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My First Week And A Half In Mwo


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#1 BunnyWabbit

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Posted 07 December 2012 - 01:56 PM

Hi guys.

First I'd like to say that overall I really enjoy playing MWO. In just under a week and a half I have managed to fill all 4 of my mech slots with fully decked out mechs (A commando, Hunch, Atlas, and catapult). I have pretty much figured out how to play all my mechs getting 400+ damage per match (except on the commando unless im lucky) and a few kills. All this being said I have a few things to note that I believe should be changed.

1st. Why is it that you get credits for disconnecting and not even having to play the match? This promotes afks and disconnect and makes a lot of 7v8 and 6v8s. I dont know why this is implemented. It really doesnt serve any purpose. I could understand disconnecting after death and still getting credits but not having a dead mech should not get you credits.

2nd. Why does it say your mech is still in game even after you have finished a match? It is annoying to have to wait to play the same mech even after the match has finished.

3rd. I introduced 3 of my friends who are big mech fighting type game guys (countless hours into other mech games including Exteel, Armoured Core, and MW) and the game just does not give enough credits to value putting a lot of time into it if you have any sort of outside priorities. All 3 of my friends are college students with bounds of free time but because of the low play to reward system in this game they would rather spend time playing LoL, Planetside, or wait for Hawken to come out. If MWO wants to get the semi serious gamer with a fair amount of time or even the casual gamer they will need to up the credit bonus IMO to at least double what it is now.

4th. The trial mechs suck. My friends and I all want to play together however the problem is every time we play 4 man premades we get stomped 80% of the time because we have 3 trial mechs on our team that just cannot compete with non trial mechs (and my friends are not even that bad frequently getting high 200s-300s+ in damage with the trial mechs, which is a lot considering thats about what I get when I play them). This gets very frustrating because you only et 60k cbills for a loss with trial mechs and to even get a workable mech is at least 6 million. Ex you can get a hunch for 3.7ish however dhs will cost another 1.5 and endo will cost 500k more. This means we have to lose 100 matches in a row to get enough cbills to buy even a workable mech and I dont know anybody who will keep playing if you lose 80% of the time because it sucks to lose for any sort of gamer.

5th. The trial mechs picked since last patch are not balanced. The awesome is not viable ever with how bad the heat generation is, the cataphract and hunchback are too similar in roles and the hunchback is not that great of an lrm boat. At least with the previous trial mechs the atlas was somewhat reasonable to play and the catapult was a decent lrm boat for the new player. A lot of new players cant really aim and would prefer to snipe or rain lrms however with the ecm blocking lrms randomly and the trial mechs being horrible for these roles this makes the game frustrating for the player who just does not want to brawl. It seems like this week there was no thought put into picking these mechs at all compared to the previous week.

6th. The ecm confuses new players. For some reason it breaks missile locks even if you are targetting from way far away. It doesnt double the lockon times it literally breaks the lock for no reason a lot of the time. It also makes it difficult for new players to find their team and navigate the map because all an ecm player has to do is hide behind a hill within range of the team to create total and utter chaos.

7th. The mech bay is confusing. a)The way the front and rear armour totals are layed out is strange how they are shared yet no other parts are shared like that. A simple popup help comment could fix the endless amount of new threads here on the forums regarding this. :) If you dont know that to save a part means to drag and drop it back into the buy window you literally think if you drag a weapon, and it disappears, that its gone. Once again a basic popup comment telling you how to save weapons would fix this.

8th Maps.. A) There are not enough of them. B)They are not equally balanced. Ex. on the map with the snow and the broken ship in the middle I find that if I am on the side with the 2 tunnel entrances I lose a significant amount more than the side with only 1 tunnel entrance. Maybe its just me but I feel that if a lot of players pay attention to their wins and losses on that map you will find similar results. C)They do not seem to be randomly calculated which map you will play: Ex. I almost never get caustic valley when querying by myself, however, when I query with a team it get it a lot more.

9th. Thermal and night vision are pretty much useless. There are not really any maps that force you to utilize either of these modes. You can see about equal without any mode in pretty much all cases if not better. I am also confused why the thermal vision is so poor. Mechs generate a ton of heat yet they barely show up as a blue hue under thermal vision. I'd rather just use the normal view all the time and not have to worry about extra buttons and or running into building I cant see.

10th. Strategy... There is minimal utilized in pugs and a lobby would much improve team balances. If I knew what mechs I had on my team before the mach or even if I knew what map I was going to play I could better pick one of my mechs to help my team. Its slightly different in 8 mans however a lobby would still help.

11th. Tab key.... WHY CANT I SEE WHAT MECHS ARE ON MY TEAM BY HITTING TAB? This would literally improve every aspect of this game just by letting me know what types of mechs are on my team so I can plan my strategy accordingly. This is something that would also be highly simple to implement and I do not know why its not implemented already. In any sort of team in combat you know what all your team mates are carrying before going into battle.

12th. The loading screen. Why cant I adjust my weapon grouping while the match is loading? This may be something to do with the coding but It would make more sense if I didnt have to waste time during the battle to adjust my weapons grouping. Ex. in a normal warzone I could decide whether or not to pull the trigger of my weapon with any of my fingers before I actually am there. That is a decision that should be decided before the battle starts.

Thats ll I have to say. I have had a blast playing so far and will continue to play. I hope to see you all in game.

#2 GatorG

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Posted 07 December 2012 - 02:00 PM

Welcome to MWO. You should get you buddies on voice with you and drop together since there are 4 of you, that will help all of you, and may make the grind a little easier for them. I will send you a PM with some info.

