Terror Teddy, on 12 December 2012 - 12:33 AM, said:
No, but nine times out of ten whenever I can aim and shoot my enemy they can see, aim and shoot at me. I don't have the option of indirect fire.
Same with LRMs.
As for indirect fire, you still need to clear terrain. It's not hard to look up and see where the missiles are coming from and trace them back to a mech on a ridgeline. I also need the cooperation of other mechs. ballistics and lasers don't.
Terror Teddy, on 12 December 2012 - 12:33 AM, said:
Nope.
A few points more.
LRM's were to easy BEFORE ECM. I think the current ECM has some flaws that needs some balancing tweaks. For example, in older implementations of ECM in mechwarrior games they increased locking time and that can be punishing enough if your fire rate is cut by 30% - especially for SSRM.
You have indirect fire and a weapon that does 1,8-40 in damage (LRM20), the only weapon in the game that has gained a +80% damage bonus from the original rules.
That was to make up for the fact that armour values were doubled and the spread of LRMs as they don't focus on 1 area. When LRM's were 1pt of damage, I could use 1800 rounds of ammo and barely kill an Atlas.
Terror Teddy, on 12 December 2012 - 12:33 AM, said:
My personal opinion is that they should never had given LRM's indirect fire but as they were implemented in earlier games.
I would also see a SRM like flightpath when using LRM's as direct fire targeting.
We also need MUCH larger maps to fully be able to use indirect fire without instantly bumping into each other.
I also want to see Inferno missiles as ammo option for missiles.
But I guess that's how PGI works with it right now, they throw in a wrench in the works (the ECM) and then they will tweak where needed.
LRM's having indirect fire is one of the benifits from using them. The drawback from the start, is that the C3 system, which is in itself an advanced eletronic suite was impletement right from the start. Part of its design is to pass off that information to othermechs equipped with the slave units. Otherwise, the spotting mech could not fire any weapons at all.
Imagine how that would play out. It would be a very different and probably more enjoyable TACTICAL game. However, no-one (or very few) would want to spot for LRM mechs as they all want the kills. Then they would abuse those pilots who took them for wasting tonnage. Similar to what is happening now with the introduction of ECM.
edit : ECM didn't kill the streakcats as much as they expected. They just run in pairs with an ECM commando that also has streaks. It did however just about kill LRM's.
Edited by Kaziganthi, 12 December 2012 - 12:48 AM.