

Frustrating Patch - Player Starting To Leave
#21
Posted 09 December 2012 - 06:17 PM
#22
Posted 09 December 2012 - 06:42 PM
#23
Posted 09 December 2012 - 10:15 PM
Ronin
#24
Posted 09 December 2012 - 10:15 PM
But i have to sit back and look at this...you've stuck with this game so far...why leave now?
You've liked this game for this long with a single game mode. The only really new content being a few mechs. .
I just dont see this really being the end of the line for people that have been here this long. You finally get 8v8 back and you want to quit? Something tells me your going to be waiting around for 8v8 weight restrictions.
#25
Posted 09 December 2012 - 10:26 PM
Second, to change their long internal testing period. I mean, it is great that you managed to make many fixes to the netcode and I am really proud of you, but please, the current state of game is that lights are OP due to bugs and glitches and if you say you are going to fix this in more than a month, you make a lot of people angry and create a lot of undesirable bad feelings in the community. Extensive internal testing is great for features, but bug fixes, even if the PGI doesn't see them as such, should be a priority and released ASAP. Also, ECM passed the internal testing and we see how did that go. Please, rely more on your common sence, we know you have a great one!
But other than that, nah, its ok. The game is still in beta and even if some feature breaks the game for me enough not to play much until next patch, I just don't play. The game isn't life for a reason. We are to find bugs and create feedback. Not playing much is a feedback. Yelling at others that they should L3P (yeah, I really mean 3, because it is more than 2 and you can't be overly demanding of people that already outplay you but you don't want to acknowledge that) is counterproductive.
#27
Posted 10 December 2012 - 02:17 AM
Play a game like it is and you may win. Try to play it like you want it to be and you will most likely loose.
Guys, yes ECM has made a big Impact on PHASE 2 8v8 matchmaking. Why ?
Because there is no Tonnage limit so you bring what you can --> extreme tactics ftw.
Its only logical. You dont bring a dagger to a gunfight.
Balancing the drops first by wight later by Battlevalue will add some more spice to this game.
All this changes are an Indicator of the progress of this Game.
#28
Posted 10 December 2012 - 02:30 AM
To me the game is absolutely good for premade vs premade runs, it's EXTREMELY tactical, miss a step out of an ECM, get tagged without knowing it, don't use cover effectively and such and you go boom.
ECM is more troublesome for pugging, those who liked to boat LRMs or Streaks are having an hard time.
But quite frankly, when i pug I don't certainly hope that fellow puggers rely targets to me and I have ALWAYS brought in multi-purpose builds..
#29
Posted 10 December 2012 - 03:50 AM
Tesunie, on 09 December 2012 - 02:01 PM, said:
Wait... we are suppose to be able to pick team size when going for launch? I only have a launch button and that's it. Is this a feature for those who pay for time? Just wondering here.
Just in case this hasn't been answered by some other means .. the "4 vs. 8" size selector shows up when creating a group in the <social> tab. "4" means a group consisting of 1, 2, 3 or 4 players, and "8" creates a group that must not consist of less then 8 players.
#30
Posted 10 December 2012 - 07:06 AM
Have no idea how many potential customers that they alienated .
#31
Posted 10 December 2012 - 07:16 AM
Seriously... Yes, the 8man drop and the ECM boating needs to be tweaked but you can thank the 8man teams who elect to abuse the system rather than make a concerted effort to work with other 8mans (Universal agreement?) to drop with logical / practical teams.
I just love blameless societal solutions...

#32
Posted 10 December 2012 - 09:34 AM
DaZur, on 10 December 2012 - 07:16 AM, said:
Seriously... Yes, the 8man drop and the ECM boating needs to be tweaked but you can thank the 8man teams who elect to abuse the system rather than make a concerted effort to work with other 8mans (Universal agreement?) to drop with logical / practical teams.
I just love blameless societal solutions...

Ummm....it's online gaming. People are going to do what gets them the most wins. Look at all the 'teams' that have already gone back to 4 mans to beat up on pugs. The same teams that proclaimed that they didn't want to beat up on pugs - but there was no team matchmaking.
#33
Posted 10 December 2012 - 10:10 AM
Greyfyl, on 10 December 2012 - 09:34 AM, said:
Ummm....it's online gaming. People are going to do what gets them the most wins. Look at all the 'teams' that have already gone back to 4 mans to beat up on pugs. The same teams that proclaimed that they didn't want to beat up on pugs - but there was no team matchmaking.
Understood... But then again, these team/groups/clans who clamor for a viable competitive team environment should, PGI having failed to create a plausible vehicle for it in this last patch, be working together to create a viable interim solution instead of effectively cutting of their nose to spite their face.
In fairness to your premise, there obviously is good reason they put warning labels on toasters to not use in the bath tub...

