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So I Caved Into The Fotm


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#41 Bagheera

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Posted 12 December 2012 - 10:16 AM

View PostN0MAD, on 11 December 2012 - 07:11 PM, said:

Have you considered its most likely your lag shield keeping you alive?.



This.

If you are in a light mech with a >250 ping, it isn't ECM that's keeping you alive.

#42 Codejack

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Posted 12 December 2012 - 10:22 AM

View PostBagheera, on 12 December 2012 - 10:16 AM, said:



This.

If you are in a light mech with a >250 ping, it isn't ECM that's keeping you alive.


My ping runs 70-90ms, and I run a Commando that is almost impossible to hit 1-on-1. Sure, if there are 2 enemies, one can stop and wait for my curve to take me straight towards him, but I kill Atlases all the time because they can't do more than slash at me with lasers. Unless they get lucky, which does happen, but c'est la vie.

#43 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 10:25 AM

View PostCodejack, on 12 December 2012 - 10:06 AM, said:

Because if I put my ECM in counter mode, it lets me lock on to them faster.


BAP doesn't increase lock on speeds. It dos the following:(Assuming the enemy has no ECM or they're being jammed)
1) +15% sensor range.
2) Faster enemy target display.(Nothing to do with missile lock ons)
3) Detects shutdown enemies at close range.
2 and 3 are scrap. The range won't help you with Streak locks because you have to be 270m anyway, and if you're that close, either you can detect the enemy normally by default, or you can't lock on at all due to an ECM.(And ECM jams the BAP) It won't help LRM locks anymore either, because assuming you had them, and had an ECM in counter mode, it won't be within range to jam an enemy, thus your BAP is still doing nothing. ECM jammer only works to 180, both on disrupt and counter. There's just no situation where you would ever logically take a BAP anymore. In summery, it doesn't do anything! Throw it in the trash next to your old AMS.

Edited by Bluten, 12 December 2012 - 10:27 AM.


#44 Bagheera

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Posted 12 December 2012 - 10:29 AM

View PostCodejack, on 12 December 2012 - 10:22 AM, said:


My ping runs 70-90ms, and I run a Commando that is almost impossible to hit 1-on-1. Sure, if there are 2 enemies, one can stop and wait for my curve to take me straight towards him, but I kill Atlases all the time because they can't do more than slash at me with lasers. Unless they get lucky, which does happen, but c'est la vie.


So, you're comparing one of the fastest moving mechs to one of the slowest, and slowest turning in a 1v1 scenario. Classy. Clearly the Atlas must be woefully underpowered if the smallest mechs in the game can kill them so easily. /sarcasm.

You don't need a high ping to lagshield bucky-boy, it just makes it much much more "lagshieldy" if you do.

When the lagshield is fixed, and collisions are back, all you little leg humping newbies are in for a very, very rude awakening.

#45 Ghogiel

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Posted 12 December 2012 - 10:36 AM

View PostRoughneck45, on 12 December 2012 - 09:44 AM, said:

Netcode, Collisions.

End of story.

It's not going to be funny spring next year people are saying the same thing.

#46 Bagheera

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Posted 12 December 2012 - 10:42 AM

View PostGhogiel, on 12 December 2012 - 10:36 AM, said:

It's not going to be funny spring next year people are saying the same thing.


If net-code remains in its current state by end of May 2013, we probably won't have a game to argue about. IIRC that would be ~ 1 year after the beginning of public closed beta. If they haven't fixed the core problem in that amount of time, even the most forgiving among us will likely lose patience.

Edited by Bagheera, 12 December 2012 - 10:43 AM.


#47 Screech

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Posted 12 December 2012 - 11:25 AM

This has nothing to do with ECM and everything to do with high ping. I typically run under 40ping can kill lights easy and the only time will see warping on lights is with people running 250+ pings.

If you are always running such high pings you know you are warping on people and causing these issues. Not much fun for anyone involved. The solution is regional servers which won't happen currently.

