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Dev States That Sync Drops Are Ok


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#61 Kristov Kerensky

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Posted 12 December 2012 - 01:37 PM

View PostPurlana, on 12 December 2012 - 01:32 PM, said:

Does this mean that we all agree that PUGs consist of inferior players?


;)


No, it means that PUGs are not organized teams working together on voice comms, which makes quite literally a world of difference.

Why do some of you act like this is no big deal, I'll need to check my lists I guess, might be some names that need to be added....

#62 Throat Punch

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Posted 12 December 2012 - 01:38 PM

So, what if you synch queue up as 2 three-man teams because you don't have a full 8 man and want to play with your guildmates? Is that wrong to do now too?

#63 Purlana

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Posted 12 December 2012 - 01:42 PM

View PostKristov Kerensky, on 12 December 2012 - 01:37 PM, said:


No, it means that PUGs are not organized teams working together on voice comms, which makes quite literally a world of difference.

Why do some of you act like this is no big deal, I'll need to check my lists I guess, might be some names that need to be added....


Then why doesn't PGI add game lobbies and comms for PUGs?

#64 Lefty Lucy

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Posted 12 December 2012 - 01:43 PM

View PostMorsdraco, on 12 December 2012 - 01:38 PM, said:

So, what if you synch queue up as 2 three-man teams because you don't have a full 8 man and want to play with your guildmates? Is that wrong to do now too?


Yes. That is exactly what is wrong to do. Either find 2 more players to do 8s, or do not attempt to enter the same game on the same side.

#65 Kristov Kerensky

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Posted 12 December 2012 - 01:44 PM

View PostMorsdraco, on 12 December 2012 - 01:38 PM, said:

So, what if you synch queue up as 2 three-man teams because you don't have a full 8 man and want to play with your guildmates? Is that wrong to do now too?


It's exploiting the system to get more then a 4 man premade on the same side in a drop, 3 guesses about how proper that is considering we've been told it's not proper.....

View PostPurlana, on 12 December 2012 - 01:42 PM, said:


Then why doesn't PGI add game lobbies and comms for PUGs?


Have you read anything about this game and what is planned? Planned features that aren't implemented yet..there's a list of those around here somewhere...

#66 Penance

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Posted 12 December 2012 - 01:44 PM

View PostMancu, on 12 December 2012 - 12:27 PM, said:

Sync dropping is what a group does when they are afraid to face actual competition in an 8 man match. Basically, these "skilled players" form 2 groups and then count down to launch at the same time. The intent is that they both show up in the same match on the same team. It allows them to steamroll pugs.


So it's basically a way for an 8 man team to get into a game with each other, on the same side?

Isn't it more lucky that they get put on the same side, or is it that the games matchmaking currently takes 2 4 man teams and puts them together?

#67 Purlana

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Posted 12 December 2012 - 01:45 PM

View PostKristov Kerensky, on 12 December 2012 - 01:44 PM, said:



Have you read anything about this game and what is planned? Planned features that aren't implemented yet..there's a list of those around here somewhere...


Maybe I just don't understand how long it takes to add game lobbies. They already had C3 for a while, so all they need to do is add the lobbies...

#68 Throat Punch

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Posted 12 December 2012 - 01:47 PM

View PostLefty Lucy, on 12 December 2012 - 01:43 PM, said:


Yes. That is exactly what is wrong to do. Either find 2 more players to do 8s, or do not attempt to enter the same game on the same side.


Why? Its completely random if we even 1) Get in the same match and 2) get on the same team even if we sync queue together. So we should get ****** over from playing together (either same team or against each other) because we only have 6 people?

Edited by Morsdraco, 12 December 2012 - 01:49 PM.


#69 Lefty Lucy

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Posted 12 December 2012 - 01:49 PM

View PostPenance, on 12 December 2012 - 01:44 PM, said:


So it's basically a way for an 8 man team to get into a game with each other, on the same side?

Isn't it more lucky that they get put on the same side, or is it that the games matchmaking currently takes 2 4 man teams and puts them together?

View PostMorsdraco, on 12 December 2012 - 01:47 PM, said:


Why? Its completely random if we even A) Get in the same match and ;) get on the same team even if we sync queue together. So we should get ****** over from playing together (either same team or against each other) because we only have 6 people?


Now that it is confirmed as an exploit, I won't describe how to do it, but he quirks of the match maker allow you to have a very high chance to be on the same side.

If you want to play together, get on the comstar TS channels and find a couple of players.

#70 xRaeder

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Posted 12 December 2012 - 01:51 PM

View PostStoicblitzer, on 12 December 2012 - 11:28 AM, said:

He is a lead designer. so this thread is NOT a fail.


Based on their decision to copy verbatim WoT and not do Btech justice despite it being technically feasible (certainly within a 5 million+ dollar budget that they got from the Founders program)... I'd have to say there isn't much to be said of him as a lead designer.

Nothing they have planned has even hinted at what I believe Battletech should be about. I mean for God's sake. This current map mode is an abomination... and should never have been designed, much less implemented... except MAYBE as a pre-Beta placeholder. Even Halo 1 had better map mechanics than this does.

So I question his design chops and his immature tone.

#71 Avatar of Woe

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Posted 12 December 2012 - 01:54 PM

View PostPurlana, on 12 December 2012 - 11:37 AM, said:

PGI confirms, teamwork is OP.


