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Clientside Hit Detection


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#1 Kaspirikay

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Posted 09 December 2012 - 06:01 PM

When is it going to be implemented?

With this atleast us high pings can use lasers, SRM and Ballistic reliably.

ECM wouldn't hurt us too much.

BF3 uses it. Why not MWO?

#2 Rex Budman

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Posted 09 December 2012 - 06:07 PM

Does Bf3 use client side? i didn't know that... I thought they had some other system but I have to say that Bf3 system is so perfect!

#3 Mawai

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Posted 09 December 2012 - 06:07 PM

Never?

Try googling "BF3 client side hit detection hack" and you will get the other side of the story about why client side hit detection is bad ...

Netcode vs. cheating ... which would you prefer?

#4 Kaspirikay

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Posted 09 December 2012 - 06:07 PM

View PostMawai, on 09 December 2012 - 06:07 PM, said:

Never? Try googling "BF3 client side hit detection hack" and you will get the other side of the story about why client side hit detection is bad ... Netcode vs. cheating ... which would you prefer?


I haven't seen that many cheaters in BF3.

#5 MrPenguin

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Posted 09 December 2012 - 06:09 PM

Thats literally one of the worst things suggested on this forum by far. Client side hit detection is a terrible system which is incredibly open to exploits and errors. It would make things beyond worst...

#6 Kaspirikay

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Posted 09 December 2012 - 06:10 PM

View PostMrPenguin, on 09 December 2012 - 06:09 PM, said:

Thats literally one of the worst things suggested on this forum by far. Client side hit detection is a terrible system which is incredibly open to exploits and errors. It would make things beyond worst...


Why is BF3 still doing great, then?

#7 Rex Budman

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Posted 09 December 2012 - 06:11 PM

View PostKaspirikay, on 09 December 2012 - 06:07 PM, said:


I haven't seen that many cheaters in BF3.


So very rarely. In fact, I never saw one, ever... I was a Jet pilot in BF3 and played that game A LOT!

#8 Kaspirikay

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Posted 09 December 2012 - 06:12 PM

View PostRex Budman, on 09 December 2012 - 06:11 PM, said:

So very rarely. In fact, I never saw one, ever... I was a Jet pilot in BF3 and played that game A LOT!


Pretty awesome.

Still weird when people tell others to "Learn to aim" as if they have never played an FPS before. Aiming is so easy in this game. No recoil. Slow targets. Yet I still can barely hit someone with lasers, ballistics and SRMs.

#9 MrPenguin

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Posted 09 December 2012 - 06:12 PM

View PostKaspirikay, on 09 December 2012 - 06:10 PM, said:


Why is BF3 still doing great, then?

http://battlelog.bat...54489929154493/
Its not. I quit because of the ****** client side hit detection. Do you even understand how client side hit detection works?
Common, explain it to everyone for me.

#10 Xatik

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Posted 09 December 2012 - 06:15 PM

THIS


Cheater kills DEV TEAM in Battlefield 3.
No other words need to be said in this topic.

#11 Kaspirikay

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Posted 09 December 2012 - 06:16 PM

View PostMrPenguin, on 09 December 2012 - 06:12 PM, said:

http://battlelog.bat...54489929154493/ Its not. I quit because of the ****** client side hit detection. Do you even understand how client side hit detection works? Common, explain it to everyone for me.


Don't know how it works. I'm not payed to do that. I play a good game (BF3) and I like the way it handles ping. Whats wrong with that?

#12 Sudden Reversal

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Posted 09 December 2012 - 06:17 PM

Well they need to fix the damn netcode already, because it is a joke to be hitting a barely walking Raven square in the gob and seeing no damage register. There a literally score of mechs that are simply immune to direct fire because of the shoddy implementation currently in place.

Why do you think there were so many streakcats? It was so they could hit light mechs, not because they couldn't aim, but because the game wouldn't let them. Now ssrm are defunct we have nothing to deal with them. ECM + rubbish netcode = why bother?

#13 Kaspirikay

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Posted 09 December 2012 - 06:18 PM

View PostXatik, on 09 December 2012 - 06:15 PM, said:

THIS Cheater kills DEV TEAM in Battlefield 3. No other words need to be said in this topic.


So? Hackers will be everywhere. Theres no stopping them.

Just because of hackers, you want to make half of the world suffer?

View PostSudden Reversal, on 09 December 2012 - 06:17 PM, said:

Well they need to fix the damn netcode already, because it is a joke to be hitting a barely walking Raven square in the gob and seeing no damage register. There a literally score of mechs that are simply immune to direct fire because of the shoddy implementation currently in place. Why do you think there were so many streakcats? It was so they could hit light mechs, not because they couldn't aim, but because the game wouldn't let them. Now ssrm are defunct we have nothing to deal with them. ECM + rubbish netcode = why bother?


This is why I'm running an ecm commando with streaks. Its not fun for anyone. Especially lights without ECM.

#14 MrPenguin

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Posted 09 December 2012 - 06:19 PM

View PostKaspirikay, on 09 December 2012 - 06:16 PM, said:


Don't know how it works.


Are you SERIOUS?

You have the tenacity and arrogance to come on this forum and say how client side hit detection is the best thing to ever happen since the invention of fire AND YOU DON'T EVEN HAVE THE MOST BASIC UNDERSTANDING OF HOW IT WORKS??!??!?!?!?!

God! This is just a whole new level of... AHHH!
Posted Image

Edited by MrPenguin, 09 December 2012 - 06:20 PM.


#15 Kaspirikay

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Posted 09 December 2012 - 06:22 PM

View PostMrPenguin, on 09 December 2012 - 06:19 PM, said:

Are you SERIOUS? You have the tenacity and arrogance to come on this forum and say how client side hit detection is the best thing to ever happen since the invention of fire AND YOU DON'T EVEN HAVE THE MOST BASIC UNDERSTANDING OF HOW IT WORKS??!??!?!?!?! God! This is just a whole new level of... AHHH! Posted Image


Something tells me you're kinda mad.

#16 Vassago Rain

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Posted 09 December 2012 - 06:23 PM

View PostMawai, on 09 December 2012 - 06:07 PM, said:

Never?

Try googling "BF3 client side hit detection hack" and you will get the other side of the story about why client side hit detection is bad ...

Netcode vs. cheating ... which would you prefer?


A game that works.
So clientside.

#17 MrPenguin

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Posted 09 December 2012 - 06:24 PM

View PostKaspirikay, on 09 December 2012 - 06:22 PM, said:


Something tells me you're kinda mad.

Rage of a thousand suns.

#18 Past

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Posted 09 December 2012 - 06:26 PM

I'd put up with a cheater in every game if i could ignore the effect my 330ms ping has on aiming.

#19 PerfectTommy

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Posted 09 December 2012 - 06:27 PM

"Never trust the client. Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this."



-PT

#20 Kaspirikay

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Posted 09 December 2012 - 06:27 PM

View PostPast, on 09 December 2012 - 06:26 PM, said:

I'd put up with a cheater in every game if i could ignore the effect my 330ms ping has on aiming.


Pretty much this. Cheats can be dealt with in other ways. Punishing high ping isn't one of them.





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