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The "mechwarrior" Factor


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Poll: Would you still be here... (392 member(s) have cast votes)

...if this game wasn't Mechwarrior branded?

  1. Definitely yes (67 votes [17.09%])

    Percentage of vote: 17.09%

  2. Probably yes (85 votes [21.68%])

    Percentage of vote: 21.68%

  3. Maybe/Abstain (61 votes [15.56%])

    Percentage of vote: 15.56%

  4. Probably no (118 votes [30.10%])

    Percentage of vote: 30.10%

  5. Definitely no (61 votes [15.56%])

    Percentage of vote: 15.56%

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#41 Mechwarrior Buddah

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Posted 12 December 2012 - 07:25 AM

Id have to say no and I definately wouldnt have paid $120 for it
this poll should have been yes/no/abstain

it would be easier to read and no math required lol

What I see so far is 78 yes and 75 no with 23 maybes

Edited by Mechwarrior Buddah, 12 December 2012 - 07:33 AM.


#42 Tennex

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Posted 12 December 2012 - 08:27 AM

The truth is PGI has a culture of ruining away from criticism. They don't step up to criticism. that's partly why they are not exactly a reputable gaming company. That but also they take projects that were doomed to fail at the very start.

So maybe PGI is actually interested in MW.

#43 Mechwarrior Buddah

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Posted 12 December 2012 - 08:36 AM

View PostTennex, on 12 December 2012 - 08:27 AM, said:

The truth is PGI has a culture of ruining away from criticism. They don't step up to criticism. that's partly why they are not exactly a reputable gaming company. That but also they take projects that were doomed to fail at the very start.

So maybe PGI is actually interested in MW.


thats actually scary O.o

#44 Taizan

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Posted 12 December 2012 - 08:37 AM

I voted "Probably no" - the only other slight chance reason would be if this game was related to Shogo MAD or Heavy Gear.

#45 Mechwarrior0311

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Posted 12 December 2012 - 08:41 AM

I didn't vote on your poll because it makes no sense to me.


This game IS a Mechwarrior/BT game, as demonstrated by the designs of the Mechs and weapons, amongst other things.

So to ask if this game would appeal to me if it weren't labeled Mechwarrior is an irrelevant question.

Would I play this game if it were called Yowling Cats Online, with the current model? Yes I would, but I would also be confused because I would feel that the game should be called Mechwarrior Online.


Does that make sense?

#46 Imagine Dragons

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Posted 12 December 2012 - 08:56 AM

View PostDe La Fresniere, on 11 December 2012 - 11:39 PM, said:

The only thing I like about the MechWarrior setting is the moderate level of technology and the slow, heavy feel of mechs (as opposed to almost-magical, agile traditional Japanese mechs, for example).

I believe the rest is actually very, very, *very* harmful to this mech game. Arbitrary and unbalanced hardpoints, weapons values, default loadouts and built-in capabilities as well as item costs are all highly detrimental.

Why can't I build a mech with whatever hardpoint configurations (assuming I pay enough for them) I want? Why can't I even just buy an empty chassis and gear it however I want? Instead I have to buy premade ones (most of them with hardpoint configurations that don't interest me at all) and all the junk equipment that comes with them, including engines worth millions of C-bills (and that I don't even use once) because it's all terrible for that chassis and whoever designed the mechs was a moron. Some can equip advanced gear like ECM, but other variants of the same chassis can't; I'm sure it makes sense given the MechWarrior development and continuity, but in a video game it creates serious imbalances and limitations. You want a Raven or Cicada with ECM? You're gonna be using *that* variant. Don't like the hardpoints? Tough, we decided that's what they were going to be and you're gonna live with it.

Instead of doing whatever they must to make the game better, they're limited by the innapropriate MechWarrior canon.

MechWarrior fans will obviously disagree because they love the setting, but... in the absolute, if this wasn't a MechWarrior game, it would probably be much better.


Short answer?

Balancing nightmare that culminate into mech selection based on:

Speed.

Hitbox size.

Weight.

#47 Shiney

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Posted 12 December 2012 - 08:59 AM

I think this is a good post and brings to light the failings of PGI to capitalize where it matters, the game play! It's hard to imagine that the leadership have actually spent a lot of time inside the game, it is obvious by the poor choices of directions, by the lack of progress with what really matters and the general hod-potched, hit and miss approach to development.

The key areas that ruin games for people are
1. Bugs - Game crashing/game play effecting bugs, some of which are 4 months old have NOT been addressed with any sense of priority.
2. Content - 4 maps in 6 months is 'pathetic'. Whilst snow covering and daylight changes are nice, it's EASY to make adjustments to lighting and weather conditions in most engines, this could be random for 'EVERY' game. From there, new mechs whilst nice aren't really that important overall. The game needs LOTS more, especially game modes, perhaps details within the game, new mechanics etc.
3. Something to work towards. There is very little to do in the game accept shoot mechs. Team play changes that a bit, you build a sense of fellowship etc, which helps bring you back, but it is not even integrated.

