Ilya Mauromets Best Build
#61
Posted 12 December 2012 - 05:24 AM
It's just not practical! It weighs a lot but can't do enough. It's either too slow and safe but packs a WEAK punch - or fast and decked out but incredibly vulnerable.
I'm sorry but this thing gets OWNED on the battlefield. And when I play this game as one of my other mechs (commando 2D or Catapult) - If I see an enemy in the ILYA --- YEAH, I purposefully pick on that mech because I know it will go down without a fight!!!
It's bluky in all the wrong places. The XL engine goes into the right and left torso - but the bigger problem is that the right and left torso are HUGE!!! How can an enemy NOT hit and destroy the engine???
And this thread is called "BEST ILYA BUILD" - yet some noobs are posting some of the WORST builds I've read. Seriously? The thread isn't asking what build you have. It's asking for a good one... and many of these just aren't good.
IMO - the ILYA isn't worth it's weight in tonnage and it can't carry it's weight of the battle on the field. So when there's an ILYA on a team - since the teams are at least partly balanced by tonnage - that team is at a disadvantage because an ILYA can't hold its own.
I'm not fully given up on this thing. I'm too stubborn. Spent $20 on it... but I'm getting angry (obviously). Because THIS. MECH. SUCKS.
#62
Posted 12 December 2012 - 05:33 AM
Pr8Dator, on 11 December 2012 - 05:40 PM, said:
And this is the problem with the IM... nothing it can do cannot be done better on another variant apart from carrying 3 big ballistics.
RIGHT!!! And as I said in my post above - when I'm playing MWO and I see an opponent in an ILYA - in my mind I think "FREE KILL!!!!" - those things go down so easily!
When I see an opponent in a different variant of CTF - I don't have that same thought at all. I'm much more cautious.
#63
Posted 12 December 2012 - 06:11 AM
Because unlike you I think this mech has serious potential. Hopefuly someone can help a fellow Mechwarrior with some insights into how one operates this mech to its fullest potential.
(Build 3xUAC, 2ML, XL engine)
#64
Posted 12 December 2012 - 07:00 AM
2xAC10s (RA/RT for convergence) + 3xMPLs (XL300, endo, DHS)
1xAC10 (RA) + 3 LLs (XL300, endo, DHS)
Neither makes full use of the ballistic hardpoints, but both leave the left arm free to shield with.
#65
Posted 12 December 2012 - 07:04 AM
TruePoindexter, on 11 December 2012 - 05:25 PM, said:
My personal problem with the 4X is its poor performance. Even with a 255 engine and Speed Tweak you can't even match the stock speed of the other Cataphracts. Some people are ok with this but it drives me nuts. Otherwise it's a great weapons platform.
Well, yeah, but if allowed to do its job it doesn't need much speed - stand a bit back or off to the side of your main group and provide fire support, preferably while drawing minimal fire (good luck with that.)
The Cataphract is fairly durable, it isn't exactly a glass cannon, it's just a big target and capable of a lot of damage so it will likely be a priority target to many players (particularly the 4x.)
The 4X does the most damage of them all, by far, 4x AC/5 or 2x UAC/5 + 2x AC/5... brutal. But it is sustained dps, not burst; you will not fair well against, say, and AC/20 Cat if you are both just standing there shooting each other in the face. Even running around in the 4X isn't all that helpful, with it being such a huge target, so just go for firepower and "try not to be a target" through positioning (again, good luck with that )
The IM, the 3D, and the 1X can all afford a little more engine, but even 64kph isn't fast enough to offset the giant target-ness of the Cataphract.
And while the IM is probably the least spectacular of the three overall, it is still capable of a lot of DPS. Honestly, I probably do better overall damage with my IM than with my 4X, but the IM is more difficult for me to keep fire on target with the ballistic mounts split between arm and torso.
#66
Posted 12 December 2012 - 11:55 AM
It is true that the only role I found that the Cataphract really shines in is the sniper, where you need to stay back and let the real brawlers first get aggro, because a Cataphract is not a tank and for some reasons team players love to target us once we stick our heads out.
But I do have many found memories of my ILYA like the other day, when I killed 2 atlases in about 5 seconds from across the river, or better yet the bain of my life the lights mech's that love to run circles around me. So when I see a commando running straight at me down the hill and my first shot takes him out and you see his body stiffen and he slams head first into the hillside and slide down it, it gives me a very nice warm fuzzy feeling.
