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No, I'm not. Do you think in Star Craft 2 you should get an advantage over the newbie because you spent twelve hours longer playing the game than him?
Starcraft is the game, that have no in-game currency whatsoever. You buy the game and play it to your heart's content. Your skill is only bet you're placing on, and your rank is the only depiction of your experience. How can you even compare it to the MWO?
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If this is a game of unlocking the baddest mech, sure, but this is a multiplayer game, not something with 'YOU ARE LEVEL 50 YOU NOW CURBSTOMP LEVEL FIVE NOOBIES.'
It is a game where you progress by playing. Playing better and playing more allows you to progress further from your initial point. This works the same way as many, many MMORPGs out there. So yeah, you're leveling up, you getting custom mechs with expensive advanced equipment and you optimizing it for your playstyle and the role you want to play in a given match. And, as I've already mentioned, it still works the same way in MWO - Trials are stomped, stumped hard, and DHS play no role in that concern. Many people can keep their mechs on SHS, and they will still tear newbies apart, since they have an optimized mech with ES upgrade and using their hardpoints to decide it's range specialization, while Trials are given as is, with currently useless weapons like Small Lasers, Flamers and Machinegus, and unsufficient ammo, weak armor or flawed engine, that requires thorough analisys to use them in somehow considerable efficiency.
What DHS are changing in that concern, I can't see no matter how long I look trough it. All that DHS nerf has affected is the balance between Energy and Ballistic weapons. There's no justice in relation between newbies and veterans, until there's a matchmaking that divide them. So DHS nerf is not the solution to anything in fact. It just goes against the very idea of DHS being the
upgrade, that help mechs to handle their heavy Energy weapons layout, not less, not more. It supposed to work for Heavy/Assault mechs, but due to nerf, it work the opposite way in all given situations.
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'Buying' stuff isn't skill related. Skill is positioning, timing, movement. If you think putting together an efficient build qualifies as 'skill' in this context, we'll just have to agree to disagree.
You're seeing what you want to see here. Skill is skill. Buying is buying.
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My personal experience says the two variants are very comparable in performance, stock, but in two different directions. The 3D becomes a machine you have to baby and think about very hard, the 1X is something you can get stuck into a brawl with and survive, but if piloted in a way similar to the 3D (minus the jumpjets) is something I regularly find myself limping along with at the end of a round, holes in armour, still going where the 3D would've gone down halfway through.
Difference between 1X and 3D is one Energy/Ballistic exchange + jumpjets. Now compare 1X to 4X. 4X can be loaded with devastating array of weapos for universal ranges and sufficient ammo for an entire match. 1X can barely handle 2 Large Lasers together with MLs and single Ballistic of choice, and will never ever reach the potential of 4X unless he fight is short bursts for long brakes. Same goes for all mechs. 4X does not require much maintenance beyond accuracy of fire, that why everyone prefer them over 1X, aside from personal principles like me, and rare individuals like you would prefer 3D just for the jumpjets. Just as everyone would prefer ballistic/missile capable Atlas above any Awesome variants, that are Energy/Missile based.
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I was running it on _single_ heat sinks. I'm pretty sure that's what I said. _Single_ heat sinks. And I recently gave the Awesome in trial a go, and, y'know what? It's still an effective machine. You just use it to engage at PPC range. Which is 500-600 metres, boosted up a tad thanks to the ER PPCs[color=#959595].[/color]
All machines are "effective" when it comes to veterans playing. But your concern about meqbies comes contradictory to how new players are going to run mechs, that overheats ater two volleys. And funny thing is, that goes the same way even if yo buy that mech and try to upgrade it, and run it and unlock efficiencies. For the whole time you'll be running negative economy, unlike Atlases and lighter CTF-4X, who barely care about heat whatsoever and can both brawl or snipe to the max potential.
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The way it's been explained to me, the PPC is, in fact, a great critter, and a great armour-piercer in much the same use profile as an AC-10. And that's exactly how I use the PPC on my CTF-1x.
Unlike AC-10, you can't spam PPC. LB-X are granted 10 chances to deal a crit instead of 1, and can be spammed just the same way.
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But you know what? My next buy's going to be that 8Q again. I'll give it a shot, and maybe I'll agree with you. But my previous adventures with the Awesome tell me that DHS isn't the problem, and that the current preference for ballistics, as far as I'm concerned, has more to do with the fact that it's actually possible to hit stuff with them now.
We shall see.
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Edit: Re spending C-bills to be Pay2Win? You convert MC into C-bills very, very rapdily by buying a mech with MC and selling it for C-bills. We used to do this in closed beta after a reset with the 'free' MC they gave us so we could customize mechs.
That made my day... spending MC's to earn C-Bills like that. It's hilarious. It's like the most ******** way to spend in-game currency I can remember or imagine, considering how expensive (on MC/$ basis) standard mechs are, and how much you are loosing by selling them for CBills. It is fast, but totaly nuts. Especially when you have at least one Founder's mech.
If that not a joke, I seriously has nothing to tell you, or talk about any further, if you can't really evaluate your decisions even slightly. Only mindless zombie would waste all those MC's to recieve CBills that can be earned by playing so easily. No really, I'm shocked. It's like sseing a guys, who can't stand up from a chair without external assistance and think that it's ok to be like that.
I've spent my MCs on some Mechs that I'm certain I'll keep permanently with no doubt, I've bought mechbay slots, I've bought Ilya Muromec, since it's like a national hero of Russian myths, and of course I've made paintjobs for all of my mechs. Buying Premium time os ok, buying Hero mechs is ok, but... uh... selling MCs for CBills is selling gold for rocks on 1:1 weight ratio...
Edited by DivineEvil, 10 December 2012 - 06:24 AM.