The "mechwarrior" Factor
#61
Posted 12 December 2012 - 03:35 PM
#62
Posted 12 December 2012 - 03:45 PM
need the fastest twitch to win and been of the older generation I'm thankful just for that,
this game like stated many times before, is a team based tactical one
you can win by been smarter not faster (as far as twitch goes lol)
and i feel once most of the bugs are worked out it'll take off once again
I've tried PS2 recently not my cup of tea and, i feel its fan boys also ignore the issues with bugs in that game to,
like all fan boys in all games they can forgive some of the bigger issues,
in the hopes they will get addressed at a latter date.
but MW:O still has my unyielding attention and altho i'm a legendary founder I by no means a Mechwarrior fanboy never played the TT my history with this brand before MW:O was mechwarrior 2 on the PS1.
#63
Posted 12 December 2012 - 03:53 PM
#64
Posted 13 December 2012 - 09:40 PM
Nathan Foxbane, on 12 December 2012 - 03:34 PM, said:
I think of it more like turning to your friend and asking yourself if you would, had you not met them before today, try and be friends with them now.
#65
Posted 14 December 2012 - 05:09 PM
... and while yes, there's a good bit of rubber science in it, it's at least VERY systematically consistent... that helps to make the game more believable, in a way.
Well, that and the novels by stackpole/all the rest.
#66
Posted 20 December 2012 - 01:47 AM
I grew up playing MW2-3 and I fell in love with them. After which I got my hands on every big stompy mech/robot game I could find.
I would've checked it out after finding about it. And the core mechanics are good enough to have kept me around.
That's it MW is just a bonus as far as I'm concerned.
#67
Posted 20 December 2012 - 01:49 AM
As it stands the only reason I have logged in since the day after the ECM patch...was to buy that damn urbanmech bobblehead
#68
Posted 20 December 2012 - 01:58 AM
#69
Posted 20 December 2012 - 02:13 AM
If there's one thing that OP asked me what would most affect me to leave, it's the community, or rather, the forums and the very, very vocal unfanboyrage that happens to be ongoing. No matter what the change, it's always "Q.Q They BroKe The GaMe, I'mma ragequit now will never comeback! Q.Q"
Then you log on and see the guy still playing, must be someone who bought his account or something...
Seriously guys, even EVE Online's community wasn't _this_ bad when I played it for five years. (EDIT: Oh yes it was... )
There are good people, very good people in fact, but there's a fairly rabid bunch of foaming-at-the-mouth-shouters here as well. After LRMpocalypse, which was repaired with a hotfix in 48 hrs, there hasn't been to my eye a single change that has been game-breaking. Annoying, perhaps. Yeah, say definately. But not game-breaking.
Take a chill pill, evaluate the game, and if you really don't like it, uninstall and go away. If there's an issue, either make a bug report or give ONE piece of feedback on the proper forum. DO NOT make a new thread on general discussions!
Honestly, when ECM was introduced, I counted twenty threads on how 'ECM IS OP' on first page of GenDisc alone. Idiots.
Edited by Wolven, 20 December 2012 - 02:14 AM.
#70
Posted 20 December 2012 - 02:14 AM
#71
Posted 20 December 2012 - 02:40 AM
So my knowledge on Mechwarrior is basic, to say the least. So would I play this game even if it wasn't based on Mechwarrior?
I'm playing Hawken, and that doesn't have a big franchise backing it. As long as it has something to draw me in - in Hawken's case, its the faster gameplay style and pretty pictures - I'll play it. Mechwarrior Online drew me in for its slower, more "realistic" approach, not because of its name.
Heavy Gear 3, however, will draw me in because of its name (if its ever released).
#72
Posted 20 December 2012 - 02:46 AM
#73
Posted 20 December 2012 - 02:49 AM
#74
Posted 23 December 2012 - 02:12 AM
I played Battletech for several years with friends after it first came out. Always considered 'mechs mostly terror weapons as tanks could be built cheaper and were nearly as deadly. We ran an ad hoc campaign. Each player ran a lance against a GM who had created a scenario. 3 of us aganist the GM and his 2 or 3 assistants. We sometimes spent hours completing a fight that was less than ten minutes in game time.
The familiar weapon systems, the 'Mech types, the familiar flow of fighting, are all appealing only because it is Battletech.
#75
Posted 23 December 2012 - 02:48 AM
Reality > Imagination.
#76
Posted 30 December 2012 - 09:37 PM
Angus McBeef, on 12 December 2012 - 03:35 PM, said:
Aff, agreed, and anything else I can say that agrees with this. If MWO were instead Generic Mech Shooter Online, I probably wouldn't give it the time of day. If MWO were Generic Mech Shooter Offline 2215... then maybe, dunno. It'd have to grab my attention first.
#77
Posted 30 December 2012 - 09:49 PM
So it's being Mechwarrior is in the firstplace the reason that I found this game. And compared to other games, it shows promising potential even in this early stage of developement. Not that remaining in closed beta for some additional months wouldn't have been the wiser decision. But then again, its always a game of payoffs whether to move out and suck enough people in before they lose interest or stay closed and hit the market later with a more perfect product.
In this, I'm a little bit with Patton: a good beta version today is better than a perfect one next week (with "perfect" being "still needs improvements, but less" and "next week" being "somewhere around start of Q2/2013").
#78
Posted 30 December 2012 - 09:54 PM
#79
Posted 30 December 2012 - 10:21 PM
I'd play if it were NOT a Mechwarrior game, but only if someone else dragged me into it. As a rule, I detest shooter PvP games, and would have assumed (again, without the Mechwarrior branding) that it was just another shooter with giant robot skins. This, incidentally, would be an immediate turnoff for any gundam style giant robot game, they're always portrayed that way.
See, here's the thing. Mechwarrior has always felt... "real". I get that giant walking tanks are entirely impractical and largely worthless as real war machines: There's a very solid reason why tanks are tank shaped. The more joints and surface area you present compared to mass, the more vulnerable to enemy fire you are. And more moving parts requires ever more motors and such, creating ever more vulnerable internal workings. But, given your suspension of disbelief there (which is easy, because giant walking tanks are awesome) everything else feels pretty good. Mech piloting feels like your driving around upwards of a hundred tons of war machine. The heavy stomp of the footsteps, the cockpit movement, the inertia, it just works.
I've been a huge fan of Mechwarrior/Battletech games from the first I played (Battletech:The Crescent Hawks Inception); and been utterly in love since Mechwarrior 1. MW:O is the game I always wanted to play, after those first games of MW:1.
In fact, I could give a rat's *** for game balance. I don't even want "Balance" as it's commonly known. Mechwarrior isn't balanced, it's not fair outside of drop weight/basic battle value. Mechs vary enormously, there are simply too many variables to really balance it "properly" as a shooter/standard pvp player would define it.
PGI has my money so long as this is an awesome Mechwarrior game. That's all I care about.
#80
Posted 30 December 2012 - 10:24 PM
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