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Will there be Maps strictly dedicated to Small and Medium Mechs?


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#21 SideSt3p

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Posted 15 May 2012 - 07:21 AM

I am hoping there isn't. Reason being, we need to have a balance of 'Mech weight classes to get the best game experience (IMO).

I think a large part of that thinking for me is that I love the feeling I get when I take down a big beastie of a Heavy/Assault 'Mech.

#22 Max Grayson

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Posted 15 May 2012 - 07:25 AM

Good respones and thank you to all who are adding their thoughts.

#23 Bullwerk

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Posted 15 May 2012 - 07:29 AM

Why bother? If it's balanced then there won't be a need to do this. I don't care for restrictive game modes myself.

#24 Ramien

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Posted 15 May 2012 - 12:10 PM

Considering my Raven will be a scout mech, I'll pass. Half the fun of playing a light mech for me will be the fact that once I start doing my job, my allies can start unleashing hell when they couldn't before. The other half comes from the fact that I'll have a front row seat to the fireworks once they do.

An all light/medium match would take some of that fun away. There wouldn't be any really slower mechs to dance around, no serious firepower to call down or avoid... The roles would be severely truncated, and I hope that's not in the cards for this game.

#25 McSniffles

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Posted 15 May 2012 - 12:16 PM

View PostMax Grayson, on 15 May 2012 - 06:48 AM, said:



Exactly, thats what i was trying to say, to be more clear, maps can take any class of mech, but will there be class restricted battles is the more accurate way to phrase my question.




In quick play, "normally" match maker will limit a match based on tank level, again "normally" you would have tier 1& 2 tank battles and then 3-5 battles etc etc


The difference is, I believe as Aedensin mentioned, that all classes of mechs can damage all classes of mechs. Which means you'll lose in a brawl against a heavy if you're a light, but if you play smart you can keep harassing and doing damage. In World of Tanks, how many times have you seen your light/medium tank bounce shots off of more armored tanks? That wont happen in MWO. Thus no need to segregate the battles based on class of mech, they should all be useful in all matches. Thats the hope anyway.

#26 Toothman

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Posted 15 May 2012 - 12:19 PM

View PostAedensin, on 15 May 2012 - 06:43 AM, said:

When did they add that feature? Played for a couple years and never saw it.


Think what he means is for the lower tiers they block out the top tiers. That in effect leaves out the heavies. Only happens in WoT because of the tier progression. There is no tier progression in MWO so no need for a mechanic like that.

#27 Bolo Warden

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Posted 15 May 2012 - 12:28 PM

I think a wide range of maps would be preferable...both in size, terrain and location. I think I'd like to see a map w open plains, forests, swamps, deserts, mountains/canyons, moonscapes, tiered water levels where it'd be possible to totally submerge the mech, to name a few that can easily come to my mind.

#28 GrossWurst

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Posted 15 May 2012 - 12:32 PM

Will it be once you are dead you are out, or a respawn type of thing? If it is respawn I might suggest the ability to choose another mech I between spawns... This will emulate how different classes of mech are mobilised as the tactical situation changes. Otherwise all I can say is that if a small mech stumbles across a big mech they will just have to deal with it as it would be the case in a real (?) situation..... The only problem with this will be that the progression will be in reverse with the majority of players being in heavy or assault mechs rather than in medium mechs as would be the more accurate scenario....

#29 Attalward

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Posted 15 May 2012 - 12:35 PM

I would say it doesnt have much sense to limit matches, since the devs are aiming at a type of game which will get the most fun when varity of mechs is been played.
Also balance woudlnt probably hold for a match with roles limited.

#30 Wyzak

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Posted 16 May 2012 - 06:34 AM

View PostGrossWurst, on 15 May 2012 - 12:32 PM, said:

Will it be once you are dead you are out, or a respawn type of thing? If it is respawn I might suggest the ability to choose another mech I between spawns... This will emulate how different classes of mech are mobilised as the tactical situation changes. Otherwise all I can say is that if a small mech stumbles across a big mech they will just have to deal with it as it would be the case in a real (?) situation..... The only problem with this will be that the progression will be in reverse with the majority of players being in heavy or assault mechs rather than in medium mechs as would be the more accurate scenario....


