Hotthedd, on 12 December 2012 - 08:02 PM, said:
From what I gather reading many of the posts regarding the problems with boating weapons deemed OP, is that almost every weapon has been called OP at some point by somebody. The REAL problem, as I see it, is the massive alpha strike damage of these supposedly OP weapons.
It seems an effective solution would be to make the decision to alpha strike a difficult one. Perhaps a heat modifier for alpha striking with more than 2 weapons at once, cumulative, so that alpha-ing 6 medium lasers would result in almost certain shutdown, 4 SRM6s at once would double the heat generated, etc. It would resolve the issue of the "3-second jenner", LRM boat spamming, and the SRM cat. (Gausscats have their own issues now).
It would be a simple fix, instead of constantly nerfing/buffing weapons that really are not broken.
Any thoughts?
No. The problem of boating is not the boating itself, or the alpha striking, but it is that the weapon that is boated is overpowered. Easy example of how boating is not the problem - ever tried to boat PPCs or MGs?
Having one or two overpowered weapons in a mix with 2-6 other non-OP weapons is not as impressive as having your entire arensal consist of overpowered weapons.
Alpha Striking is also not necessarily the problem. The Streak Cats nastiest maneuver used to be to chain fire its Streaks, so your mech was continually shaking and smoking and you had little chance of tracking a jump jetting and highly mobile Streak Cat.
The boating problem is only a problem if the weapon is OP. Whether an alpha strike is OP or chain firing a weapon depends on the weapon's special properties, and finding penalties that apply in both cases would be hard.
Edited by MustrumRidcully, 14 December 2012 - 02:50 AM.