#3 stryker175

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Posted 07 December 2012 - 02:13 PM

For #2, you still have to wait some time after the match is over because sometimes not everyone has left the match yet. (they could still be view their score, for example.)
3,4,7,9,10,11,12, I definitely have to agree with you, I think we should earn more C-bills, and the trial mechs arent the best. However for the trail mechs they do rotate occasionally after a while. For #1 the devs are currently working on an anti-afk/farm penalty system, so people are less likely to abuse mechs. Also due to some bugs a lot of time I have to quit a match for example if I get the black screen, yellow screen, or 5 fps. The game is still in open beta, give it some time and they will eventually add more/improve/fix the game.

#4 Martini Henrie

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Posted 07 December 2012 - 02:13 PM

Hi there, welcome to the club. Hitting the 'q' key will get you the details of your team mates while you are looking at them, the tab key pretty much just tells you who is alive and their ping.

As above, get on one of the many public TS servers and your game experience will get a lot better. There are idiots there, but thankfully they are few and far between. Other wise have a look at the mercenaries recruitment areas on the forum and join a regiment.

Most regiments will have their own forums where you can research builds and tactics, and also learn though word of mouth by chatting during and between games.

Yeah, the trial mechs suck for new players, but once you know what you are doing they are actually quite useful. Have a look at some of the 'No Guts, No Galaxy' videos and pod casts for more information. I don't know about your cash situation, but buying some MC to get your first mech can make a big difference. If you have enough, buy a medium mech you like the look of, and a commando to sell for cbills so you can upgrade it quicker. The nice thing here is it is pay for convenience not to win.

As to your other points, keep an eye on the 'Command Chair' portion of the forums for details of patches and forthcoming changes.

Good luck, and most importantly - Have fun!

#5 Solis Obscuri

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Posted 07 December 2012 - 02:18 PM

  • You get partial credit for disconnects now. This is for the benefit of people who CTD mid-match due to bugs. We used to get full credits even after disconnects, and people were farming it, which is why it's only partial credit now.
  • I don't know, and it annoys me too.
  • I've played games a lot grindier than this one, tbh, and I don't consider myself to have a lot of tolerance for grind; I don't find grind in MWO to be a big issue. Still, I'd like to see somewhat higher payout/progression (especially performance based, though with more areas of performance considered than just kills and raw damage), but higher repair costs, particularly for the fancy LosTech gear.
  • Trial 'mechs aren't that terrible, but they generally aren't as good as custom rides, for the most part. The confirmation bias is amplified by the fact that the bulk of the pilots of Trials are n00bs.
  • I think they're sorta chosen at random. That's all I'm weighing in on.
  • ECM is godawfully unbalanced, and basically eliminates the Role Warfare and Information Warfare aspects of the game. It needs to be completely reworked.
  • Well, I guess front/rear armor might be not intuitive.. I've played so many MW games I never would have thought about that. I agree that some further documentation of the mechlab (maybe a little "help" tab) would probably be good for new users.
  • I'm looking forward to more new maps, and several more are planned in the next couple of months. I don't find them unbalanced. As for what you get, I dunno... I seem to go on spurts of only dropping on 1-2 of the same maps, then randomly change up... the rotation doesn't seem terribly consistent. What's even more weird is that I tend disproportionately to drop on the same sides of every map except River City, regardless of whether I'm grouped or ungrouped... I've never understood that.
  • Thermal vision isn't bad, it's great for long range sniping since it cuts the haze. Night vision is pointless so far.
  • Yeah, I've always thought so.
  • Interesting idea, I like it.
  • Yeah, that bugs me too.

You should drop some of your ideas in the suggestion box.

Edited by Solis Obscuri, 07 December 2012 - 02:17 PM.


#6 Taryys

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Posted 07 December 2012 - 02:20 PM

Welcome to the game to you and you friends!!
Yea, the new player experience is pretty rough.
You have a lot of great suggestions and complaints there.

[Guide] Playing with Friends, Groups, and Teams



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How To Reduce The Grind And Create A Great New User Experience

#7 Jack Corvus

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Posted 07 December 2012 - 02:26 PM

Welcome to the game.

5. Tell your friends using the trial Awesome to stay back and use those ER PPCs from as extreme a distance as they can manage. It's not a terrible mech in stock, even though a lot of people don't run it stock. Those are high heat weapons that can deal damage at ranges farther than you can really see. Farther than your own unassisted sensor lock, that's for sure. Thermal vision can help you with extreme range spotting. When the enemy closes stop using the PPCs and switch to pulse lasers and streak missiles, supplementing them with PPC shots when you are running quite cool.

#8 BunnyWabbit

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Posted 07 December 2012 - 02:27 PM

I may have come across as the grind being horrible. Its ok once you get your first mech. The problem is that several of the points I posted are inherently linked making the grind worse. I.E. you get minimal credits with the trial mechs compared to when you own your mech>>>>the trials mechs are bad so you lose more>>>>if you try to query with a 4 man or 3 man team you will get dropped vs other 4 man or 3 man teams and if you have more trial mechs will lose simply on that premise. This makes for a somewhat unsatisfying experience.

A couple solutions I have for this would be: Give new players a base of like 5 mill cbills to start out with. Enough to buy a light mech or medium mech but not to completely deck it out.

Another solution that could be implemented is the running of paid advertisements in a corner of the game after your dead to earn more cbills in exchange for the lost revenue by people buying less mc (Not sure if this would happen by making you earn more cbills per match however the devs would be making money on ads as well so it would likely earn them more money overall). This was done in shadowbane after it went f2p and allowed it to have continued success for almost 10 years.





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