#67
Posted 12 December 2012 - 12:13 PM
DHS (12 total, 22.2 effective)
Endo
432 armor
AC/2 in each arm
AC/20 in right torso
3 DHS and 1 AC/2, 2 AC/20 ammo in left torso
1 AC/20 and 1 AC/2 ammo in each leg
8 DPS from the AC/2's hits well at medium range and strips armor; the AC/20 takes out stripped torsos, cockpits and arms like a champ at close range. Runs a little hot and needs a bit more ammo, but it's great for landing killshots.
#68
Posted 12 December 2012 - 01:13 PM
Kraven Kor, on 12 December 2012 - 07:04 AM, said:
I've found this as well... my 3xUAC/5 Cashaphract tends to deal more damage than my 4xUAC 4x variant. The convergence issues are a bit fiddly, but I think only if you're tracking a fast moving target up close. I usually don't bother shooting at lights unless they're engaged with someone else for this reason. If a light start's circling me, it's time to call for help.
#69
Posted 12 December 2012 - 01:29 PM
chrispalasz, on 12 December 2012 - 05:24 AM, said:
For all of it's faults it definitely does not suck. I adore this build:
3 AC5 3 ML 320XL
It and my CTF-3D are my two favorite mechs to pilot when I get to hunker down and play something heavy.
#70
Posted 12 December 2012 - 01:32 PM
Yeah sure you'll need to run a 200xl, and reduce a few tons of armour, you'll need endosteel too.
Sure your probably better off with any of the other builds mentioned here.
But sometimes, just sometimes it can be immensely satisfying, just don't expect to live long!
#71
Posted 12 December 2012 - 01:41 PM
Weapons:
Right arm large laser and Ac5
Right torso medium laser
Left torso medium laser
Left arm Guass rifle
Ammo:
AC5: 2 tons
Guass: 3 tons
Engine: 300 xl
Double heatsinks
Endo steel internals
I am not at comp with game right now can not remember armor- heat sink load out. But it has high armor values.
#72
Posted 12 December 2012 - 01:42 PM
Kraven Kor, on 12 December 2012 - 07:04 AM, said:
Well, yeah, but if allowed to do its job it doesn't need much speed - stand a bit back or off to the side of your main group and provide fire support, preferably while drawing minimal fire (good luck with that.)
The Cataphract is fairly durable, it isn't exactly a glass cannon, it's just a big target and capable of a lot of damage so it will likely be a priority target to many players (particularly the 4x.)
The 4X does the most damage of them all, by far, 4x AC/5 or 2x UAC/5 + 2x AC/5... brutal. But it is sustained dps, not burst; you will not fair well against, say, and AC/20 Cat if you are both just standing there shooting each other in the face. Even running around in the 4X isn't all that helpful, with it being such a huge target, so just go for firepower and "try not to be a target" through positioning (again, good luck with that )
The IM, the 3D, and the 1X can all afford a little more engine, but even 64kph isn't fast enough to offset the giant target-ness of the Cataphract.
And while the IM is probably the least spectacular of the three overall, it is still capable of a lot of DPS. Honestly, I probably do better overall damage with my IM than with my 4X, but the IM is more difficult for me to keep fire on target with the ballistic mounts split between arm and torso.
I definitely feel that aside from the 4X the 1X/2X/3D/IM are all very capable. My problem with the 4X is that for all of its potential firepower its slow speed puts it in the same class as an Assault. Unfortunately it is most definitely not an Assault and without the massive shake of AC's anymore the 4X's high DPS gets crushed by the even higher DPS of an Assault. The slow speed lets it get out maneuvered by even stock CTF variants. I remember at one point running away from 4 4X's in my stock 3D on Caustic. Had those been any other variant I would have not been able to get away.
I guess it's a case of extreme firepower making too many trade offs. I have a 4X myself that I bought for leveling my Cataphracts but once it hit elite it's collected dust ever since.
Edited by TruePoindexter, 12 December 2012 - 01:43 PM.
#73
Posted 12 December 2012 - 02:21 PM
chrispalasz, on 12 December 2012 - 05:24 AM, said:
Easy, killer. The very first thing to do with your 1M is upgrade to DHS. The stock version runs way too hot. It's only 1.5M cbills (the cost of a Commando, but, oh well).
The next thing I did was upgrade to Endo, which drives the total retrofit cost into Jenner territory. After that, upgrade your MLAS to MPLAS and your SLAS to a MLAS.
Lastly, move your ammo somewhere else. Everyone targets the 3D and 1M's side torsos, putting ammo in there is asking for it to blow up and take out your engine.
For piloting, I find this method works. I don't have a stellar KTDR, but this works against every pilot except the top teir ones:
Find a target and core it. Don't waste your time removing arms, legs or heads. (Convergence issues will prevent you from headshots anyway). Also don't waste your time firing at bad facings, you don't have ammo, heat, or time to waste. If the enemy rotates their torso away from you, let them... as soon as they turn back to you, rock them with your ACs to throw off their aim.
