Okay, so I've said my piece on multiple occasions about how broken ECM is, and in threads the OP has probably seen, so I won't rehash all of that here.
I voted no on removing ECM, yes on the other 2. The combination of no weight limits and 8-mans is making the game really silly right now. Back before the stupidity that was Phase 1, my premade rarely told people "No, please play a different role." It was usually roll with what you like. Now, to stay competitive in 8-man drops, we're being forced to include the same stupid Mechs as everyone else: D-DC Atlases and ECM Ravens/Commandos. Not usually stacking them, but we have to include certain variants, and I think that's
dumb.
I think they should just nerf ECM significantly, no need to remove it. I definitely feel like playing less since the patch because the gameplay in 8v8s has gotten very stale and the gameplay in PUG matches is completely uncoordinated rolling of the dice. The game isn't that fun right now.
The A1's build options went from basically 3 (LRMs, SRMs, or Streaks) to 1 (SRMs!). There's 2 Raven variants that are completely outclassed right now. Two Atlas variants are completely outclassed. Medium Mechs of any sort that aren't Cicadas are a rarity in 8-man drops. LRMs might be carried on one Mech per drop. ECM clearly has done wonders for our build diversity.
Here's what I think should happen to fix ECM:
*Disrupt Mode:
**Enemy weapons locks takes 25% longer at all ranges
**Enemy target info gathering takes 25% longer at all ranges
**LRMs gain no bonuses from Artemis when fired on a target inside an ECM Disrupt field
**Enemy Mechs within 180 meters cannot gain target info/lock on to your Mech and lose radr if they are Disrupted
*Counter Mode:
**Counters one enemy in disrupt mode
*TAGing/NARCing a target inside an ECM bubble allows targeting of the target, even if you're inside the bubble.
ECM is now STILL amazing, but no longer stupidly broken AOE cloaking field/jamming field.
Edited by Harrison Kelly, 13 December 2012 - 11:26 AM.