No Patch - Dec. 11Th
#41
Posted 09 December 2012 - 03:54 AM
#42
Posted 09 December 2012 - 05:02 AM
Not a single bugfix?
#43
Posted 09 December 2012 - 07:39 AM
mekabuser, on 08 December 2012 - 08:46 AM, said:
By increasing velocity of ballistics and ppc<neither of which are needed>, you decrease time to target which in turn decreases probability of lag miss or warp occuring while ordanance is travelling down range.
Increasing projectile speed reduces the amount of lead required, making projectiles more intuitive. It's not about netcode. Projectiles don't feel to me like projectiles right now. They feel like rockets. Even at short ranges with large targets you have to lead your target significantly.
An SRM6, the fastest missile has a speed of 300
The AC2 has a speed of 2000
The AC10 has a speed of 850
The AC20 has a speed of 750
Lasers are supposed to be instant, with the exception of PPCs which are 1200 like the gauss rifle.
Many players are currently shying away from the larger autocannons because they are to hard to lead with. This leads to people spamming the AC2 (which is terribad) and the UAC5 (which people keep complaining about it jamming)
The larger AC's have always seemed a bit too slow to me. They could use a slight boost so you're not leading 20 meters ahead of an atlas while trying to shoot it from 100 meters.
Quote
Then maybe my processor will run at 99% load instead of 99.99 %
Shadows can already be turned off by a quick config edit. The support section of the forum has more details.
Also, shadows are handled by your GPU, so it's doubtfull your CPU load will go down much by disabling them.
Edited by Socket7, 09 December 2012 - 07:50 AM.
#45
Posted 09 December 2012 - 08:53 AM
-Don (can I have blinky lights on my Stalker?)
#46
Posted 09 December 2012 - 08:59 AM
1) allow a new account to receive one gift from an account on their friends list in the form c-bills or MC.
2) Add a discount to the mechs you purchase with diminishing returns. So the first mech you bought you might get 75% off, the second 50% or something like that just so new players could get their first customizable mech sooner.
3) an In game test mech lab where you could see how different load outs fit together with out owning the mech or having the C-bills to buy the equipment.
4) Match making. Now I'm loving this 8v8 **** but I don't want my newb friends joining the game and getting **** stomped for 6 hours til they can buy a commando. They just won't do it. If the regular "PUG" matchmaker put noobs with noobs and trial mechs with trial mechs then it would be much better. Even a full out trail mech bracket might help although I would prefer to see it integrated with the regular que.
I just want the Devs to know that there is still a new player pool out there to draw from.
Thanks for your hard work and making mechwarrior a virtual reality once again.
#47
Posted 09 December 2012 - 09:02 AM
I personally didn't expect a patch on the 11th anyways due to all the stuff on the upcoming content/features that was going to show up the 18th.
I think its going to be great.
#48
Posted 09 December 2012 - 11:53 AM
Mechsniper, on 07 December 2012 - 03:52 PM, said:
I'm not really sure about this... you do know that a sniper shouldn't get hit all that much right? I mean, I thought snipers were supposed to be all sneaky and hide somewhere to get their shot off, or be at a ridiculous range. Doesn't really make sense to have a sniping weapon be awesome in the brawl as well...
#49
Posted 09 December 2012 - 12:06 PM
#50
Posted 09 December 2012 - 12:47 PM
Edited by arden, 09 December 2012 - 12:52 PM.
#51
Posted 09 December 2012 - 12:49 PM
#52
Posted 09 December 2012 - 01:06 PM
Garth Erlam, on 07 December 2012 - 02:58 PM, said:
See you on the battlefield!
Cheers,
The MechWarrior Online Team
Sorry but, I'm not feeling love since the xmas fluff was released.
If you want more of us to stay and pay then you REALLY need to show the love!
Edited by Mowie, 09 December 2012 - 01:07 PM.
#53
Posted 09 December 2012 - 02:16 PM
#54
Posted 10 December 2012 - 04:30 AM
#55
Posted 10 December 2012 - 04:35 AM
Snuglninja, on 08 December 2012 - 08:29 AM, said:
If i'm given one dollar for every time I hear "learn to aim" in a year or so I'll be able to buy THE ENTIRE UNIVERSE. No snugininja, don't fool yourself, you are not that good dodging, your light is desync. The sooner you accept it, the better you'll take it when your raven starts dying easily when going toe to toe with an atlas the day they fix it.
Edited by arkanis, 10 December 2012 - 04:37 AM.
#56
Posted 10 December 2012 - 04:40 AM
ps: How about european Servers???American Players are clearly in better Positions with Hits with their ping's.And i know how to Aim and Hit.
Edited by Mighty Spike, 10 December 2012 - 04:41 AM.
#58
Posted 10 December 2012 - 06:53 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users