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Hunchback...a Medium Mech...


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#21 Hotthedd

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Posted 08 December 2012 - 08:16 AM

View PostAllen Ward, on 08 December 2012 - 05:26 AM, said:

Alright, maybe I had a drink too much while playing :mellow: But I'm sure I checked twice because I couldn't believe it. It was a guy from a PUG team, I saw it in ghost mode. But maybe there was some error either with the game (showing me the loadout display of an Atlas or something) or (much more likely) the error lies with me <_< Next time I'll post a screenshot.

But as some of you mentioned, weird mech designs are possible, although they are almost useless and not fun to play. I wonder if this speaks for the mechlab or against it. In the end from probably several hundered possible combinations only a handful will be used by 99% of all players. So why not stick to the original fix designs from the readouts and skip the bloody mech garage if it only allows you to create several crap builds until you finally use the same build as everyone else...? Not all readout designs were done well, too - but none were as awkward as some of the MWO buidls that are possible, including streak cats and laser batteries. Maybe the Overheat should hurt players more in MWO. I regularly see players of Atlas, Awesome and other mechs shutdown after each volley, they use this as a game tactic - and quite often they succeed (maybe not against an 8premade team). They tear single opponent appart with one or two Alphas, shut down, take a few bing bing hits from the next enemy closing in while restarting, do a few secs of manoevering to decrease heat level and fire another 2 Alphas into their enemy, just to shutdown again. I've seen Atlas players do this with 3 or 4 enemies in a row and they even survived the game doing so...this is not cool. A restart should take longer, I think it should be possible only after the heat scale is at zero again. Overriding should do serious damage to onboard systems/weapons, resulting in high rep costs. Just an idea.
Sorry again for opening a thread without evidence. I never wanted to speak against the Hunchback itself, I was just puzzled to see (or thought to see) such a hilarious build in a medium mech.

Playing around in the mechlab is a HUGE part of the fun for me.

#22 Scratx

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Posted 08 December 2012 - 08:28 AM

View PostJman5, on 07 December 2012 - 02:44 PM, said:

You have upper and lower limits for each class. The cicada is a medium, but it's probably closer to a jenner than it is to the hunchback. The Hunchback meanwhile is probably close to a dragon in terms of firepower.


Jenner is 35t, Cicada is 40t. Yep, it's closer to a Jenner, both in tonnage and playstyle. Keep that 320 engine (or slap in XL) and you got a mean ******. It'll cost you not much short of 10M total to buy and fully gear up a XL320 Cicada though...

View Postdeforce, on 07 December 2012 - 02:58 PM, said:

that loadout is impossible for one.... second people need to realize its not all about packing as much firepower in a chasis as you can... if you overheat and run out of ammo wtf good is that going to do. im sure i can fit what 7ppcs on a awesome and overheat before i can fire half of them....


Very much so. Even DHS can only help you so much. Weapon load-out is a set of trade-offs. If you have too much alpha, your DPS suffers. And if you maximize DPS, then your alpha isn't going to be anything to write home about. The balance depends on what playstyle you want to do...

View Postdeforce, on 07 December 2012 - 03:04 PM, said:

yeah i can a cicada with dual a/c 20s for ***** and giggles... i had what 12 rounds of ammo. and like 32 armor on the entire mech while running 25 kph. i ran it for 3 rounds and effectively survied long enough to fire 4-5 alphas in 3 games total. yeah you can do BS builds and get one shot by a single medium laser.


One-shot by a single medium laser, only if you get ammo crit'ed. :mellow:

But we all understand what you mean, <_<

#23 Anderoyed

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Posted 08 December 2012 - 08:43 AM

Experimenting and tinkering in the mech lab is one of the things that I enjoy most in this game

#24 CDLord HHGD

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Posted 08 December 2012 - 08:47 AM

Craziest loadout I have done on a Hunch has been on a 4SP, 1xLRM20, 1xSSRM, .... well, you know what? I'll put a pic of it up. I saved the loadout because I sold the mech. Great design, when I am done grinding Masters, I may just rebuild it.