#48 Ghogiel

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Posted 12 December 2012 - 11:28 AM

View PostScreech, on 12 December 2012 - 11:25 AM, said:

This has nothing to do with ECM and everything to do with high ping. I typically run under 40ping can kill lights easy and the only time will see warping on lights is with people running 250+ pings.

If you are always running such high pings you know you are warping on people and causing these issues. Not much fun for anyone involved. The solution is regional servers which won't happen currently.

Lag shield doesn't seem to be ping related for me. I get 100ping and everyone from 30-300 ping lag shield. The ones at 300 teleport lag in addition to the shielding.

Edited by Ghogiel, 12 December 2012 - 11:28 AM.


#49 Codejack

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Posted 12 December 2012 - 11:42 AM

View PostScreech, on 12 December 2012 - 11:25 AM, said:

If you are always running such high pings you know you are warping on people and causing these issues. Not much fun for anyone involved. The solution is regional servers which won't happen currently.


I have 70-90ms ping and live in the U.S. in a decent-sized city; actually, we are listed as having the fastest Internet speed in the Western hemisphere. Sometimes I get netcode lag and sometimes I don't, but it has nothing to do with ping.

The solution is client-side hit detection and tracking, and a 30 minute mandatory tutorial campaign so that hackers can't just create a new account and hop back in when they get banned.

#50 Rhent

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Posted 12 December 2012 - 11:46 AM

View PostCodejack, on 12 December 2012 - 11:42 AM, said:


I have 70-90ms ping and live in the U.S. in a decent-sized city; actually, we are listed as having the fastest Internet speed in the Western hemisphere. Sometimes I get netcode lag and sometimes I don't, but it has nothing to do with ping.

The solution is client-side hit detection and tracking, and a 30 minute mandatory tutorial campaign so that hackers can't just create a new account and hop back in when they get banned.


The hackers will just create a bot to run through the 30 minute mandatory tutorial campaign. I would much rather deal with server side issues than hacks. If the developers were smart they'd set in a ping limit (250ms), if you are over a certain ping, you can only play with other players at that ping level.

#51 Walk

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Posted 12 December 2012 - 11:53 AM

View PostAzuanite, on 11 December 2012 - 06:59 PM, said:

I decidetd to roll a raven with ECM + streaks and pulse laser. ECM is just so hilariously broken to the point that i can take on an atlas (NO ECM) 1v1 and win. With streaks not working on light mechs, they are close to invincible.

I played with 250+ latency and 10 fps and i feel like a god playing a ECM light mech. The only time i get destroyed is by 5 mechs shooting at me or other ECM mechs


Uhh spoiler. Light mechs have ***** Atlas 1v1 since day 1 of closed beta. It has nothing to do with ECM. If you are a good mech pilot you can stay behind an Atlas indefinitely because they physically turn to slowly to be able to keep up with you. This thread is stupid, and op is a bad pilot.

#52 Thire

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Posted 12 December 2012 - 11:58 AM

View PostAzuanite, on 11 December 2012 - 06:59 PM, said:

I decidetd to roll a raven with ECM + streaks and pulse laser. ECM is just so hilariously broken to the point that i can take on an atlas (NO ECM) 1v1 and win. With streaks not working on light mechs, they are close to invincible.

I played with 250+ latency and 10 fps and i feel like a god playing a ECM light mech. The only time i get destroyed is by 5 mechs shooting at me or other ECM mechs


Maybe you missed the point, but light mechs are the counter to assault mechs anyway. If that Atlas has no lasers or at least SRMS he will propably never hit you with his Gauss or PPC no matter with without ECM unless he lands a lucky shot with all this lag and rubberbanding.

Edited by Thire, 12 December 2012 - 11:59 AM.


