J4ckInthebox, on 12 December 2012 - 02:07 PM, said:
I see where the problem is.
Crits in mwo don't work like in TT. when a shot crits, it does 3 times its normal damage.
a MG bullet deals 0.04 damage, a crit bullet deals 0.12 damage. Even if the MG's crit rate was of 100%, it would take roughly 85 bullets, roughly 8.5 seconds of fire.
Talk about a "crit-seeking" weapon.
No, that is not how crits work. Read the post that the devs made about it.
A crit can either be a x1 crit, a x2 crit, or a x3 crit, depending on the roll. A x1 crit does the weapon's damage to 1 randomly determined slot in that mech section. A x2 crit does the weapon's damage to 2 randomly determined slots in that mech's section (which MAY roll the same piece of equipment, or it may roll a different piece). A x3 crit, well see x2 crit and up the number to 3.
x2 and x3 crits have pretty low percentages, so the majority of crits are only doing the weapon's damage (0.04 in the case of an MG).