Hello,
If you haven't studied the Drop Team demo - you should:
http://www.battlefro...sk=blogcategory
One of the best elements was the ability to control infantry. The player spawned with a squad.
The neat thing is that the AI copied everything the player did:
- If you engaged jetpacks - they would.
- If you went prone, they'd join you.
- If you opened fire on a tank - so would they.
A slight delay in the AI mimickery kept it from feeling forced. The AI infantry amplified the player's firepower (when the player opened up on a target) ...and the player would automatically switch to another member of his squad if he died.
So, there you have it. Infantry/Elementals:
- That behave intelligently in multiplayer (as they mime the player)
- That can stand up to larger enemies (without using a 'rock-paper-sizzors' dynamic)