Allen Ward, on 08 December 2012 - 05:26 AM, said:
But as some of you mentioned, weird mech designs are possible, although they are almost useless and not fun to play. I wonder if this speaks for the mechlab or against it. In the end from probably several hundered possible combinations only a handful will be used by 99% of all players. So why not stick to the original fix designs from the readouts and skip the bloody mech garage if it only allows you to create several crap builds until you finally use the same build as everyone else...? Not all readout designs were done well, too - but none were as awkward as some of the MWO buidls that are possible, including streak cats and laser batteries. Maybe the Overheat should hurt players more in MWO. I regularly see players of Atlas, Awesome and other mechs shutdown after each volley, they use this as a game tactic - and quite often they succeed (maybe not against an 8premade team). They tear single opponent appart with one or two Alphas, shut down, take a few bing bing hits from the next enemy closing in while restarting, do a few secs of manoevering to decrease heat level and fire another 2 Alphas into their enemy, just to shutdown again. I've seen Atlas players do this with 3 or 4 enemies in a row and they even survived the game doing so...this is not cool. A restart should take longer, I think it should be possible only after the heat scale is at zero again. Overriding should do serious damage to onboard systems/weapons, resulting in high rep costs. Just an idea.
Sorry again for opening a thread without evidence. I never wanted to speak against the Hunchback itself, I was just puzzled to see (or thought to see) such a hilarious build in a medium mech.
Playing around in the mechlab is a HUGE part of the fun for me.






















