

Let Be Honest About The 'state Of The Game'
#201
Posted 12 December 2012 - 08:21 PM
For many of us , its not pretty.
It hasnt been pretty for a while.
The numbers of players,, thats the great secret, hey, if theyre up from closed beta, well then great.. but i suspect they are down.
So yeah, you can argue, and be witty and say whatever you want about "development" etc.
None of that matters.
It still doesnt change the fact that the playerbase is frustrated with x,y, and z.
It is extremely fortunate for PGI that many here are rabid fans and will stick with the game, if not now, in the future.
The problem is, based on what we have seen, the future looks bleak.
#202
Posted 12 December 2012 - 08:28 PM
Gaeb, on 12 December 2012 - 08:00 PM, said:
I was referring to the 12/18 economic post you spoke of. Never mind. I'll locate it without your help (should it exist).
And I was in closed beta. The only thing even close to this we got in Closed beta was when the devs did a major update, totally messed over gameplay (we're talking 30% of players couldn't load up the game) and then announced open beta was a week or two away.
As far as after this, I really don't care. There are many, many well thought out threads - most get many responses from testers, and the OP in one got more likes than many developer command chair posts. Yet no response from the developers.
My point was not the noise. That happens. I've dealt with it. I'm talking about the lack of response to major issues, well-thought out, and the only developer poster sayign anything of real value being Brian Ekman (who actually asks questions, and gets to the bottom of things). Niko's pretty good as well, but he doesn't really answer beta testers so much as corral them.
Regardless, you (again, as on another thread) missed the point. I likened my position to that of one of the devs here. If I didn't address the non-chicken little posts (emails or calls in my case), I'd likely get fired. This company will be fired too, if it doesn't change it's interface policies.
The only problem I have with posters like Gaeb is that they preach submission, quietness, "everything will be fine", when in fact, nothing gets addressed without major squawking in this game. I hate it. I work i nthe field professionally, and despise squawking (when it happens) there, too.
But to not say anything when you see a ship heading for the rocks... that's bad. I'm not talking about the time it takes to recode netcode (it takes a while, and if you look through my past postings, I do defend the devs on this a few times), but on lack of feedback to direct tester issues.
That is what's going to kill the game.
Edited by Lanessar, 12 December 2012 - 08:29 PM.
#203
Posted 12 December 2012 - 08:31 PM
It's similar to the stock market. Don't gamble money you can't afford to lose. Except in this case, its to support an idea you think is worthwhile. Will it pay back? That's a complex equation of your fun to time invested to money spent. But never for a second, ever, think you have control over it. You're not a large enough investor.
I didn't put money into a 'Kickstarter project' I went to a website that offered items for sale that could be only purchase with "MC". "MC" that was ONLY usable for items in the game.
I could obtain "MC" by paying cash. It was a sale not an investment opportunity!!!
Do you see the difference?
#204
Posted 12 December 2012 - 08:32 PM
Vassa, on 12 December 2012 - 07:53 PM, said:
Much like PGI has changed the current meaning of 'beta' to mean scam as much money out of the 'Battletech' property as long as possible before everyone gives it up in frustration and goes away.
I'm pretty sure F2P market knows what beta is. It is just that most people don't play F2P or Asian MMO in a beta environment to understand it. They are used to the what they believe are industry standards, which came way after F2P started. They started using "beta" as a marketing move to get people to "try a finished product and get hooked" not actually test it. Thus creating a warped reality in the game world of a what a beta is.
#205
Posted 12 December 2012 - 08:35 PM
Vassa, on 12 December 2012 - 08:31 PM, said:
I could obtain "MC" by paying cash. It was a sale not an investment opportunity!!!
Do you see the difference?
#206
Posted 12 December 2012 - 08:38 PM
Dark Severance, on 12 December 2012 - 08:32 PM, said:
I'm pretty sure F2P market knows what beta is. It is just that most people don't play F2P or Asian MMO in a beta environment to understand it. They are used to the what they believe are industry standards, which came way after F2P started. They started using "beta" as a marketing move to get people to "try a finished product and get hooked" not actually test it. Thus creating a warped reality in the game world of a what a beta is.
Don't forget a better cash shop and more maps, as well as a new player intro.
#208
Posted 12 December 2012 - 08:50 PM
Lanessar, on 12 December 2012 - 08:28 PM, said:
But to not say anything when you see a ship heading for the rocks... that's bad. I'm not talking about the time it takes to recode netcode (it takes a while, and if you look through my past postings, I do defend the devs on this a few times), but on lack of feedback to direct tester issues.
That is what's going to kill the game.
I am hardly preaching submission. (Unless certain Canadians need that calming influence, if so, whatever maples your leaf).
Basically, I'm saying don't go ballistic or wax hysterical over stupid crap as if you're the only person in the world who could conceive of such a notion. There's an entire dev forum with roughly their next 3 months planned out in moderate detail. That's pretty transparent. Does it solve everything? No. Matchmaking is a key miss. Many features are only at a vague state (UI, Economy, New Player Experience).