Personally I think new leadership is called for, the failure to take care of what is actually important in the game, the lack of progress and the multitudes of mistakes lead me to suggest this. I'm planning on continuing to play sure, though after 10,000 games it's realllllly obvious that it needs much more depth. Those of us who play a lot [I used to spend 1-5 hrs a day playing, now it's 1-5 hrs a week] know very well that there's only so much fun here, simply it's got very little depth. Sure it's a beta *rolls eyes* and there's really no excuse that more concentrated effort hasn't been put into it thus far. Unfortuantely for PGI, many of us 'fan boys' are getting bored, burnt out, and feed up at this point, I look on the TS servers and see the dwindling numbers, I see the lack of excitement, and considering this is where you mostly made your 5 million bucks, I would be rather concerned that that core crowd are passed passionately annoyed to a point of apathy and lack of playing.

Given enough time, I'm sure it will be an ok game, at this point, I am concerned that the boat's been missed and in 2 years time when the game's starting to come together that nobody will give a dam anymore and most of the fan-boys have moved on.

#48 Mancu

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Posted 12 December 2012 - 09:08 AM

I voted 'probably no' and I can say for sure that I wouldn't have purchased a Founder's pack.

I will stick with the game as long as they continue to show improvement (slow as it is) and don't stray too far from the BT universe. But if they turn this into a generic shooter with Mech skins I will bail in a hot second.

#49 blood4blood

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Posted 12 December 2012 - 09:46 AM

I've loosely kept track of the MW community since I stopped playing MW4 years ago, which is how I found out about this game. If it didn't have MW in the title, I might have never heard of it. Since beta I've reconnected with a bunch of old friends from MW4 and ultimately, I expect it's the community that will keep me here, regardless of what brand the franchise has.

#50 Von Falkenstein

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Posted 12 December 2012 - 10:03 AM

I'm a MechWarrior. Deal with it. :P

#51 Lonestar1771

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Posted 12 December 2012 - 10:11 AM

View PostWindies, on 12 December 2012 - 12:45 AM, said:

Voted Definitely No, without Mechwarrior this game has nothing. Right now it's riding on the name, that will eventually pass though.


To piggy back off of what you said, I think the fact that there is a severe shortage in mech games altogether that is also helping to keep this game alive.

#52 P4riah1

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Posted 12 December 2012 - 10:15 AM

I heard about this game and came here because of the Mechwarrior name.

IF I had somehow heard about it if it didn't have the name, I would still probably play it. I make a habit of giving many of the F2P games that come out a fair shake. And as someone who's played MANY F2P games, this one is one of the highest quality ones, even in early beta. The fact that it's Battletech is even better, because it's the first time one of the Mechwarrior games has gotten even close to the old books and tabletop. This is the kind of game me and my brother theorized about years ago.

TL:DR
Came because of the branding, branding adds more fun for me, but it's STILL a really good game regardless.

View PostManicus, on 11 December 2012 - 10:58 PM, said:

I would have been long gone if not for the Mechwarrior title and the hope I could someday have my Mad Dog again.


Oh, HELL yes. I cannot WAIT until I can drive my favorite mech again. Mad Dogs 4 life!

Edited by P4riah1, 12 December 2012 - 10:20 AM.


#53 Taemien

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Posted 12 December 2012 - 10:16 AM

The game itself is fine. Its fun, the weapons all work about how I believe they should (PPCs and Mguns excluded). And there isn't a terrible amount of bugs (not game breaking anyway).

The problem with MWO isn't inherent to MWO. Its the generation of gamers that started popping up around the mid 2000's. They have a need to have things NOW and tunnel vision themselves into thinking they are gods gift to gaming and when they get outplayed they have a knee jerk reaction to complain about a balance issue.

Players complain about the stupidest things, such as the Gauss and Streak cats, two of the gimpiest configurations I have ever seen. Rather than trying to figure out how to beat them, they complain. They still complain, even though there is far worse configs out there.

ECM is another. The only thing I've seen ECM do (significantly) is neutralize streaks and LRMs, but that isn't what players are complaining about (even though that is my only issue I have with ECM currently). Instead of modifying strategies to account for sensor hidden mechs, they complain. I'd hate to see how they'd react to passive radar in both MW4 and MWLL... then combine ECM with that in both those games. MWO ECM doesn't hold a candle to that.

PUGs. This has to be the most ridiculous thing I've ever heard of. Complains about 'pug stomping'. Do players really, after all these years of competitive online gaming still try to go solo? And then expect to do well? The excuses are absurd as well. They claim to have a job, life, kids, ect. But units/clans/guilds were created BY players with all those things so that they could mitigate the fact they didn't have much time to spend.

Here's the requirements to successful online gaming:

What you know.
What you do.
Who you know.

