Jump to content

With Mech Warrior, Is *everyone* Supposed To Have Fun?


38 replies to this topic

#1 MasterGoa

    Member

  • PipPipPipPipPipPip
  • 473 posts
  • LocationMontreal

Posted 12 December 2012 - 02:34 PM

If so, why does the ECM even exist?

Point 1:
In neither existed in Battle Tech, and the other MW games played.

Point 2: As a MadCat fan, I always have issues with
the smaller, much faster mechs, so I have a streak, at least
to have them think twice. Well, low and behold, even with
clear visual contact, I cannot use them. Click, click, no fire. I mean,
heat seeking missiles have existed since 1952 and do not need
any form of radar. So a 120+KPH mech with a pair of streaks
can kill me in less than a minute while my missiles will NOT EVER FIRE...
I wish the developers would peg a PPC MadCat against an ECM, laggy
(yes lag) Jenner and see how fun this is...

Point 3: Why have such a highly biased technology?
If you look at all of the others modules, they are well balanced
and will cater well, depending on your style. Advances zoom for snipers,
360 for runners, extended radar for nap-of-earth, etc.
But the ECM cancels ALL non LOS mods in one step...

Point 4: Why do streaks not fire straight line when there is no lock?
I have never seen an example of a firing system that cannot be overridden.
Its war after all.

Point 5: Can we choose games where certain things are not allowed?
Like a server where no ECMs are allowed but everything else for example.
Somewhat like Counter Strike. Also maybe choosing a map.

Thanks for any suggestions so that EVERYONE can have fun and
not only ECM owners...

Edited by MasterGoa, 12 December 2012 - 02:36 PM.


#2 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 12 December 2012 - 02:47 PM

So I tested the ability to hit these ECM lights recently in a few versions of the Hunchback which tends to be a common target of light mechs.

There were no issues hitting the light mechs with SRM6's (these work quite well at tearing up the legs of a light that gets close) and the medium lasers focused on a single leg made it a slow target in no time. I also ran another version with a UAC/5 which ripped apart light mechs (requires leading the target).

I think everyone would have more fun if players simply stopped whining and instead adjusted their tactics to counter whatever it is the enemy is using at the time.

#3 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 12 December 2012 - 02:57 PM

Uh... yes, this existed in Tabletop.

Not exactly as implemented, but it did exist in battletech.

They never put it into the other MW games, I don't think, and I'm not sure the reasoning there.

Passive / Active radar was the big "stealth" mechanic of previous MW games, IIRC.

#4 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 December 2012 - 03:23 PM

Yeah... I just came out of a match with my CN9-AL (2xLL, 2xML, 2xSSRM-2) with 5 kills, 3 assists. The first two kills were with lasers, last one of those was the enemy's last ECM 'mech. Then I got my right arm shot off, then the left (this happens a lot ;)), and then proceeded to use Streaks + MLs to kill three more 'mechs, two of which were Jenners.

In short, kill the enemy ECM 'mechs and you'll have a lot less trouble with ECM. Adjust your loadout so you're not totally dependent on lock-on weapons (in the anecdote above, 2xLL works as well under ECM as out of it). Use your eyes to find the enemy and hit it. Improvise, adapt, overcome.

#5 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 12 December 2012 - 03:31 PM

Point 1: Yes it did. I believe in BT TT it was a 3050 upgrade, but going back to the Saga of the Gray Death Legion, Grayson Carlyle (sp?) uses ECM in "Decision at Thunder Rift" which was before the Gray Death Star League Cache/memory core or whatever it was was discovered even.

Point 2: You apparently are playing the wrong game, as the MadCat isn't available in the game yet. (MadCat, or Timber Wolf is a clan mech, the closest you can pilot in this game is a Catapult)

Point 3: ECM is not a module

Point 4: In point one you seemed overly concerned that the Devs stick to the Table Top, but in TT it clearly states that Streaks will NOT launch without a lock.

Point 5: This isn't Counterstrike, nor do I want it to be.

#6 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 12 December 2012 - 03:52 PM

They should make ECM work like it says it does in Battletech. It doesn't block locking missiles, just slows down Lock-Ons.

#7 EyeOne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,488 posts
  • Twitch: Link
  • LocationCockpit, Stone Rhino

Posted 12 December 2012 - 04:08 PM

View PostMasterGoa, on 12 December 2012 - 02:34 PM, said:

If so, why does the ECM even exist?

Point 1:
In neither existed in Battle Tech, and the other MW games played.



Well, actually it did exist in MW4 and the BT books.

#8 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 12 December 2012 - 04:10 PM

View PostMasterGoa, on 12 December 2012 - 02:34 PM, said:

If so, why does the ECM even exist?

Point 1:
In neither existed in Battle Tech, and the other MW games played.



it does exsist and in 3 forms for TT and it was in MW3-MW4 making the mech who had it undetectable and so your lock on's took forever and get it's damage stats was near impossible. that's all ecm did in that game, it didn't cloak other mechs etc etc, think we've been down ecm lane before but yeah you can't accuse the devs to be stupid puting a device in that you seem to be suggesting is non mechwarrior related cause it is. just that they screwed it up that's all.