Will this be a good game? I don't know, ask me in about 9 months.
Will I keep supporting it? Sure. I'm actually pretty impressed with their work with the models and engine so far, given that its not been in development *that* long.
Should you complain? No. Honestly, your complaints do no freakin' good other than amuse the hell out of sods like me.
Should you provide constructive feedback? Absolutely. There are whole threads for it created by the devs. Not in the general forum.
In short (here's my charming personality coming out), the pure idiocy of this thread has been an absolute schadenfreude joy tonight, but I'd recommend everyone grow up, read up, and figure out how to either be constructive, be patient, or accept a lost investment of money and hope. That's life, people.
Nite!
#210
Posted 12 December 2012 - 08:57 PM
Gaeb, on 12 December 2012 - 08:50 PM, said:
But you are, by not selecting your poster targets. Look through my posts. Not a single one is hysterical, I just say "they should answer topics with a lot of feeback from testers, or it's not beta". This is correct by any definition of "beta test" where you have end-users. I even recommend not answering any of the "frack off PGI" threads. Yet you jumped all over my post. Because I dared suggest that, if they don't address valid feedback, then they are not beta testing the product.
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This is where most of the end-user questions lie. They need to address this, or even answer well-thought out posts which contain good ideas (rare, but they are easily found via forum admin tools).
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Will I keep supporting it? Sure. I'm actually pretty impressed with their work with the models and engine so far, given that its not been in development *that* long.
Should you complain? No. Honestly, your complaints do no freakin' good other than amuse the hell out of sods like me.
Should you provide constructive feedback? Absolutely. There are whole threads for it created by the devs. Not in the general forum.
See the first paragraph above. Doesn't appear you want to hear that PGI needs to change tactics to keep this going as a beta. Actions speak pretty loudly.
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Then address the OP. Don't attack my stance of "devs need to answer intelligent feedback threads or it's not a beta". My stance is actually validated by exactly what you want to accomplish.
#211
Posted 12 December 2012 - 08:57 PM
GalaxyBluestar, on 12 December 2012 - 07:54 PM, said:
hmmm... SNAKE! IT'S NOT OVER YET!
Honestly I dont see a reason for them to ever make this game live as they lose their number one criticism shield and theyre already making money
#213
Posted 12 December 2012 - 09:04 PM
Lanessar, on 12 December 2012 - 08:57 PM, said:
But you are, by not selecting your poster targets. Look through my posts. Not a single one is hysterical, I just say "they should answer topics with a lot of feeback from testers, or it's not beta". This is correct by any definition of "beta test" where you have end-users. I even recommend not answering any of the "frack off PGI" threads. Yet you jumped all over my post. Because I dared suggest that, if they don't address valid feedback, then they are not beta testing the product.
I kinda think this happened when they told us true dhs breaks the game and never gave us the chance to "test" that
#214
Posted 12 December 2012 - 09:05 PM
Then we've hit the big time.
#215
Posted 12 December 2012 - 09:07 PM
Mechwarrior Buddah, on 12 December 2012 - 09:04 PM, said:
I kinda think this happened when they told us true dhs breaks the game and never gave us the chance to "test" that
Don't get me started on the three second Jenner thing. That was a response to a post I made. Then comes the Cicada example. All this tells me is that ML are overpowered. The rest of the weapons work fine under DHS. Unless the devs can come up with a build not involving ML that is overpowered under 2.0 DHS, then frack, fix ML, don't break PPCs, ER LL, Assault mechs, etc.
#216
Posted 12 December 2012 - 09:15 PM
Lanessar, on 12 December 2012 - 09:07 PM, said:
Don't get me started on the three second Jenner thing. That was a response to a post I made. Then comes the Cicada example. All this tells me is that ML are overpowered. The rest of the weapons work fine under DHS. Unless the devs can come up with a build not involving ML that is overpowered under 2.0 DHS, then frack, fix ML, don't break PPCs, ER LL, Assault mechs, etc.
what 3 second jenner thing Im talking about "you dont need to test this, it breaks the game, trust us" *jedi hand waving*
#217
Posted 12 December 2012 - 09:19 PM
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So what I'm hearing is the Free to play market is a scam worldwide? God what sucker I've been.
#218
Posted 12 December 2012 - 09:27 PM
And please don't say something like "well you shouldn't have accepted money, it gave people false expectations", I'd rather pay my 60 bucks now and actually get a good game in 6 months or a year when it is released than have the devs not take it and be underfunded or bankrupt.
Edited by Postumus, 12 December 2012 - 09:30 PM.
#219
Posted 12 December 2012 - 09:31 PM
Postumus, on 12 December 2012 - 09:27 PM, said:
its the IP
you cant take a TT IP, and change it to make a game like this without flame wars of epic proportions and people freaking all over the place.
Imagine they made a MMO like this for Warhammer 40k
#220
Posted 12 December 2012 - 09:37 PM
To be fair they got rid of the MMO part of it. Probably saw torches and pitchforks in the night.
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