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Where Are All The New Players?
#101
Posted 13 December 2012 - 11:00 PM
I find the maps really tough to get around in, I've never seen such abundant use of jagged, awkward terrain in previous games.. if these maps were in the tabletop version, I'm confident my circle of friends would hold them in complete contempt.
There are plenty of games where it's rough for newbies but in MWO the only option to do anything is, as pointed out numerous times - team matches vs much more experienced and skilled players. I'm sure they'll fill out more of the game at some point but for now, much as I want to like the game and maybe even enjoy it, there's really no reason to keep ploughing through.
Having my arse handed to me in a sling, most often by a circle-strafing Jenner that I can't even target isn't a whole lot of fun - oh look.. I died again while barely glimpsing the game; While at the same time I see the winning teams winning by such drastic margins that it goes a long way toward convincing me that things really are significantly one-sided for a variety of reasons and for many other people (quite aside from my personal ineptitude).
Why would I put myself through more?
#102
Posted 13 December 2012 - 11:10 PM
#103
Posted 13 December 2012 - 11:14 PM
I honestly recommend giving newer players a few days of double credits on trials to get rolling, or maybe a couple million C-Bills to start them off. The sooner you get new players out of trial 'Mechs (and into a 'Mech they like and can customize), the more likely you are to keep them playing the game, which is better for your business (they are more likely to contribute), and better for the player base.
Otherwise, the main thing holding them in is one of three things:
- A devout love of MechWarrior,
- Doggedly pushing on believing things will get better,
Or most importantly.
- Friends/Clan mates keeping them in the game.
Edited by Alaric Wolf Kerensky, 13 December 2012 - 11:19 PM.
#104
Posted 13 December 2012 - 11:17 PM
Rifter, on 13 December 2012 - 11:10 PM, said:
yeah no CW and I doubt Ill be the only one leaving and not looking back
#105
Posted 13 December 2012 - 11:24 PM
#107
Posted 14 December 2012 - 04:20 AM
However, since an update hasn't been given since September-ish, a good communication from the devs (State of the Union address) would be nice as far as the overall "plan", without making promises on timelines which can't be determined. Something like "we need to focus on basic gameplay aspects and polish those over the next few months, then we'll get back to the CW aspect".
#108
Posted 14 December 2012 - 04:25 AM
#109
Posted 14 December 2012 - 04:29 AM
zverofaust, on 12 December 2012 - 07:15 PM, said:
Why would you be in a trial Mech Zvero? You have been around long enough to have earned a Mech or three since the last wipe.
#110
Posted 14 December 2012 - 04:40 AM
Joseph Mallan, on 14 December 2012 - 04:29 AM, said:
He stopped playing a while ago, or at least i havent seen him in game for over a month.
I kind of miss sneaking behind his atlas and coring him with my jenner lol
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#112
Posted 14 December 2012 - 04:43 AM
#114
Posted 14 December 2012 - 05:03 AM
Dark Severance, on 12 December 2012 - 08:57 PM, said:
Do people seriously do tutorials and get something meaningful from it? I can't even remember the last game I used a tutorial for. Everything was usually described well enough in the instruction book, instruction video or just simply by looking at the keymap/controls. Maybe its FPS thing since I don't play those usually, but even Halo I didn't need a tutorial.
I just can't see the "new players just don't get the game, but if they had a tutorial they would". Tutorials actually don't teach team work or how to actually communicate with other players.
You certainly have some valid points - all this comes from a player, who was used to playing Mechwarrior in the past. I myself had near to no issues with movement, controls and stuff. But - you have to see it from the perspective of a new player who never played any Mechwarrior-game or WoT or the like.
A friend of mine just started playing two days ago and we've done something like 8-10 games together and he certainly has difficulties managing the controls ("I think I'm getting car-sick spectating you while ur playing.").
What would at least be needed is a training-mode, where grps can just launch into the game, get split up on opposing sides - like grp of two launches a training-match and they get dropped on opposing sides. That at least would give the more experienced players a chance to explain everything without the rush of a random battle.
In addition: I personally think, that the introduction of ECM kinda worsened the accessability of the game for new players. The average game is more rushed, more close combat (where piloting skills really count) and a lot more all over the place than before.
#115
Posted 14 December 2012 - 05:13 AM
#116
Posted 14 December 2012 - 05:24 AM
As for new players, a lot of the initial rush of trial mech players have graduated to real mechs, but I still see plenty. I had one drop last night with 4 trial mechs. We lost of course, but even PGI knows that trial mechs are a problem (new user experience in the works).
So yea not worried. Good to see that distance has not given you any perspective though zfero...
#117
Posted 14 December 2012 - 05:25 AM
Rifter, on 14 December 2012 - 04:40 AM, said:
He stopped playing a while ago, or at least i havent seen him in game for over a month.
I kind of miss sneaking behind his atlas and coring him with my jenner lol
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Oh so since he doesn't play much, he's complaining that the grind sucks! I understand. $15 buys a good Mech and a week of Premium time. To be able to buy your upgrades. I have MC and C-bills saved up to buy 3 Stalkers (I think) and i have the GXP saved up to not need to grind the levels (200-400k XP) to master them. I found the Mechs I like right now and I just play them and wait for the new hotness to be released. The Highlander is my next target and i am waffling on the JagerMech as I never liked it TT.
#118
Posted 14 December 2012 - 05:25 AM
#119
Posted 14 December 2012 - 05:25 AM
#120
Posted 14 December 2012 - 05:44 AM
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