The Real Reason Devs Will Never Put Dhs To 2.0
#1
Posted 10 December 2012 - 07:55 PM
Search within yourselves mechwarriors. You know this to be the truth.
#2
Posted 10 December 2012 - 08:11 PM
#4
Posted 10 December 2012 - 08:14 PM
Zaptruder, on 10 December 2012 - 07:55 PM, said:
Search within yourselves mechwarriors. You know this to be the truth.
Yeah, cause no one uses lasers currently.
M I RITE?
#6
Posted 10 December 2012 - 08:18 PM
#7
Posted 10 December 2012 - 08:19 PM
#8
Posted 10 December 2012 - 08:21 PM
i figured out that point all by my self though superior detective skills, and by reading the reasons that they said that 2.0 was OP, when they said the same thing i just said, multiple times, in multiple interviews and forum posts.
#9
Posted 10 December 2012 - 08:26 PM
Once you have enough c-bills, it doesn't matter anymore and it's not like you have any advantage over others because of that money.
Now, in Conquest, there should be opportunity for people to sink their C-Bills in planet defenses/upgrades.
We'll see if that even happens.
#10
Posted 10 December 2012 - 08:28 PM
#11
Posted 10 December 2012 - 08:35 PM
PANZERBUNNY, on 10 December 2012 - 08:26 PM, said:
Once you have enough c-bills, it doesn't matter anymore and it's not like you have any advantage over others because of that money.
Now, in Conquest, there should be opportunity for people to sink their C-Bills in planet defenses/upgrades.
We'll see if that even happens.
From my perspective, I know I hit the activate premium time button to counteract the ammo and repair costs. Losing matches was basically a complete time sink for me (+_ 20k)... and when you PUG it's a thing that happens frequently!
#12
Posted 10 December 2012 - 08:53 PM
Particle Man, on 10 December 2012 - 08:21 PM, said:
i figured out that point all by my self though superior detective skills, and by reading the reasons that they said that 2.0 was OP, when they said the same thing i just said, multiple times, in multiple interviews and forum posts.
So, why are engine DHS running at 2.0?
#13
Posted 10 December 2012 - 09:23 PM
MG's are OP, and everyone (wearing tin-foil) demands a nerf of them!
#15
Posted 10 December 2012 - 10:15 PM
Davers, on 10 December 2012 - 08:18 PM, said:
I always liked the way MW4 did it. One tech dissapated heat faster. The other had a higher heat capacity. I can't remember which.
#19
Posted 11 December 2012 - 02:25 AM
I think it's PGI's honest attempt at balancing heat and energy weapons. It doesn't change the fact that it is the wrong approach though. At this point I'm afraid it comes down to not wanting to admit mistakes that they keep up the stange 2.0/1.4 split that works opposite to their claimed intentions.
Edited by FiveDigits, 11 December 2012 - 02:26 AM.
#20
Posted 11 December 2012 - 02:31 AM
1.4 heatsinks penalise heavy mechs... but the PPC/ERLL changes should also favour heavier mechs more than lighter mechs so we'll see what happens next
Edited by Apoc1138, 11 December 2012 - 02:32 AM.
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