Doing Math Never Felt So Good
#1
Posted 13 December 2012 - 08:11 AM
#2
Posted 13 December 2012 - 08:19 AM
I much prefer D&D math to MWO math, mostly because I have a more encompassing and powerful grasp of the math related there.
#3
Posted 13 December 2012 - 08:27 AM
I just ended up trying a bit of everything before settling on the weapons I liked
the only thing the math helps with is determining whether to use single or double heatsinks based on maximum heat cap and diss you can get out of either for a given build, for weapons the only way to find something that works for you is to try it and see what suits your playstyle
Edited by Apoc1138, 13 December 2012 - 08:28 AM.
#4
Posted 13 December 2012 - 08:31 AM
#5
Posted 13 December 2012 - 08:32 AM
#6
Posted 13 December 2012 - 08:48 AM
#7
Posted 13 December 2012 - 09:28 AM
Edited by MaddMaxx, 13 December 2012 - 09:29 AM.
#8
Posted 13 December 2012 - 10:42 AM
King Arthur IV, on 13 December 2012 - 08:11 AM, said:
I don't like Math.
#9
Posted 13 December 2012 - 01:27 PM
Apoc1138, on 13 December 2012 - 08:27 AM, said:
I just ended up trying a bit of everything before settling on the weapons I liked
the only thing the math helps with is determining whether to use single or double heatsinks based on maximum heat cap and diss you can get out of either for a given build, for weapons the only way to find something that works for you is to try it and see what suits your playstyle
all i heard was. blah blah blah, blah blah blah, blah math blah i did math.
Edited by King Arthur IV, 13 December 2012 - 04:01 PM.
#10
Posted 13 December 2012 - 01:28 PM
Other than that it's based more on what weapons I like.
#11
Posted 13 December 2012 - 01:32 PM
Taizan, on 13 December 2012 - 08:48 AM, said:
funny thing is, you spend like 30min to an 1hour crunching numbers for all your builds and mechs. still wondering if you should spend your cbills or not, just to find out your builds been done before and its posted on the forums :0
Edited by King Arthur IV, 13 December 2012 - 04:01 PM.
#12
Posted 13 December 2012 - 02:37 PM
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