NERF TEAMWORK!

#72 Mancu

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Posted 12 December 2012 - 01:55 PM

View PostPurlana, on 12 December 2012 - 01:37 PM, said:

View PostMancu, on 12 December 2012 - 01:34 PM, said:

No. It means that we all agree that comms make you more effective in battle and that a higher percentage of pugs are newbies.


Well isn't that the same thing?

No it isn't the same. There is a difference between a terrible player and being a player that just doesn't know how things work yet. If I had 1,000 games under my belt and I continue wade into the enemy and alpha strike until I shutdown I would be a terrible player. If I just started playing and I alpha until I shut down I just haven't learned yet.

There is nothing wrong with being a new guy and learning the ropes. Newbies are not "terrible", they are learning. Terrible players by contrast never seem to learn, no matter how many times they do it wrong.

#73 Throat Punch

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Posted 12 December 2012 - 01:56 PM

View PostAvatar of Woe, on 12 December 2012 - 01:54 PM, said:


NERF TEAMWORK!


Exactly. You can either have 4 people, or 8 people, any numbers not being 4 or 8 and **** you and your fun in this game.

#74 New Breed

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Posted 12 December 2012 - 02:00 PM

View PostPaul Inouye, on 12 December 2012 - 11:39 AM, said:

Wow.





^^^
What these two said.

Is it a punishable exploit? No.
Is it an unintentional side effect of the current matchmaker? Yes.
What's going to be done about it? Phase 3.



just curious, if it's not punishable what's the point of submitting a ticket to support?

#75 Mancu

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Posted 12 December 2012 - 02:01 PM

View PostPenance, on 12 December 2012 - 01:44 PM, said:


So it's basically a way for an 8 man team to get into a game with each other, on the same side?

Isn't it more lucky that they get put on the same side, or is it that the games matchmaking currently takes 2 4 man teams and puts them together?

Currently the mm doesn't take group drops into consideration at all when forming teams. They only have a better chance of ending up in the same match, there are no guarantees. But if they do get dropped together its basically a free win.

#76 Quxudica

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Posted 12 December 2012 - 02:31 PM

View PostPaul Inouye, on 12 December 2012 - 11:39 AM, said:

Wow.





^^^
What these two said.

Is it a punishable exploit? No.
Is it an unintentional side effect of the current matchmaker? Yes.
What's going to be done about it? Phase 3.


It should be punishable, otherwise there was no reason to bother with Phases 1 and 2.

#77 The Cheese

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Posted 12 December 2012 - 02:40 PM

Link to original thread pls?

#78 Kristov Kerensky

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Posted 12 December 2012 - 02:41 PM

View PostPurlana, on 12 December 2012 - 01:45 PM, said:


Maybe I just don't understand how long it takes to add game lobbies. They already had C3 for a while, so all they need to do is add the lobbies...


They, PGI, doesn't make C3, they are working with the folks who make C3 and trying to get the MWO players to use it. I've used it, it rather...sucks...to be honest and I much MUCH prefer TS3 and use it, it's good solid software that works great, something I am unable to say about C3.

PGI decided to not put money into built-in voip development, and I can't say I blame them, there's already some excellent voip packages out there that are free and very easy to install and use, like TS3. Can't say I'm impressed with their partnership with C3 but who knows, probably something of a monetary nature involved in that decision..*shrug*

Again, this game is still in the early beta stages(yes, I know, it shouldn't be open beta yet, get over it, it is, but that changes nothing about the beta state), there is a lot that hasn't been implemented yet, social aspects, community tools, most of the GAME itself for that matter. And due to that fact this type of exploitive behaviour is really unacceptable. Personally I would push for banning people who do it, and it's easy to see who's doing, like I said, jump on the ComStar TS3's, you can see them. Remove the asshats NOW in beta while there's still time to undo the damage they do before it's too late. Exploit a bug or loophole, get a warning the first time, ban for a month the second time, permban the 3rd and final time. You'll see very few people who are actually interested IN the game get banned for a month, only the asshats who are just here killing time until 'X' game comes out will be removed and they aren't helping test anything to begin with, get rid of em.

#79 Lefty Lucy

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Posted 12 December 2012 - 02:42 PM

View PostThe Cheese, on 12 December 2012 - 02:40 PM, said:

Link to original thread pls?


It was locked.

#80 soarra

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Posted 12 December 2012 - 02:51 PM

View PostProsperity Park, on 12 December 2012 - 12:29 PM, said:

Ya know... there's a reason they have 4-player queues, and 8-player queues.

And I will say that, like others have said, there are things you can get away with and not get administratively punished for, like walking up to people and saying they have an ugly face, in your opinion. Sure, you won't get in trouble, but you will be looked-upon as lesser company when you repeatedly break the Game's usage guidelines, just the same as a person who violates society's politeness guidelines.

can we get a queue for 5-7 players

View PostLefty Lucy, on 12 December 2012 - 01:49 PM, said:


Now that it is confirmed as an exploit, I won't describe how to do it, but he quirks of the match maker allow you to have a very high chance to be on the same side.

If you want to play together, get on the comstar TS channels and find a couple of players.

he just said if we have 6 players we would like to play togethor.. make the queue work for odd groups





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