#53 Impossible Wasabi

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Posted 12 December 2012 - 11:59 AM

The Space Pope would actually enjoy some sort of serious study into the netcode problem

He finds that many people claim to constantly or always experience lagshield whereas others say the opposite, stating that they almost never encounter it. Nor do the explanations make sense, some people suggest that with lower pings they have no issues, others state with high pings they have no issues, some suggest it is a result of high ping players and others feel that even with a low ping they frequently discover lag shielded mechs.

Clearly something doesn't add up, unless of course it is a result of so many factors so as to make it practically random.

Edited by Merlevade, 12 December 2012 - 12:01 PM.


#54 Codejack

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Posted 12 December 2012 - 12:03 PM

View PostRhent, on 12 December 2012 - 11:46 AM, said:


The hackers will just create a bot to run through the 30 minute mandatory tutorial campaign.


Only if they make it a really simple tutorial; toss some random elements in there (e.g. one stage could be to evade 3 large mechs in your small mech to get to a randomly selected part of the map).


View PostRhent, on 12 December 2012 - 11:46 AM, said:

I would much rather deal with server side issues than hacks. If the developers were smart they'd set in a ping limit (250ms), if you are over a certain ping, you can only play with other players at that ping level.


Ping isn't the problem!

#55 Matte Black

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Posted 12 December 2012 - 12:12 PM

I run on average 35 to 48 on my ping, I have no lag shield it seems, everytime I go in a light I seem to get blasted to bits very quickly. I have not tried the ECM shield yet. ;)

#56 Raynz

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Posted 12 December 2012 - 12:23 PM

View PostCodejack, on 12 December 2012 - 10:06 AM, said:


I listed it, I carry 3 tons; 300 rounds at 6 rounds/volley rarely runs out.



Hmm, looks like I typo'd. Meant to say how much armor are you stripping off to fit that?

#57 Codejack

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Posted 12 December 2012 - 01:03 PM

View PostRaynz, on 12 December 2012 - 12:23 PM, said:


Hmm, looks like I typo'd. Meant to say how much armor are you stripping off to fit that?


It has 143 points of armor.

#58 Eidoen

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Posted 12 December 2012 - 06:10 PM

View PostMatte Black, on 12 December 2012 - 12:12 PM, said:

I run on average 35 to 48 on my ping, I have no lag shield it seems, everytime I go in a light I seem to get blasted to bits very quickly. I have not tried the ECM shield yet. ;)


Yea was same with me pre-ECM....I wouldnt touch Light mechs because it meant Death...now.. hell I just pulled a game out of a loss...ended as the last mech against a cataphract and an Awesome....killed em both 1v1 since they were nice enough to split up trying to "cap" the base. If I am solo Raven 3L is pretty much all I play (with a few D-DC Brawler interspersed).

For those saying Atlas cant kill a light mech with ECM.... Try a D-DC with Three SSRMs...your ECM does have a "Counter" mode and/or they have to counter yours to use their streaks.....couple hits with that and Large Lasers and either they realize they dont want to tangle with you or they get dead real quick. Also try backing up...it ***** up their circle and keeps them in your front arc pretty well..while giving you a decent turn radius. Honestly...no one else has discovered this yet?

Edited by Eidoen, 12 December 2012 - 06:11 PM.


#59 Codejack

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Posted 12 December 2012 - 06:15 PM

View PostEidoen, on 12 December 2012 - 06:10 PM, said:

For those saying Atlas cant kill a light mech with ECM.... Try a D-DC with Three SSRMs...your ECM does have a "Counter" mode and/or they have to counter yours to use their streaks.....couple hits with that and Large Lasers and either they realize they dont want to tangle with you or they get dead real quick. Also try backing up...it ***** up their circle and keeps them in your front arc pretty well..while giving you a decent turn radius. Honestly...no one else has discovered this yet?


1-on-1, there's no reason for you to ever be in front of him.

#60 Walk

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Posted 12 December 2012 - 09:44 PM

View PostCodejack, on 12 December 2012 - 06:15 PM, said:


1-on-1, there's no reason for you to ever be in front of him.


Not to mention the monumental loss in firepower as compared to anything else you could fit in those slots





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