hammerreborn, on 12 December 2012 - 11:46 AM, said:
See I never understood this complaint about ECM. Every single rant against it can all devolve into one single easy point. Based solely on who brings more ECM mechs, one team can use streaks, the other cannot. The streaks are the issue, not the ECM. If streaks weren't considered practically mandatory, I don't think there would be nearly as much complaints as they are right now. If the commando 2D and raven 3L weren't the heaviest missle boaters of their chassis, I don't think people would complain that much about ECM. NOONE cares about the cicada, even though it has the same lagshield, more armor, and roughly the same speed as a raven. You know why? Because it has no streaks. Why is a Jenner considered a liability in 8 mans now while not even 2 weeks ago people laughed at anyone who didn't have them? Because they can't use streaks (jenners will always end up paired against some light that will disable their SSRMs while being able to use their own). It's streaks. It's always been streaks, it'll always be streaks. If there weren't 4 streak ravens/streakmandos running around no one would give a **** about them or ECM. Your suggestion is to allow them to fire indirectly if ECMed. Then they're just SRM2s, and guess what, you could equip those instead! But no, everyone wants their streaks, because streaks have become mandatory in nearly every missle hardpoint because they're so easy to use and they are near guarenteed damage, and that's the ******* issue, not ECM.
Actually, streaks aren't the issue; netcode/lagshield is the issue. Streakboats were just a response to that problem. During CB, I did not see that many streakboats (LRM insanity, yes but they dealt with a lot of those issues). But at the same time, I (and apparently a lot of other people) didn't have much trouble bugzapping high speed lights with lasers or ballistics without having to guess for every shot where the mech really was. The biggest issue was when they were tripped and bounced teleported a half dozen times while you were shooting them. Strangely enough, they didn't seem to do that while they were moving. Just as an example from last month (that I wish I had recorded), I was chasing a hunchback in my laser HBK and shooting him in the back. I saw him turning left and zapped at him again. About that time, he teleported 5 meters to the right and was now turning right instead. Obviously I'd missed (and probably the previous shots as well) even though the client showed I had hit. If I had been in my streakboat or if netcode wasn't in a sad state of affairs, I wouldn't have missed. And yes, I was leading him with what I had guessed was the current lag effect.
As far as 'skill' goes. Let's look at what it takes to fire a 'n00blet no-skill' weapon:
1. put reticle on target
2. hold reticle on moving target until it gets a lock, hoping all the while he doesn't go out of LoS
3. Look at where he is and where he is going and decide if he will get to cover in time (for LRMs)
4. Fire weapon - if LRMs, hope that he doesn't get behind cover or that you have a spotter watching from a different angle in case you lose LoS
5. Keep reticle on target until missiles land to maintain lock
6. Continue firing until you lose lock
Now for direct fire:
1. Put reticle on target (or where you think the target actually is) and pull trigger
2. If it's ballistic, hope you guessed right; if it's laser and he's not taking damage, sweep a bit till you find him
3. Keep firing until it drops or you decide you're getting too hot
So, no, actual combat in MWO doesn't take any real skill. The real skill involves keeping your head and thinking through the strategy early in the drop, keeping your head when you turn the corner into the furball, proper target selection and maintaining situational awareness, keeping your head and knowing when to disengage or change tactics. Players that do that and still manage to hit the broad side of an atlas with whatever weapon they have are the ones that will come out with the win and/or the most damage (kills and kill assists are a non-sequitor).
Until such times as they are fixed, I will use whatever tools compensate for the deficiencies of the game, whether that be a streakcat, AC20kitty, dakkadakkaPhract, streakmando or whatever. I would hate to see what the boat-haters would say about some of the tabletop cheeze I have seen. No hardpoint restrictions there; whatever would fit in the slots and within tonnage goes.
elsie