Ask The Devs 29!
#261
Posted 16 December 2012 - 08:57 PM
#262
Posted 16 December 2012 - 09:30 PM
1) When is it coming?
2) Will it improve frame rate/performance?
3) Will the game look better?
#263
Posted 16 December 2012 - 10:33 PM
For conquest mode is there any reason to take anything other than ECM'd lagshielded light mechs and just run away if the enemy pushes together, or gang up on stragglers if they try to defend multiple points? Or is this one of those lapses of foresight akin to originally giving the Jenner D ECM?
#264
Posted 16 December 2012 - 10:57 PM
#265
Posted 16 December 2012 - 11:02 PM
#266
Posted 16 December 2012 - 11:53 PM
Do lyou ever test this stuff on lagy computers?
#267
Posted 17 December 2012 - 01:53 AM
iller, on 15 December 2012 - 04:08 PM, said:
We can already Spectate, but it requires us to be defeated first and only lets us watch our Teammates.
Even with detection someone could have a text chat window, or be sitting right next to them.
I do await expectantly for something like this, I surmise if it displays both teams it will have to be pre recorded.
Edited by Thomas Covenant, 17 December 2012 - 01:55 AM.
#268
Posted 17 December 2012 - 01:56 AM
CoreHunter, on 16 December 2012 - 11:53 PM, said:
Do lyou ever test this stuff on lagy computers?
They do play with pugs.
#269
Posted 17 December 2012 - 01:57 AM
Question #2: Are there any plans to change ammunition reload costs so that ammo-hungry mechs do not have to overload on ammo and rely on the free 75%? I understand charging us some for the reload for fluff reason, but the free 75% negates that, and that last 25% currently costs 3-4 times what a full repair bill does on a well equipped ammo-hungry mech, making overstocking the ammo and gimping the rest of the loadout the only viable option.
#270
Posted 17 December 2012 - 02:04 AM
2)nvidia drivers are optimizations for mechwarrior?
thank you
#271
Posted 17 December 2012 - 02:09 AM
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?
Edited by MustrumRidcully, 17 December 2012 - 02:10 AM.
#272
Posted 17 December 2012 - 02:44 AM
#273
Posted 17 December 2012 - 04:26 AM
Q: Dou you have any plans on making it possible to rearange the mechs in the mechbay? Like drag & drop or something?
#274
Posted 17 December 2012 - 07:07 AM
MustrumRidcully, on 17 December 2012 - 02:09 AM, said:
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?
This I also find relevant to my interests...except the idea of escort duty. Don't put that in. Escort duty is NEVER fun in any game in the history of EVER!
BTW: Tekka, you got the touch. You got the power.
Edited by PsychoTurtle, 17 December 2012 - 07:09 AM.
#275
Posted 17 December 2012 - 07:19 AM
Something that is not bound to GXP, (because it can be achieved with MC faster), and have several milestone to give you the feeling you progress (not something like from zero to hero)
Q: Will there be any system that rewards you if you play your favourite mechs for a long long time? (maybe only those)
Currently you have progressions, and each time you switch a mech you feel that, however with master leveled mechs this feel of progression (as a reward) is missing (for me at least). You can convert to speed up you progress to reach faster ... what exactly do i want to reach faster?
Q: iIs it possible to make cockpits (the visual upgrades, hulagirls, etc) independent from the mech itself, and you could fit 1-2-3 of these cockpits independently, and chose it for your mech, in that case you don't have to unequip and reequip, also you can switch between mechs and still see your decorations.
Similar to the League of Legends' mastery trees.
#276
Posted 17 December 2012 - 07:27 AM
Would be an awesome function for you to communicate with friends on your list. Blizzard has something like this that you can use in Starcraft 2, always liked it there.
Q: XP to GXP conversion at a more expensive rate, no MC involved in the transaction?
I for one have over 18,000 unused mech xp on my founders atlas and it is mastered, I have used the MC to convert some of it to GXP but that does get pricey. I believe the transfer rate was 1 MC will convert 25 xp. Would it be possible to make the transfer rate say 25 mech xp for 1 GXP, or 50, 75, 100, something?
#277
Posted 17 December 2012 - 08:51 AM
28 user(s) are reading this topic
0 members, 28 guests, 0 anonymous users