Ask The Devs 3!
#21
Posted 14 May 2012 - 06:55 PM
Missiles, are they only able to be blown up with AMS, or will other weapons work as well?
#22
Posted 14 May 2012 - 08:15 PM
Will you actively recruit organized groups of players from other/past games for portions of the closed beta?
Edited by =Outlaw=, 14 May 2012 - 08:20 PM.
#23
Posted 14 May 2012 - 08:25 PM
#24
Posted 14 May 2012 - 08:38 PM
Edited by monky, 14 May 2012 - 09:04 PM.
#25
Posted 14 May 2012 - 08:52 PM
#26
Posted 14 May 2012 - 09:25 PM
Q2.: When the PGI made a clear statement about the Unseen / Reseen designs? As we seen, it's a common question in the forum...
Q3.: How the rare equipments purchase limited? Paul noted some weapons can be obtained harder than others - what this means? We can only get ER PPC in 3049 for MC, or need an achievement, or so?
Q4.: After a contracted battle, if your mech blow up, what happened? We lost that Mech? Or only need to be repaired for a big prize?
Q5.: In the Mechwarrior 3015 trailer we seen the ejection sequence. We can eject / blow up our own mech in the MWO?
Q6.: What is the size limit of the Grouping? A Lance (4 player) or more (even 2 or 3 Lance, 8 or 12 player)?
Q7.: When the game released, the players got what their achieve in the beta, or the release means a reset button, and everyone (beta testers and "regular" players) starts equal rights, from scratch?
Edited by Cifu, 17 May 2012 - 09:31 AM.
#27
Posted 14 May 2012 - 10:16 PM
Q2: Is the game optimized for multithreaded CPUs (4+ threads, with CryENGINE 3 being capable of up to 8)
Q3: Will AMD Eyefinity / Nvidia surround setups work with MWO?
Q4: If you are cored quickly, will there be a plasma burst or will your mech go down quietly?
Q5: Will ranges be set at TT for the perceived length of the game or are ranges still being discussed?
Q6: Will there be an upper limit to the size of an engine other than it's weight / crits in a mech?
Q7: Will there be variable gravity on different maps?
Q8: Will there be variable weather on maps? (given CryENGINE 3 naively supporting such)
Q9: Will DirectX 11 be supported?
Q10: Will inertia be taken into effect when ramming or executing death-from-above or will damage be a set value?
Q11: Will ammo explosions damage via TT values or be dependent on ammo type / set value / ton?
Q12: Will we be able to set fire to forests or kick up dust to use as a distraction or the like?
Q13: Will there be special Friday the 13th events?
Q14: Will the Cicada and other newer revealed mechs be available at launch?
Q15: How many Atlas' does it take to change a lightbulb?
#28
Posted 14 May 2012 - 10:24 PM
How close to the TT values do you intend to stay with Armor, Weapon Damage and Weapon recycle times (10s for all? Solaris rules? something different?)?
#29
Posted 14 May 2012 - 10:36 PM
Would House Liao hand out more lucrative contracts to merc corps against the lyrians and vice versa?
#30
Posted 15 May 2012 - 03:45 AM
Q: How will two friends be able to stay in touch with each other out of game so that they can play together? You're not doing co-op on launch, so the best thing next to that is play multiplayer with a friend. Will you have a friend system? Thank you for your time!
#31
Posted 15 May 2012 - 04:45 AM
Will there be ammo refit/repair stations? if yes,in all game modes? will they be in area where enemy mechs can fire?
#32
Posted 15 May 2012 - 05:16 AM
2. Will we get mech selection based on the various RAT's once we have a sufficient number of mechs for each faction around?
3. Some players voiced concerns about the locations of you servers (afraid that they will only be in North America), will there be servers in other countries?
4. Will the game also know some RPG elements in addition to mechwarfare?
#33
Posted 15 May 2012 - 06:11 AM
#34
Posted 15 May 2012 - 06:28 AM
Quick question: Have there been any decisions made on bringing in 'mechs like the Bushwacker, Thanatos, etc into the game earlier than the 5-20 years we'd need to wait at a pure 1-1 timescale? If so, what's the decision?
Big questions: The metagame. While I'm very excited about the actual fighting, there's been very little information on the metagame released for a long time. What bonuses to do Mercenary Corporations get for controlling tertiary planets? Are these planet specific, or can the corp spend it's money to upgrade the planet? Do MercCorps have a shared bank account? What bonuses do players get for playing for a specific faction? It's mentioned that some equipment will be hard to acquire - does this mean more expensive or will players need to actually achieve certain goals to gain access to them? Cash economy - how is real world money being implemented? Any news on what we can buy, specifically, yet?
I have many, many more questions, but to wrap up, any information about the metagame that you can
Edited by RogueSpear, 15 May 2012 - 06:28 AM.
#35
Posted 15 May 2012 - 06:47 AM
If there is a planet that happens to be a border planet that 3 factions touch or can expand to... Will there ever be games where say as an example... Kurita, FRR and Davion can ALL fight for the planet at the same time? Meaning can there be more than just 2 factions fighting in a match. I for one would love the notion of dropping down to a planet to find that our intell was off and there are already 2 other factions there fighting and we (the 3rd faction) just made the stakes higher for all involved.
#36
Posted 15 May 2012 - 06:54 AM
Thank you for answers.
#37
Posted 15 May 2012 - 07:06 AM
Will modules allow you to semi-customize (not just add/remove) info screens in the cockpit?
What are the milestones that need to be hit before BETA? (a checklist would be nice )
What do you think of the LRM discussions on the board? Do they help or hinder BETA 'launching'?
When is BETA (obligatory question)?
Is Matt Newman still alive (or did you forget that you locked him in the supply closet last month)?
#38
Posted 15 May 2012 - 07:23 AM
2. How man Chassis do you have planned for launch?
3. Will there be Chassis you have to buy at launch?
4. What modules will be in at launch, how will they be bought ?
5. How many game modes are planned for launch and what types of matches, are 4 on 4 planned or is it all 12 on 12
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