Edited by GalaxyBluestar, 12 December 2012 - 04:11 PM.


#9 Valder

    Member

  • PipPipPipPipPipPipPip
  • 680 posts
  • LocationQQmercs.com

Posted 12 December 2012 - 04:24 PM

I do not use ECM mechs except an occasional Raven run. %95 of my drops are spent in Hunchbacks, Awesomes, and Dragons right now. I have no problem killing ECM mechs. That is all.

#10 Gaeb

    Member

  • PipPipPipPipPipPip
  • The Bold
  • 310 posts

Posted 12 December 2012 - 04:25 PM

1) ECM feedback thread -> that way.

2) Die like the 900 other identical threads.

3) Its beta. Beta. Let me repeat that: Beta.

Edited by Gaeb, 12 December 2012 - 04:25 PM.


#11 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 12 December 2012 - 04:34 PM

ECM existed (and still exists in a remake from Mechtech) in MechWarrior 4. It just wasn't available to every mech.

It also, existed in the tabletop Battletech.

As several I have seen in a veriety of places have said about the issue people have with ECMs. There are ways to counter it. Adjust your tactics acordingly. Isn't being ready for anything, part of being a good gamer?

#12 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 12 December 2012 - 04:35 PM

View PostKraven Kor, on 12 December 2012 - 02:57 PM, said:

Uh... yes, this existed in Tabletop.

Not exactly as implemented, but it did exist in battletech.

They never put it into the other MW games, I don't think, and I'm not sure the reasoning there.

Passive / Active radar was the big "stealth" mechanic of previous MW games, IIRC.



There was Guardin in both MW4 and MW3.

#13 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 12 December 2012 - 04:52 PM

View PostSpiralRazor, on 12 December 2012 - 04:35 PM, said:



There was Guardin in both MW4 and MW3.


OH GOD I WAS WRONG!

Thanks though; I honestly didn't recall (I did not play 3 or 4 much, just at friends' houses really)

I do remember the Passive / Active radar deal from one of them, but do not remember which.

#14 Arcturious

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 785 posts
  • LocationCanberra, Australia

Posted 12 December 2012 - 06:33 PM

Speaking of the books, wasn't it GECM that Ajax used in his Raven to force the clan omni mechs to close to brawling range with the Black Thorns on their way to the Comstar facility? Can't remember name of book, but description of ECM effects in it pretty much matches what we've got from what I do remember.

#15 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 12 December 2012 - 06:52 PM

View PostMasterGoa, on 12 December 2012 - 02:34 PM, said:

If so, why does the ECM even exist?

Point 1:
In neither existed in Battle Tech, and the other MW games played.


Being point 1 was erronous I did not make it to the follow up points...not a good idea to start with a false statement.

http://www.sarna.net/wiki/ECM

Edited by xMEPHISTOx, 12 December 2012 - 06:52 PM.


#16 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 12 December 2012 - 06:56 PM

I think everyone is drifting afield from the OP:

ECM has made the game less fun.

I agree with this sentiment.

#17 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 12 December 2012 - 07:09 PM

I can see where you're coming from saying that the game is less fun. However, some would argue that it is more fun precisely because of the new strategies ECM has introduced, namely the new reliance on teamwork.

#18 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 12 December 2012 - 07:10 PM

View PostCodejack, on 12 December 2012 - 06:56 PM, said:

I think everyone is drifting afield from the OP:

ECM has made the game less fun.

I agree with this sentiment.



Not drifting...simply pointing out if one is intending on making points in a post they should maybe check their facts before doing so.

Anyway....

I disagree with it not being 'fun' and I dont think of it in terms of 'fun' anyways, instead I look at changes (whether i like them or not, which there have been many in the long months of beta) in the game as challenges of which I attempt to adapt to and hopefully come out a better pilot for having done so.

But hey...everyone is entitled to their opinion, so yeah.

Edited by xMEPHISTOx, 12 December 2012 - 07:10 PM.


#19 xX_Nero_Xx

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 649 posts
  • LocationDallas,Texas

Posted 12 December 2012 - 07:12 PM

ecm has been in other mw games i know i use to use them ,they make radar not detect that mech untill it got close to you .
you could always lock on to the mech and stuff just radar didnt pick it up is all.
also bap use to counter ecm .

#20 MasterGoa

    Member

  • PipPipPipPipPipPip
  • 473 posts
  • LocationMontreal

Posted 12 December 2012 - 10:16 PM

Thanks for the replies guys, lots of interesting points.

I guess my MAIN gripe with EMC is the inability to lock on
when the mech is just there in front of you.

I do not have experience with the TT as I always
enjoyed MW in the life size pods, that was back in 1996. They did not have ECM
and the mechs I used in MW3 did not either.

Like I said, missiles used today rely on multiple sensors to work,
so I find it frustrating the future work would make them less
reliable, however, if there is a series of book, which I was unaware of,
then I guess it is justified for the devs to make it like the book.

Carry on ;)





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users