 - 11:06 AM

I don't mean there's anything wrong with their speed.
I mean how they use it. i.e. should they be hard to hit out in the open, or is speed used to move cover to cover?

Just looking for opinions.

#6 Sears

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Posted 07 December 2012 - 11:07 AM

Ahh the days of the 200kph+ Commandos.

Yeah once the netcode is improved lights should be less tricky.

Also when collisions are added again.

#7 Vapor Trail

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Posted 07 December 2012 - 11:10 AM

View PostVlad Ward, on 07 December 2012 - 11:03 AM, said:

The speed of light?

3x10^8 m/s

No no no, Lightspeed's too slow.

We're going to have to go straight to Ludicrous Speed.

#8 DrxAbstract

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Posted 07 December 2012 - 11:27 AM

Invariably, freedom and greater control over a situation with more strategic options.

#9 Death By Pancakes

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Posted 07 December 2012 - 11:35 AM

It is already exactly the way you think it should be. Good players have no issues hitting a 149kph light if they are circling/brawling. The only way a light is going to beat a GOOD pilot in a heavier mech in one on one is by doing exactly what you said, ducking in and out and playing hit and run, shooting without getting shot.

If you try and circle eventually you will find those good players who will take you down quick. It just seems the other way because there are so many noobs running around right now.

Ive played at least 800 matches in a light mech, I can school 90% of the people out there, but thats only because 90% of MWO right now is not that good, just give it time. Anytime I match up against my clan mates I have to play a lot more conservative because they will actually hit me.

#10 Garth Erlam

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Posted 07 December 2012 - 11:37 AM

View PostVapor Trail, on 07 December 2012 - 11:10 AM, said:

No no no, Lightspeed's too slow. We're going to have to go straight to Ludicrous Speed.

The Jenner has gone plaid!

#11 DrxAbstract

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Posted 07 December 2012 - 11:42 AM

View PostGarth Erlam, on 07 December 2012 - 11:37 AM, said:

The Jenner has gone plaid!

Engange probability drive?

#12 Redshift2k5

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Posted 07 December 2012 - 11:42 AM

View PostGarth Erlam, on 07 December 2012 - 11:37 AM, said:

The Jenner has gone plaid!


http://www.youtube.c...A&v=mk7VWcuVOf0

#13 Flying Blind

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Posted 07 December 2012 - 11:43 AM

I agree that speed is to be used to gain advantageous position. not because I think it is some sort of rule but because no matter how fast you are there are always those who can hit you. speed as a defense pure and simple is unreliable. using your speed to place you in a position you cannot BE fired upon is reliable. so ummmmm yeah, play smart, play fast, but keep them together for greatest effect.

#14 Havyek

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Posted 07 December 2012 - 11:46 AM

Light's speed is fine, the only thing that I would like to see is that the faster a 'Mech is traveling, the wider it's circle is.
I.E a faster 'Mech can't turn as tightly because it's moving faster. This was the case in MW4 and lights ended up being more inclined to hit and run, or do strafing runs than simply out COD (circle of death) their opponents.

This being said, a Jenner running full out at 140 km/h should have a large turning radius, but if it slows down to 70% speed (say from a sprint to a jog) then it should have a much tighter turning radius than a larger 'Mech at the same speed. They would also be able to stop/start faster being lighter and more manoeuvrable than heavier opponents.

This would (should) stop them from being unhittable by larger 'Mechs who can't get them in their crosshairs, but keep them as the smaller, lighter PITA anklebiters that run amok juking and weaving through a fight and picking apart heavier opponents.

#15 Vapor Trail

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Posted 07 December 2012 - 11:46 AM

View PostGarth Erlam, on 07 December 2012 - 11:37 AM, said:

The Jenner has gone plaid!


Now I'm just waiting to see the Camo Pattern.

The Northwind Highlanders, the Canopian Highlanders, and the Ghosts of the Black Watch will thank you.

Edited by Vapor Trail, 07 December 2012 - 11:47 AM.


#16 Leetskeet

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Posted 07 December 2012 - 12:05 PM

View PostWolfways, on 07 December 2012 - 10:32 AM, said:

If a light mech gets in front of bigger mechs it should get plastered across the landscape.

They would if the hit detection and netcode didn't suck

#17 Wolfways

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Posted 07 December 2012 - 12:10 PM

View PostDeath By Pancakes, on 07 December 2012 - 11:35 AM, said:

It is already exactly the way you think it should be. Good players have no issues hitting a 149kph light if they are circling/brawling. The only way a light is going to beat a GOOD pilot in a heavier mech in one on one is by doing exactly what you said, ducking in and out and playing hit and run, shooting without getting shot.

If you try and circle eventually you will find those good players who will take you down quick. It just seems the other way because there are so many noobs running around right now.

Ive played at least 800 matches in a light mech, I can school 90% of the people out there, but thats only because 90% of MWO right now is not that good, just give it time. Anytime I match up against my clan mates I have to play a lot more conservative because they will actually hit me.

Well...that's the way it should be, but it's not.
It doesn't matter how good your aim is if the server thinks the target is somewhere else.

#18 Tuhalu

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Posted 08 December 2012 - 05:53 AM

View PostGarth Erlam, on 07 December 2012 - 11:37 AM, said:

The Jenner has gone plaid!

Well plaid laddy!

#19 Nacon

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Posted 15 December 2012 - 04:04 AM

I got a feeling that Spider mech will be the fastest one in the game. With Engine rating speed from 54.0 to somewhere 148.5 or 151.2.





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