The two game modes as of now are "one and done" and "four consecutive spawns." As purely conjecture, I would add that to make the "four consecutive spawns" mode work you may need to own four different mechs (or just pay repairs four times over?)

#31 Bolo Warden

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Posted 16 May 2012 - 06:47 AM

If respawns were allowed, and if for the respawn the pilot is able to choose another mech in their hanger, I can quickly seeing the matches getting out-of-hand and balance. For example, if a pilot is running a light scout mech dies, they go to their hanger and see that all they have left are heavy or assaults the weight balance could be thrown out of wack.

#32 HeIIequin

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Posted 16 May 2012 - 08:42 AM

I see this sort of thing working later on, when/if PGI adds in more objective based game types. There might be some game types on certain maps that greatly favour a lighter, speedier mech, or a game type that might limit the total drop tonnage/BV for your lance. Note, I see this sort of game type as being closer to a 'realistic' objective type (almost campaign-esque), as opposed to a simple team deathmatch, or base capture with respawns type thing.

#33 Aelos03

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Posted 16 May 2012 - 08:58 AM

View PostMax Grayson, on 15 May 2012 - 06:22 AM, said:

One of the better feartures of quick game play in WoT was that there were matches strictly dedicated to light and medium tanks. I would hope to see that in MW:O also. To me, some of my favorite games in the mw serires were the largish battles of light and medium mechs

Also where WoT messed up, in my opinion, was that there was not any light or medium dedicated maps in clan wars (rvr type situations) and that really limited the end game rvr for the causal and new players. In WoT and also POTBS you needed to grind to max level to seroiusly contribute in the end game rvr.

I hope MW:O adds maps for light and mediums only for end game rvr

just my 1/2 cent on the topic


People need to stop comparing wot to mwo.... In my opinion there is no need to separate classes.. you will see on battlefield lights/mediums chasing each other and doing their thing.. maybe if devs let us create private matches there could be option to restrict some classes but in normal games one big NO

#34 CaptainCrunch

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Posted 16 May 2012 - 09:54 AM

If all the classes are not truly viable to play (as they are preaching), this game will lose intrest VERY quickly for me. Please make it so Piranha!

#35 00dlez

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Posted 16 May 2012 - 10:14 AM

View PostAedensin, on 15 May 2012 - 07:15 AM, said:

The advantage this game will have over WoT is every mech will supposedly be able to use the same guns as long as they can afford the space and tonnage. In WoT you have tanks that can only use weak guns and when they get put into higher teir games they must default to scouting or hide behind something and pray they are able to damage someone's tracks.

MWO's "advantage" will even the playing field somewhat.

^ this. An armor point is an armor point, a medium laser is a medium laser. All mechs have strengths and weaknesses and there is no reason to seperate out mechs by chassis type. IF this mode is demanded by the community (I personally would never use it), it should be an afterthought. It is totally secondary to good and balanced gameplay.

#36 Max Grayson

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Posted 16 May 2012 - 12:45 PM

View PostAelos03, on 16 May 2012 - 08:58 AM, said:


People need to stop comparing wot to mwo.... In my opinion there is no need to separate classes.. you will see on battlefield lights/mediums chasing each other and doing their thing.. maybe if devs let us create private matches there could be option to restrict some classes but in normal games one big NO



I hear what you are saying and understand. i hope PGI sticks with the premise anyone can play any mech, my only conern would be if there is a grind for heavy or large mechs and depending on the grind many would lose interest by the time they grind a heavy or assualt mech

#37 Melissia

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Posted 16 May 2012 - 01:40 PM

Having a Solaris type system where you fight against others of equal weight classes would be interesting.





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