Gaeb, on 12 December 2012 - 05:36 PM, said:
Game design, essentially, isn't all that different - unless you screw the pooch. I see them making lots of good steps toward balance and newbie experience, and a *long* way to go. I'm patient. Are you guys ? Clearly not. Come back in a year.
Cry me a river. The launch date hasn't changed kid.
I'm not slighted.
I came back after a two month break thinking the game would be more advanced not devolved into this current lazy, common trash fest.
SO, here I am strapping on my lollerskates at the expense of their inability to even have working collision mechanics.