While similar to the Bulldozer thread, I do believe in maximizing the weapon slots (whenever practical) in order to get the most out of each mech that I have. To this end, I have decided to add a Medium Laser to the head slot to round it off to 5.
Most of the brawling will be done with the 4 arm mounted Medium Lasers, but Alpha Strikes will usually include the fifth as well as using it regularly when one or both side torsos are blown off to supplement your damage.
Weapon groups are simplified to the following:
1 - Arm-mounted Medium Lasers (x4)
2 - Head-mounted Medium Laser
3 - Torso-mounted SRM6 (x2)
You can have your own weapon groups to separate the left arm lasers from the right ones or what not, but I prefer to keep things simple so as not to over-complicate things and get myself all confused. If you can handle 8 different fire options, then more power to you.
Now, here is the build I've been using in detail:
Your standard attacks will involve using the 4 arm-mounted lasers most of the time while trying to line up SRM6 shots. It's best to hit the SRM6s under 50 meters, the closer the better, but you have enough ammo to chuck them at your opponents even from further ranges.
You can use partial cover and slopes to hit with your head-mounted laser and the SRMs while protecting most of your mech's body. If there is a low building between you and your enemy, both your arm lasers will hit the building, but your head laser or the SRMs might be able to fly over it. Keep this in mind. It is one of the advantages of the HBK design.
You can use your speed to get behind enemy lines and get a valuable alpha strike off before they can react (into nummy back armor). You can decide to take out a weapon from the side torsos or weaken them with a center torso hit. I noticed that K2 Gauss Cats often lose their side torsos if you Alpha them from behind. I've even 1 shot a K2 when its Gauss killed the CT as well (didn't record that one tho, pity).
We all have our different play styles but this might give you an idea on how this mech is played. I am sure there are others who are more effective with it, but I guess this is what I consider fun and slightly effective for now. All matches are pure 100% pugs. Latency is around 270-350 and all clips were gathered in one sitting from several matches. Some clips were sped up for the sake of not putting you to sleep. 600-900+ damage and 4+ kills are very possible if you play carefully... which I didn't do much of in this video.
As usual, comments, suggestions, criticisms are all welcome.
Other References:
MECHWARRIOR ONLINE BUDGET SAVING TIPS / GUIDE (AS OF NOV 14)
Catapult CPLT-K2 Dual AC20 Quad Medium Laser
Atlas AS7-D-DC Budget ECM Assault
Atlas AS7-D-DC Alpha 85
Mechwarrior Meme Thread!
Edited by Elizander, 14 December 2012 - 10:38 PM.