Posted Image

#25 Tickdoff Tank

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Posted 08 December 2012 - 09:04 AM

View PostJakeTehPwner, on 07 December 2012 - 02:59 PM, said:

please explain 2x AC20s on a hunch


http://www.sarna.net...i/Hunchback_IIC

Description

The Hunchback IIC is a Clan-tech refit of the venerable Hunchback. Its meager six tons of armor, coupled with paltry ammunition and lack of long-range weapons, led Inner Sphere observers to conclude that this 'Mech was a last-ditch effort for failed warriors to die with glory. In truth, the assignment of a Hunchback IIC was essentially a death sentence. Warriors given this machine were not expected to survive their next battle. However, despite the attrition rates expected for pilots of this BattleMech, the number of Hunchback IICs within all Clans has remained more or less constant, a surprisingly high 3% of the entire touman of each Clan.
After the actions of a star of Smoke Jaguar Warden MechWarriors, however, this 'Mech has become popular with Clan Jade Falcon sibbies during their first Trial of Position as it often allows them one quick kill, though the practice is often derided by older Clanners. Perhaps the only bright spot in this design is the inclusion of jump jets that allow it to more easily traverse difficult terrain so that it can bring its mammoth guns into play.[3][4]
Armament

The Hunchback IIC is armed with a pair of Devastator Ultra AC/20s, one of the most powerful weapons in the Clan arsenal. This is backed up by a mere pair of Series 7J ER Medium Lasers. Completely eschewing long-range weapons and armor, the Hunchback IIC can scarcely expect to stand up in a pitched battle. Instead, it is designed for the one-on-one dueling that is so popular within the Clans.
-----------------------------------------

But you can not mount 2 AC20s on any of the Hunchbacks that we have in game.

#26 nom de guerre

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Posted 08 December 2012 - 09:05 AM

View PostAllen Ward, on 07 December 2012 - 02:35 PM, said:

loaded with 1x ERPPC, 2x Medium Lasers, 1x SRM6 and 2x LRM20??????????????????
wtf? how far from medium is that? man I start to dislike this mechlab feature more and more...

just encountered one in a game and i don't think i like this a lot.


LOLOL no.
that load out is un-possible on a hunchback

#27 Opposition

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Posted 08 December 2012 - 09:28 AM

View PostAllen Ward, on 08 December 2012 - 05:26 AM, said:

Alright, maybe I had a drink too much while playing :mellow: But I'm sure I checked twice because I couldn't believe it. It was a guy from a PUG team, I saw it in ghost mode. But maybe there was some error either with the game (showing me the loadout display of an Atlas or something)...


This is actually possible. One game on my Atlas, my HUD had some glitch where my weapon list in the bottom right wouldn't update, so I couldn't tell which weapons were knocked out, had low ammo, etc. Even when I died and was spectating the weapon list didn't update, so it appeared that I was watching a Jenner run around with an AC/20, Large Lasers, etc.

As to your complaint about people firing off Alphas and shutting down repeatedly, that is a perfectly valid tactic in tabletop. There are official mech variants that will produce enough heat to shutdown in a single round if they alpha. Or imagine the Rifleman RFL-4D being implemented in MWO, hahaha.

#28 Sears

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Posted 08 December 2012 - 09:38 AM

Back in the day in early closed beta the 4SP had 3 missile hard points. It was pretty lethal with 3 srm6s.

#29 Kaspirikay

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Posted 08 December 2012 - 09:48 AM

View PostAllen Ward, on 08 December 2012 - 05:26 AM, said:

Alright, maybe I had a drink too much while playing :mellow:


thread should have ended right here

#30 Koreanese

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Posted 08 December 2012 - 10:20 AM

View PostSolis Obscuri, on 07 December 2012 - 02:36 PM, said:

There is no Hunchback variant with three missile hardpoints.

Dont forget the hunch cat. It has 14 missile hard points and few laser slots

#31 Clay Pigeon

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Posted 08 December 2012 - 10:32 AM

View PostAllen Ward, on 07 December 2012 - 02:35 PM, said:

loaded with 1x ERPPC, 2x Medium Lasers, 1x SRM6 and 2x LRM20??????????????????
wtf? how far from medium is that? man I start to dislike this mechlab feature more and more...

just encountered one in a game and i don't think i like this a lot.

You have 1 missile too many, and urban mech speed along with zero heat efficiency with that set up.

#32 Ordin Hall

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Posted 08 December 2012 - 10:03 PM

I agree with OP, they should completely remove the MechLab. Why did they even add it? All it does is let people make OP Mechs, and it wasn't even in Mech Assault 1 or 2.





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