Cycle through your weapons: AC5s, MPLASes, MLAS, AC10, repeat. And don't chase lights... other 'mechs do this better.
#74
Posted 12 December 2012 - 02:24 PM
I mount two AC/5s in the arms, two MLAS in the torsos, and for the coup-de-grace, an AC/20 in the torso. When you're chugging away with the AC/5, often a Cent or a hunchie will feel confident enough to run up on you... and AC/20 to the face!
I added Endo and DHS, and adjusted the armor to carry 2 tons of AC/20 and 4 tons of AC/5 ammo. Sustainable fire, with a decent number of 20 dmg uppercuts for the close-range fights.
#75
Posted 12 December 2012 - 03:20 PM
Pr8Dator, on 11 December 2012 - 05:33 PM, said:
Both uac on arms (vertical shots), faster than 4x, 30% more cbills and a cool looking paintjob. Doing 700-1k dmg on a regular basis.
I ran tripple ac5 but the dmg just wasnt there. I enjoy XL'd tripple uac setups until i get torso-cored...
Edited by Budor, 12 December 2012 - 03:27 PM.
#76
Posted 12 December 2012 - 11:06 PM
Gotta stay grouped up with other mechs that can take a hit and do NOT lead the charge, but rather focus fire on an enemy mech somebody else is already hitting - let them absorb some damage and if they take too many hits and start backing away, step up and take some hits for them and continue pounding the victim.
I've heard about the triple AC/5 triple ML - - - but I didn't realize you can successfully fit triple AC/5 2ML 1LL. Did it. It works as advertised and so far I'm quite liking it.
Need to know:
Endo upgrade - NO armor upgrade
XL300 engine with 2 DHS inside
2 Medium Lasers + 1 Large Laser
3 AC/5s + 5 tons of ammo
can Spam the 3 AC/5s and Large Laser freely.
Firing all the lasers (2ML +1LL) takes heat to 22%
Speed = 69.4
Oh... and lower leg armor to 50 each to make it all work. This was a brilliant move beacuse Cataphracts are so bulky and vulnerable up top, most don't bother firing at the legs anyways.
KerenskyClone, on 12 December 2012 - 06:11 AM, said:
You clearly don't know what trolling means... but you're welcome.
Edited by chrispalasz, 12 December 2012 - 11:08 PM.
#77
Posted 13 December 2012 - 02:14 AM
chrispalasz, on 12 December 2012 - 11:06 PM, said:
Gotta stay grouped up with other mechs that can take a hit and do NOT lead the charge, but rather focus fire on an enemy mech somebody else is already hitting - let them absorb some damage and if they take too many hits and start backing away, step up and take some hits for them and continue pounding the victim.
I've heard about the triple AC/5 triple ML - - - but I didn't realize you can successfully fit triple AC/5 2ML 1LL. Did it. It works as advertised and so far I'm quite liking it.
Need to know:
Endo upgrade - NO armor upgrade
XL300 engine with 2 DHS inside
2 Medium Lasers + 1 Large Laser
3 AC/5s + 5 tons of ammo
can Spam the 3 AC/5s and Large Laser freely.
Firing all the lasers (2ML +1LL) takes heat to 22%
Speed = 69.4
Oh... and lower leg armor to 50 each to make it all work. This was a brilliant move beacuse Cataphracts are so bulky and vulnerable up top, most don't bother firing at the legs anyways.
Glad it's working for you! I've had a lot of success with the 3x AC5 build. I prefer speed on mine (hence the massive 320XL) but if you prefer the 300XL and additional firepower more power to you.
#78
Posted 13 December 2012 - 03:06 AM
Im thinking of loosing the XL engine and going for a weaker STD engine (after I equip Endo Steel)
Is it worth it? Specifically I mean this is supposed to be a moneymaker mech, yet I find that if I get destroyed my repair costs can run quite high.
Will my repair costs be lower if I equip a standard engine (and endosteel) ??
#79
Posted 13 December 2012 - 09:38 AM
#80
Posted 13 December 2012 - 10:49 AM
KerenskyClone, on 13 December 2012 - 03:06 AM, said:
Im thinking of loosing the XL engine and going for a weaker STD engine (after I equip Endo Steel)
Is it worth it? Specifically I mean this is supposed to be a moneymaker mech, yet I find that if I get destroyed my repair costs can run quite high.
Will my repair costs be lower if I equip a standard engine (and endosteel) ??
Get rid of the XL if you are going to be brawling imo. If you are tangling from outside brawl range, harrassing or sniping, XL is perfect for positioning and extraction.
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