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Machine Guns


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#1 Kingdom Come

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Posted 11 December 2012 - 02:45 PM

Personally, I would like to see more damage from the machine guns. Considering their short range and a required constant stream of fire, they should do more damage. I equipped the Cicada CDA-3C with 4 machine guns and a large pulse laser just to test the damage. The large pulse laser worked well, but the machine guns were anemic at best. You have to keep a constant stream of fire on your target and when you are dog-fighting, that is hard to do. Being a smaller mech, I have to keep moving. I find it hard to use ballistics in smaller mechs with any degree of success, especially this one. If I use some ballistics that do decent damage, then the weight slows me down=death. If I run a faster mech with smaller ballistics, ie machine guns=no damage. The Ultra AC 5 is a good option if it didn't lock up after my first shot. Just my thoughts, KC

#2 Sky walker

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Posted 11 December 2012 - 02:57 PM

Mguns should offer as much damage per 10 seconds as the small lasers do.
In MWO they don't. Not even close. I doubt even 2 mguns do as much damage as a single small laser. Meanwhile they are crippled with limited ammunition and possibility of rather strong ammo explosion. That sux. And that sux badly. It gives you no reason what so ever to use them, and Mechs like Cicada with 4 ballistic slots rather useless comparing to any other variant.

#3 Undertaker99

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Posted 11 December 2012 - 03:02 PM

View PostSky walker, on 11 December 2012 - 02:57 PM, said:

Mguns should offer as much damage per 10 seconds as the small lasers do.
In MWO they don't. Not even close. I doubt even 2 mguns do as much damage as a single small laser. Meanwhile they are crippled with limited ammunition and possibility of rather strong ammo explosion. That sux. And that sux badly. It gives you no reason what so ever to use them, and Mechs like Cicada with 4 ballistic slots rather useless comparing to any other variant.

Mguns are not installed to fight mechs but to fight auxilluary troops.
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence

#4 Sky walker

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Posted 11 December 2012 - 03:07 PM

This isn't AK47. It's something more in line of GAU-8 and in Mechwarrior universe the mGuns do damage Mechs.

#5 Deadoon

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Posted 11 December 2012 - 03:49 PM

View PostUndertaker99, on 11 December 2012 - 03:02 PM, said:

Mguns are not installed to fight mechs but to fight auxilluary troops.
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence

Dude, a machine gun is a horrifying weapon in battletech for it's damage per heat and tonnage. it does as much damage as an ac/2 at 1/12(or 1/24 for clan) the weight generates no heat and can fire for 200 turns(2000 seconds, or 33.3 minutes) on 1 ton of ammo. The only downside to them is they have a range of 90 meters to do that damage.

They are closer to lightweight mini-grenade chainguns which fire out 20mm grenades at insane rates of fire but have little powder in them so they don't go very far and to prevent battlefield ordinance being left behind, auto detonate after a while.

#6 focuspark

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Posted 11 December 2012 - 04:49 PM

The OP should have just said "Suck. Fix them." Seriously, MGs need to equal small lasers in DPS.

#7 Adeptus Odren

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Posted 11 December 2012 - 08:18 PM

View PostUndertaker99, on 11 December 2012 - 03:02 PM, said:

Mguns are not installed to fight mechs but to fight auxilluary troops.
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence

Battlemech machine guns weigh 500 kilos... I don't think they're meant to just kill infantry. In comparison, the A-10's GAU-8 weighs a "mere" 281 kilos, and that gun can turn tanks into Swiss cheese.

#8 CrashieJ

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Posted 11 December 2012 - 08:32 PM

they should be able to rake the cockpit with bulletholes and cause temporary "blindness" until the "glass" can "resettle" after a few seconds.

#9 focuspark

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Posted 11 December 2012 - 11:37 PM

View Postgavilatius, on 11 December 2012 - 08:32 PM, said:

they should be able to rake the cockpit with bulletholes and cause temporary "blindness" until the "glass" can "resettle" after a few seconds.

No. If the shell of an AC/2 barely shakes a mech (now) then MG shells just punch tiny holes in it. No shaking.

If MG did 10x it's current damage (0.4 per bullet instead of 0.04 per bullet) it would be on par with everything else and it would still be less good because you'd need to keep the target in the bullet stream for the entire time.

#10 Ryvucz

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Posted 11 December 2012 - 11:39 PM

Scroll through this.

http://mwomercs.com/...apon-balancing/

#11 RussianWolf

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Posted 12 December 2012 - 06:09 AM

View PostUndertaker99, on 11 December 2012 - 03:02 PM, said:

Mguns are not installed to fight mechs but to fight auxilluary troops.
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence

A-10 Warthog has a machine gun that will chew through a tank in seconds. It has to do with the ammo they have. If we have it now, I'm betting they'll be better in 3050.

#12 BloodyDziq

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Posted 12 December 2012 - 06:21 AM

current state of MG is sad and disappointing, it weights .5t and the next ballistic weapon ac2 weights 6t. My point is to power up MG. More weight, more damage, more range! Make it something between SL and ML.

#13 focuspark

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Posted 12 December 2012 - 09:50 AM

View PostSeraphims Blood, on 12 December 2012 - 06:21 AM, said:

current state of MG is sad and disappointing, it weights .5t and the next ballistic weapon ac2 weights 6t. My point is to power up MG. More weight, more damage, more range! Make it something between SL and ML.

I'd be happy with a MG being 66% of a SL. Today it is 13% of a SL.

Fun test I did today. Atlas with CT in bright red, me with CT armor in yellow. Unloaded nearly 400 MG rounds into him. I died first. Sorry to those on my team at the time, you lost a heavy mech to a stupid experiment.





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