What you know is the knowledge about the game. Meaning you won't fire LRMs under 180m for example.
What you do is your skill in the game, being able to move behind cover and rotate damage around your torsos.
Who you know is who you are playing with, meaning you're not going solo.

Miss any of those three things and you WILL lose, period.

However in today's entitlement society, these players do not want to actually fix their one shortfalls and instead whine and moan about how the game developer (isn't limited to MWO) doesn't care, doesn't listen, blah blah. However if they would only open their eyes and see that they are the cause of their losses and need to get better, they wouldn't have such a hard time.

They don't understand that they can simply educate themselves on the functionality of certain equipments by simply using them. When LRMs were supposively OP, I used them to see how they worked. I learned their shortcoming so when I switched back to my other configs, I knew how to avoid them. Prior to the nerf, I wasn't being killed by LRMs. Imagine that.

This leads to the skill portion, knowledge, especially first hand knowledge will gain you the skills necessary to beat certain configs and strategies. Of course you have to pay attention to what is going on. When ECM came out, I ran with it to see how it worked and all that. Swapped back to my regular configs once I had the skinny on how it worked. ECM is a powerful tool in the right hands. Unfortunately it will not be enough to secure a win against me, you need alot more then just that.

Then we have the whole teamwork thing. Seriously, there is a public TS that allows you to form teams. Don't even need a mic, you can type in TS. Something simple as coordinating what mechs are being used, so someone isn't bringing narcs/tag with no friendly missile support goes a long long way. The tool is there, you need to simply USE it. Failing that, get some friends to play with. Most of you are in High School or College, you're probably still in touch with friends, get them to play with. Use that cellphone mommy and daddy got you, or facebook or twitter or whatever you all are using these days.

You could also join a unit, they are always recruiting and will be a great resource. Get used to playing with others. Keep at it solo and it will get REALLY bad once community warfare is in. When a unit is stomping your faction and you have no choice but to take on a 12 man premade to stop them, then you're going to wish you had made friends before it counted. If anyone has played planetary in MW3 or MW4 or MPBT:3025 will know what I mean.

But in the end it doesn't really matter. Thats how they have their 'fun'. They don't know what it is to work for results so for them, complaining to get results is how they make ends meet in both online gaming and life in general. Those of us who have been around gaming for a bit have to just tolerate it and hope they go to the 'next big game' and leave us to our competitive gameplay.

The good news is, MWO is a free to play game and thus these players leaving will not hurt the future of the game. They don't spend money on such games anyway.

#54 Moonsavage

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Posted 12 December 2012 - 10:28 AM

** wishes game was less hectic and fast-paced **

#55 Draxtier

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Posted 12 December 2012 - 11:27 AM

I love the Mechwarrior franchise and this genre of games in general. A genre which has declined tremendously with the rise of the console and the decline of PC only games. Consequently, I'm prepared to put up with more grief from MWO than I would from other games, because I want MWO to succeed in a way that the success or failure of other games means nothing to me. This is also why I submit tickets to the support staff every time I come across something I think might help, which I'm usually much less responsible about doing.

If this game didn't carry the Mechwarrior brand, and wasn't such a prominent foray in to reviving the neglected genre of robot combat sims, I'd play quite a bit less than I do now, and be less invested in the community, until some of the issues with the game were fixed to my satisfaction (framerates, ECM, matchmaking), or more content was added.

#56 Gooner

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Posted 12 December 2012 - 11:35 AM

View PostThe Cheese, on 11 December 2012 - 09:50 PM, said:


This exact same game, with the same weapons, mechs, levels, bugs, community and developer quirks, but with no mention of Battletech of Mechwarrior.


My favourite thing about past Mechwarrior/Mechcommander games has always been customising my mechs (in terms of weapons and equipment, not skins). That part of MWO feels as good as previous games. So whether you call it "Mechwarrior" or "random robot game 27", I'd still be here.

#57 TJ Saint

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Posted 12 December 2012 - 11:36 AM

Although I love the Mechwarrior franchise, for me it's all about the metal. Giant, walking battle-tanks pummeling each other into oblivion. I would have gotten into it regardless.

#58 Konflict

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Posted 12 December 2012 - 02:56 PM

View PostBA Dillard, on 12 December 2012 - 05:24 AM, said:

I am here for the Universe. It's the one i know and love.

The problem here is there is no history or back story to any part of MWO. Its simply pick a Mech and fight a round with no meaning. Yes we get to play in the Mech lab which is nice but all things considered is it enough ? So much of the meat to MWO is still far away and if the game as it stands will even make it to that is debatable atm.

#59 Solis Obscuri

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Posted 12 December 2012 - 03:14 PM

If it wasn't MW, there's a good chance I'd be here, but I probably wouldn't have that big Gold tag next to my forum handle...

#60 Nathan Foxbane

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Posted 12 December 2012 - 03:34 PM

@OP: Bit of an interesting philosophical question there considering how the game was conceived. This poll is a bit like turning to your friend and asking them what they would be like if the were not human.





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