MustrumRidcully, on 11 December 2012 - 04:13 AM, said:
It would have helped if PGI would have thought about what the tech upgrades that would become available 3049 would do to a game. It should be obvious that double heat sinks will raise the pace of the game, allowing to field more weapons and thus more damage output for all mechs...
The would have been better off setting the game in 3025 or 3055.
Well try it yourself. You find that 2.0 engine heatsinks are not enough or those to run coldblood, and since external heatsinks gives 30% less efficiency, they are looking more like SHS in that concern, so DHS is considered as an upgrade to the Engine, rather than the overhaul of your entire internal structure to refit it for DHS.
If we would get 2.0 DHS back, AND Lighter mech would have their internal units (actuators, powerfeed etc) to occupy more relative critical space from those 12/8 slots available, that would make perfect sense, especially for Assaults, who would have an advantage of more critical slots that they can put DHS into after they've managed their heavy Energy weapons, that occupy much less space than Balistics.
RIght now, for Lights it is a freedom of choice to put heavier weapons and run on Engine's heatsinks to work as a Hit-and-Run unit, or to choose mediocre-light weapon array and use space for space and weight for "extra bonus" DHS to work as continous harassment unit. For Energy-focused Asaults/Heavies, as I've found out by experience (of playing with my layouts after each match), it is a choice between running SHS for barely acceptable heat management and running DHS, sticking them everywhere they can fit, getting the same barely acceptable heat management and leaving yourself with several tons of free weight that is nowhere to use for. Or running with lighter Energy weapons and being a laugh for Ballistic-focused variants.
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It is your IMO, and it is wrong. SO far PGI really havent answered any issues, that our Community pointing out for MONTHS. In-game bugs, netcode, performance issues, item descriptions, user interface, mechlab functionality, secondary weapons balance (MG, flamer), and aforementioned heat management are left untouched for a long, lon time, while all we're getting to test is money consuming content, disbalanced or useless equipment, counter-universe fancy visual crap and empty promises without a date. So I see a lot more reasons for Community to get angry at devs, than for devs to ignore the community, even though I personally despice immature feedback. I try my hard to keep myself at bay, but considering that all the problems well known timing back to CLosed Beta ar still unresolved, which makes people think, that all PGI have is content delivery and marketing segments, and nobody to fix bugs, work on improving engine' performance and appropriately criticize in-game balance and listen to the community to filter the actual beta-testing feedback out of it, working on their own accord alone.