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The Real Reason Devs Will Never Put Dhs To 2.0


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#1 Zaptruder

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Posted 10 December 2012 - 07:55 PM

So that players will continue favouring ammo based weapons, to keep the c-bill sink up, and by extension the desire to buy premium time up.

Search within yourselves mechwarriors. You know this to be the truth.

#2 IamTheEggMan

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Posted 10 December 2012 - 08:11 PM

Instead of favouring only lazors....

#3 Vassago Rain

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Posted 10 December 2012 - 08:12 PM

View PostIamTheEggMan, on 10 December 2012 - 08:11 PM, said:

Instead of favouring only lazors....


Would you say that you have the masterplan, and that you're a genius at heart, wanting to unlock the mysteries of life?

#4 Roland

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Posted 10 December 2012 - 08:14 PM

View PostZaptruder, on 10 December 2012 - 07:55 PM, said:

So that players will continue favouring ammo based weapons, to keep the c-bill sink up, and by extension the desire to buy premium time up.

Search within yourselves mechwarriors. You know this to be the truth.

Yeah, cause no one uses lasers currently.
M I RITE?

#5 Zaptruder

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Posted 10 December 2012 - 08:15 PM

View PostRoland, on 10 December 2012 - 08:14 PM, said:

Yeah, cause no one uses lasers currently.
M I RITE?


Well, it's really a game of medium lasers and ballistics right now, so...

#6 Davers

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Posted 10 December 2012 - 08:18 PM

I think it is the Devs looking ahead to Clan DHS and trying to make IS mechs more competitive against them.

#7 IamTheEggMan

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Posted 10 December 2012 - 08:19 PM

@vassago, yes, usually early on A Sunday morning......

#8 Particle Man

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Posted 10 December 2012 - 08:21 PM

or for the opposite reason: to keep this game from devolving into laserboat online and to give people reasons to use something OTHER than lasers.

i figured out that point all by my self though superior detective skills, and by reading the reasons that they said that 2.0 was OP, when they said the same thing i just said, multiple times, in multiple interviews and forum posts.

#9 PANZERBUNNY

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Posted 10 December 2012 - 08:26 PM

Thing is...there's no real reason to have money sinks the way they were traditionally used for online/mmo style games.

Once you have enough c-bills, it doesn't matter anymore and it's not like you have any advantage over others because of that money.

Now, in Conquest, there should be opportunity for people to sink their C-Bills in planet defenses/upgrades.

We'll see if that even happens.

#10 KingKalvin

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Posted 10 December 2012 - 08:28 PM

Get an AWS-9m All medium pulse lasers. Get the best standard engine. Go 70-80 kph and pulse-to-death everything. Profit :)

#11 Zaptruder

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Posted 10 December 2012 - 08:35 PM

View PostPANZERBUNNY, on 10 December 2012 - 08:26 PM, said:

Thing is...there's no real reason to have money sinks the way they were traditionally used for online/mmo style games.

Once you have enough c-bills, it doesn't matter anymore and it's not like you have any advantage over others because of that money.

Now, in Conquest, there should be opportunity for people to sink their C-Bills in planet defenses/upgrades.

We'll see if that even happens.


From my perspective, I know I hit the activate premium time button to counteract the ammo and repair costs. Losing matches was basically a complete time sink for me (+_ 20k)... and when you PUG it's a thing that happens frequently!

#12 MWHawke

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Posted 10 December 2012 - 08:53 PM

View PostParticle Man, on 10 December 2012 - 08:21 PM, said:

or for the opposite reason: to keep this game from devolving into laserboat online and to give people reasons to use something OTHER than lasers.

i figured out that point all by my self though superior detective skills, and by reading the reasons that they said that 2.0 was OP, when they said the same thing i just said, multiple times, in multiple interviews and forum posts.


So, why are engine DHS running at 2.0?

#13 mattkachu

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Posted 10 December 2012 - 09:23 PM

The REAL reason that we will never get DHS is because MG's dont need them. MG's, TAG lasers and flamers are the most OP weapons to hit battletech. Combine that with P2W Yen low wangs, and you have a 50ton stomping death machine.

MG's are OP, and everyone (wearing tin-foil) demands a nerf of them!

#14 Rifter

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Posted 10 December 2012 - 10:04 PM

View PostMWHawke, on 10 December 2012 - 08:53 PM, said:


So, why are engine DHS running at 2.0?


Good question, also good game i dropped into with you this morning, you piloted that raven very well :)

#15 Insidious Johnson

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Posted 10 December 2012 - 10:15 PM

View PostDavers, on 10 December 2012 - 08:18 PM, said:

I think it is the Devs looking ahead to Clan DHS and trying to make IS mechs more competitive against them.

I always liked the way MW4 did it. One tech dissapated heat faster. The other had a higher heat capacity. I can't remember which.

#16 Vassago Rain

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Posted 10 December 2012 - 10:16 PM

View PostIamTheEggMan, on 10 December 2012 - 08:19 PM, said:

@vassago, yes, usually early on A Sunday morning......




#17 Particle Man

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Posted 10 December 2012 - 11:18 PM

View PostMWHawke, on 10 December 2012 - 08:53 PM, said:


So, why are engine DHS running at 2.0?


because that's how they are.

#18 MWHawke

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Posted 11 December 2012 - 01:40 AM

View PostRifter, on 10 December 2012 - 10:04 PM, said:


Good question, also good game i dropped into with you this morning, you piloted that raven very well :)


Thanks mate. It was a tough fight ;)

You were hell on heels in that CNT -_-

#19 FiveDigits

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Posted 11 December 2012 - 02:25 AM

The OP's theory is a bit too tin-foil-hatty for me.
I think it's PGI's honest attempt at balancing heat and energy weapons. It doesn't change the fact that it is the wrong approach though. At this point I'm afraid it comes down to not wanting to admit mistakes that they keep up the stange 2.0/1.4 split that works opposite to their claimed intentions.

Edited by FiveDigits, 11 December 2012 - 02:26 AM.


#20 Apoc1138

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Posted 11 December 2012 - 02:31 AM

instead of giving us 2.0 heatsinks they are instead going to be reducing heat on the very hottest energy weapons like the PPC, ERPPC and ERLL... I'm interested to see what these changes mean in game before drawing too many conclusions

1.4 heatsinks penalise heavy mechs... but the PPC/ERLL changes should also favour heavier mechs more than lighter mechs so we'll see what happens next

Edited by Apoc1138, 11 December 2012 - 02:32 AM.






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