-BAP should allow targeting of ECM-covered units while the BAP mech is within the ECM bubble, but with longer lock-on times.
-NARC should allow units outside of the ECM bubble to target the ECM-covered unit that was hit by a NARC, and should either last quite a bit longer or get more ammo/ton.
-TAG should allow lock-on for a short period (5s) after it has painted a target, as well as have the longer range.
So, a streakcat would carry a BAP so he could still target ECM mechs, but it will take longer to get lock. An LRM-boat would want a TAG so he could paint a target a few times while he is locking on, and the longer duration should let the missiles at least get close before it wears off. NARC would be a scout weapon; sneak up to an ECM-covered group, NARC the one you want, then your whole team can see that mech and that mech only, helping concentrate fire.
No whingers, please; I don't want to hear about how hard it was for your light mech to kill a heavy mech because it had more streaks.
Edited by Codejack, 06 December 2012 - 12:12 PM.