Machine Guns
#1
Posted 11 December 2012 - 02:45 PM
#2
Posted 11 December 2012 - 02:57 PM
In MWO they don't. Not even close. I doubt even 2 mguns do as much damage as a single small laser. Meanwhile they are crippled with limited ammunition and possibility of rather strong ammo explosion. That sux. And that sux badly. It gives you no reason what so ever to use them, and Mechs like Cicada with 4 ballistic slots rather useless comparing to any other variant.
#3
Posted 11 December 2012 - 03:02 PM
Sky walker, on 11 December 2012 - 02:57 PM, said:
In MWO they don't. Not even close. I doubt even 2 mguns do as much damage as a single small laser. Meanwhile they are crippled with limited ammunition and possibility of rather strong ammo explosion. That sux. And that sux badly. It gives you no reason what so ever to use them, and Mechs like Cicada with 4 ballistic slots rather useless comparing to any other variant.
Mguns are not installed to fight mechs but to fight auxilluary troops.
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence
#5
Posted 11 December 2012 - 03:49 PM
Undertaker99, on 11 December 2012 - 03:02 PM, said:
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence
Dude, a machine gun is a horrifying weapon in battletech for it's damage per heat and tonnage. it does as much damage as an ac/2 at 1/12(or 1/24 for clan) the weight generates no heat and can fire for 200 turns(2000 seconds, or 33.3 minutes) on 1 ton of ammo. The only downside to them is they have a range of 90 meters to do that damage.
They are closer to lightweight mini-grenade chainguns which fire out 20mm grenades at insane rates of fire but have little powder in them so they don't go very far and to prevent battlefield ordinance being left behind, auto detonate after a while.
#6
Posted 11 December 2012 - 04:49 PM
#7
Posted 11 December 2012 - 08:18 PM
Undertaker99, on 11 December 2012 - 03:02 PM, said:
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence
Battlemech machine guns weigh 500 kilos... I don't think they're meant to just kill infantry. In comparison, the A-10's GAU-8 weighs a "mere" 281 kilos, and that gun can turn tanks into Swiss cheese.
#8
Posted 11 December 2012 - 08:32 PM
#9
Posted 11 December 2012 - 11:37 PM
gavilatius, on 11 December 2012 - 08:32 PM, said:
No. If the shell of an AC/2 barely shakes a mech (now) then MG shells just punch tiny holes in it. No shaking.
If MG did 10x it's current damage (0.4 per bullet instead of 0.04 per bullet) it would be on par with everything else and it would still be less good because you'd need to keep the target in the bullet stream for the entire time.
#11
Posted 12 December 2012 - 06:09 AM
Undertaker99, on 11 December 2012 - 03:02 PM, said:
So its ok they make no damage to a mech. Mech = King of the battle field. Better then a tank. Try to captiure a tank with a machin gun !!!! Makes no sence
A-10 Warthog has a machine gun that will chew through a tank in seconds. It has to do with the ammo they have. If we have it now, I'm betting they'll be better in 3050.
#12
Posted 12 December 2012 - 06:21 AM
#13
Posted 12 December 2012 - 09:50 AM
Seraphims Blood, on 12 December 2012 - 06:21 AM, said:
I'd be happy with a MG being 66% of a SL. Today it is 13% of a SL.
Fun test I did today. Atlas with CT in bright red, me with CT armor in yellow. Unloaded nearly 400 MG rounds into him. I died first. Sorry to those on my team at the time, you lost a heavy mech to a stupid experiment.
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