TruePoindexter, on 13 December 2012 - 11:14 AM, said:
The dev working on networking is not the dev who is working on match making. These two are not related. Also you apparently support wildly imbalanced games so what's wrong with ECM?
 
 
regardless of what dev is working on what, the netcode fixing needs to be a high priority.   You put collisions back in and light won't seem so OP anymore, and no one will care about weight. What is wrong with ECM?  It's not supposed to be a cloak of invisibility, it shouldn't stack, you have to do more to counter it than you do to activate it.  It negates too many more expensive systems, it's cheap, want more? Go look at the ECM feedback thread.
 
Tolkein sums up nicely the things that a cheap 1.5 ton two crit inexpensive piece of equipment that generates no heat negates.
 
Quote
Artemis
BAP
Tag bonuses (and the whole system inside of 180m)
NARC - a system which takes more space, weighs more, requires real coordination and skill and has ammo.
other ECMs
LRM locks
SRM locks
general targeting info
relegate AMS to almost pointlessness
have no exploding ammo
generate no heat
cost less than a module by a factor of 15
 
 
That's pretty broken
 
No, I do not favor Wildly imbalanced games.  I'm just practical.  Take a look at any sport, are the two teams ever identical in composition?  No.  They are equal in the number of participants only.
 
An 8 man Assault team may never find a match unless another team is all assualts.  8vs8, let them have at it.  I do think something should be done about synch dropping, but Paul said that would be dealt with in phase 3, so i didn't bother to comment on that.
 
And for the record, I run ECM on my D-DC.  I still think its way overpowered.
					
					
					
							Edited by Ransack, 13 December 2012 - 11:39 AM.