First I'd like to say that overall I really enjoy playing MWO. In just under a week and a half I have managed to fill all 4 of my mech slots with fully decked out mechs (A commando, Hunch, Atlas, and catapult). I have pretty much figured out how to play all my mechs getting 400+ damage per match (except on the commando unless im lucky) and a few kills. All this being said I have a few things to note that I believe should be changed.
1st. Why is it that you get credits for disconnecting and not even having to play the match? This promotes afks and disconnect and makes a lot of 7v8 and 6v8s. I dont know why this is implemented. It really doesnt serve any purpose. I could understand disconnecting after death and still getting credits but not having a dead mech should not get you credits.
2nd. Why does it say your mech is still in game even after you have finished a match? It is annoying to have to wait to play the same mech even after the match has finished.
3rd. I introduced 3 of my friends who are big mech fighting type game guys (countless hours into other mech games including Exteel, Armoured Core, and MW) and the game just does not give enough credits to value putting a lot of time into it if you have any sort of outside priorities. All 3 of my friends are college students with bounds of free time but because of the low play to reward system in this game they would rather spend time playing LoL, Planetside, or wait for Hawken to come out. If MWO wants to get the semi serious gamer with a fair amount of time or even the casual gamer they will need to up the credit bonus IMO to at least double what it is now.
4th. The trial mechs suck. My friends and I all want to play together however the problem is every time we play 4 man premades we get stomped 80% of the time because we have 3 trial mechs on our team that just cannot compete with non trial mechs (and my friends are not even that bad frequently getting high 200s-300s+ in damage with the trial mechs, which is a lot considering thats about what I get when I play them). This gets very frustrating because you only et 60k cbills for a loss with trial mechs and to even get a workable mech is at least 6 million. Ex you can get a hunch for 3.7ish however dhs will cost another 1.5 and endo will cost 500k more. This means we have to lose 100 matches in a row to get enough cbills to buy even a workable mech and I dont know anybody who will keep playing if you lose 80% of the time because it sucks to lose for any sort of gamer.
5th. The trial mechs picked since last patch are not balanced. The awesome is not viable ever with how bad the heat generation is, the cataphract and hunchback are too similar in roles and the hunchback is not that great of an lrm boat. At least with the previous trial mechs the atlas was somewhat reasonable to play and the catapult was a decent lrm boat for the new player. A lot of new players cant really aim and would prefer to snipe or rain lrms however with the ecm blocking lrms randomly and the trial mechs being horrible for these roles this makes the game frustrating for the player who just does not want to brawl. It seems like this week there was no thought put into picking these mechs at all compared to the previous week.
6th. The ecm confuses new players. For some reason it breaks missile locks even if you are targetting from way far away. It doesnt double the lockon times it literally breaks the lock for no reason a lot of the time. It also makes it difficult for new players to find their team and navigate the map because all an ecm player has to do is hide behind a hill within range of the team to create total and utter chaos.
7th. The mech bay is confusing. a)The way the front and rear armour totals are layed out is strange how they are shared yet no other parts are shared like that. A simple popup help comment could fix the endless amount of new threads here on the forums regarding this.
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8th Maps.. A) There are not enough of them. B)They are not equally balanced. Ex. on the map with the snow and the broken ship in the middle I find that if I am on the side with the 2 tunnel entrances I lose a significant amount more than the side with only 1 tunnel entrance. Maybe its just me but I feel that if a lot of players pay attention to their wins and losses on that map you will find similar results. C)They do not seem to be randomly calculated which map you will play: Ex. I almost never get caustic valley when querying by myself, however, when I query with a team it get it a lot more.
9th. Thermal and night vision are pretty much useless. There are not really any maps that force you to utilize either of these modes. You can see about equal without any mode in pretty much all cases if not better. I am also confused why the thermal vision is so poor. Mechs generate a ton of heat yet they barely show up as a blue hue under thermal vision. I'd rather just use the normal view all the time and not have to worry about extra buttons and or running into building I cant see.
10th. Strategy... There is minimal utilized in pugs and a lobby would much improve team balances. If I knew what mechs I had on my team before the mach or even if I knew what map I was going to play I could better pick one of my mechs to help my team. Its slightly different in 8 mans however a lobby would still help.
11th. Tab key.... WHY CANT I SEE WHAT MECHS ARE ON MY TEAM BY HITTING TAB? This would literally improve every aspect of this game just by letting me know what types of mechs are on my team so I can plan my strategy accordingly. This is something that would also be highly simple to implement and I do not know why its not implemented already. In any sort of team in combat you know what all your team mates are carrying before going into battle.
12th. The loading screen. Why cant I adjust my weapon grouping while the match is loading? This may be something to do with the coding but It would make more sense if I didnt have to waste time during the battle to adjust my weapons grouping. Ex. in a normal warzone I could decide whether or not to pull the trigger of my weapon with any of my fingers before I actually am there. That is a decision that should be decided before the battle starts.
Thats ll I have to say. I have had a blast playing so far and will continue to play. I hope to see you all in game.