#34
Posted 10 December 2012 - 10:21 AM
It's beta. Bugs are gonna happen; you're gonna lose C-Bills and MC and money you should not have. Things are gonna get changed, some to your benefit, others to your loss. The game is not in a finite stage of development; change HAS to happen, and you don't seem like you understand this or are able to adapt to it.
Right now, the game is unplayable for me due to netcode; but knowing this, you either continue to play, or you wait for more patches to come out. Yes, we all want this game to be more stable and much further along in its development than it is, but this just isn't the case, and is akin to crying over spilled milk.
I'm frustrated as much as the next person; but I don't give up as easily. The best thing you can do is to just go play some other games for a while and distance yourself from MWO. I think PGI has the solid mechanics of the game spot on, but overall the game is just a bit premature until they can shore up all those areas (which they are working on, and to be truthful, you seem to have some delusions about how fast they can realistically address a lot of issues; trust me, games don't get patched/fixed THAT easily)
#35
Posted 10 December 2012 - 10:28 AM
#36
Posted 10 December 2012 - 10:53 AM
Aegis Kleais, on 10 December 2012 - 10:21 AM, said:
Game has got progressively worse patch to patch until it has become unplayable for me due to the performance issues - and other than a post from the devs to console us, it doesn't seem like our feedback is being acted on. Whether we are paying customers or beta testers (we're both), I think it would be useful to the developers to put across how a paying customer would react to these circumstances.
Lots of things annoy me in the game (not being able to knock over mechs or have them fall over is the most unrealistic alteration I've seen so far), but the only thing that's stopping me playing is the performance issue. I've played betas before, and been disappointed before, but never with something so close to my heart.
#38
Posted 10 December 2012 - 11:42 AM
That said ECM isn't what is making 8v8 drops occasionally crappy. In particular frozen city caters to a cave rush using all close range brawlers that are sticking together. To make it worse if you start on the spawn area that is the higher elevated city area, the tunnel exit from that side seems much closer and has more cover than the opposite spawn's cave exit, so there's even more advantage to the team that uses that tactic.
Now I'm not saying a cave rush shouldn't be allowed, just needs the map to be tweaked a bit, perhaps making the cave a bit more winding so it takes more time to exit. Perhaps make the exit further away from the spawn area, and with less cover for those exiting it. Just suggestions.
#39
Posted 10 December 2012 - 11:42 AM
Aegis Kleais, on 10 December 2012 - 10:56 AM, said:
Pity you didn't pay attention and actually try to address my point. I don't fear change unless it's change that makes the game unplayable. You can't play the game either? You obviously don't care about this game as much as the rest of us, and you have no right to tell people to just play other things and cross our fingers and hope it gets sorted out.
Things can go in 2 directions from here, and if you don't care if this game fails or not just stay out of it. You're aggravating people who are already aggravated, and making things worse.
#40
Posted 10 December 2012 - 01:04 PM
Aegis Kleais, on 10 December 2012 - 10:21 AM, said:
It's beta. Bugs are gonna happen; you're gonna lose C-Bills and MC and money you should not have. Things are gonna get changed, some to your benefit, others to your loss. The game is not in a finite stage of development; change HAS to happen, and you don't seem like you understand this or are able to adapt to it.
Right now, the game is unplayable for me due to netcode; but knowing this, you either continue to play, or you wait for more patches to come out. Yes, we all want this game to be more stable and much further along in its development than it is, but this just isn't the case, and is akin to crying over spilled milk.
I'm frustrated as much as the next person; but I don't give up as easily. The best thing you can do is to just go play some other games for a while and distance yourself from MWO. I think PGI has the solid mechanics of the game spot on, but overall the game is just a bit premature until they can shore up all those areas (which they are working on, and to be truthful, you seem to have some delusions about how fast they can realistically address a lot of issues; trust me, games don't get patched/fixed THAT easily)
Most of your statements ring true but one. If this was still close then pgi should have all slack in the world. The minute you go open is akin to it being a RC build. So for the person like yourself and me that frankly had better performance in closed beta. Ecm and lrm and netcode really is turning alot of people off. Will I stick around, yes will a buy MC nope. If I have my money right when founders was offered. I would have brought in. But as it is right now I glad. I did not have the money because I would have been pissed. So i can see why a founder would feel this way. This game is not ready for sunday after noon{non sport season} let alone primetime.
To the O P I have to say wait and see if it get better or Request a refund and comeback in 6 months. YOU will get better MC Hero mechs and have more fun after all the bugs are OUT MAYBE.
To other mackscorner videos is right. As it stand right know this game is a pew Pew pew COD clone with mechs.
Edited by warp103, 10 December 2012 - 01:12 PM.
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