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Ask The Devs 29!


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#261 Tekadept

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Posted 16 December 2012 - 08:57 PM

Due to issues when in an 8man and somebody has to leave, rather then have to break a team up as you can ONLY drop with 8 have you considered allowing PUG to joining up again like before, however they need to tick an option that they are happy to drop with premades?? would a good idea, and would be great for people shopping around for a unit to join. and they have no right to rage about premades as they chose to participate.

#262 Bitslizer

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Posted 16 December 2012 - 09:30 PM

Any news regarding DX11?

1) When is it coming?
2) Will it improve frame rate/performance?
3) Will the game look better?

#263 p00k

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Posted 16 December 2012 - 10:33 PM

Since ECM is working as intended, is there anything in the pipeline that doesn't encourage teams to take only ECM-capable mechs? Because you know, everything that we've heard to "counter" ECM (buffing TAG, ppc's maybe disrupting it) does absolutely nothing towards providing any incentive to not take only ECM mechs

For conquest mode is there any reason to take anything other than ECM'd lagshielded light mechs and just run away if the enemy pushes together, or gang up on stragglers if they try to defend multiple points? Or is this one of those lapses of foresight akin to originally giving the Jenner D ECM?

#264 Dukarriope

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Posted 16 December 2012 - 10:57 PM

Q: Have you tried testing on regional servers? Developing netcode around in-house servers with extremely low latencies and high packet stability is going to result in netcode that will perform poorly in a real scenario... all the time.

#265 Pyro178

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Posted 16 December 2012 - 11:02 PM

Will it be possible to change the colors on a hero mechs paint scheme? (for example to match unit colors)

#266 CoreHunter

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Posted 16 December 2012 - 11:53 PM

Do devs or tester (in house of course i mean not us certainly that would be silly) ever play in pugs (without coms) or do they take all test data from 4/8 man groups?
Do lyou ever test this stuff on lagy computers?

#267 Thomas Covenant

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Posted 17 December 2012 - 01:53 AM

View Postiller, on 15 December 2012 - 04:08 PM, said:

Queueing in Observer Mode... Why is this not already an option? Is it atleast planned?


We can already Spectate, but it requires us to be defeated first and only lets us watch our Teammates.

Spoiler





Even with detection someone could have a text chat window, or be sitting right next to them.

I do await expectantly for something like this, I surmise if it displays both teams it will have to be pre recorded.

Edited by Thomas Covenant, 17 December 2012 - 01:55 AM.


#268 Marineballer

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Posted 17 December 2012 - 01:56 AM

View PostCoreHunter, on 16 December 2012 - 11:53 PM, said:

Do devs or tester (in house of course i mean not us certainly that would be silly) ever play in pugs (without coms) or do they take all test data from 4/8 man groups?
Do lyou ever test this stuff on lagy computers?


They do play with pugs.

#269 ExAstris

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Posted 17 December 2012 - 01:57 AM

Question #1: See Tolkien's ECM question.

Question #2: Are there any plans to change ammunition reload costs so that ammo-hungry mechs do not have to overload on ammo and rely on the free 75%? I understand charging us some for the reload for fluff reason, but the free 75% negates that, and that last 25% currently costs 3-4 times what a full repair bill does on a well equipped ammo-hungry mech, making overstocking the ammo and gimping the rest of the loadout the only viable option.

#270 Alex57

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Posted 17 December 2012 - 02:04 AM

1)Is that we will see more 100 ton class?
2)nvidia drivers are optimizations for mechwarrior?

thank you :)

#271 MustrumRidcully

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Posted 17 December 2012 - 02:09 AM

Q: Will their be ever assymetric game modes, like one side defending a base from destruction, and the other side attacking it? Convoy Escorts?
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?

Edited by MustrumRidcully, 17 December 2012 - 02:10 AM.


#272 tekka

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Posted 17 December 2012 - 02:44 AM

are we goign to see a photo of the dev team in santa hats for our christmas pressent ?

#273 Sh4nk0h0l1c

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Posted 17 December 2012 - 04:26 AM

Hey Guys, here is my question:

Q: Dou you have any plans on making it possible to rearange the mechs in the mechbay? Like drag & drop or something?

#274 PsychoTurtle

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Posted 17 December 2012 - 07:07 AM

View PostMustrumRidcully, on 17 December 2012 - 02:09 AM, said:

Q: Will their be ever assymetric game modes, like one side defending a base from destruction, and the other side attacking it? Convoy Escorts?
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?


This I also find relevant to my interests...except the idea of escort duty. Don't put that in. Escort duty is NEVER fun in any game in the history of EVER!


BTW: Tekka, you got the touch. You got the power.

Edited by PsychoTurtle, 17 December 2012 - 07:09 AM.


#275 Amerante

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Posted 17 December 2012 - 07:19 AM

Q: Will there be any longterm goals for players?
Something that is not bound to GXP, (because it can be achieved with MC faster), and have several milestone to give you the feeling you progress (not something like from zero to hero)


Q: Will there be any system that rewards you if you play your favourite mechs for a long long time? (maybe only those)
Currently you have progressions, and each time you switch a mech you feel that, however with master leveled mechs this feel of progression (as a reward) is missing (for me at least). You can convert to speed up you progress to reach faster ... what exactly do i want to reach faster?

Q: iIs it possible to make cockpits (the visual upgrades, hulagirls, etc) independent from the mech itself, and you could fit 1-2-3 of these cockpits independently, and chose it for your mech, in that case you don't have to unequip and reequip, also you can switch between mechs and still see your decorations.
Similar to the League of Legends' mastery trees.

#276 WiIIiam

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Posted 17 December 2012 - 07:27 AM

Q: Private messaging from the launch window?
Would be an awesome function for you to communicate with friends on your list. Blizzard has something like this that you can use in Starcraft 2, always liked it there.

Q: XP to GXP conversion at a more expensive rate, no MC involved in the transaction?
I for one have over 18,000 unused mech xp on my founders atlas and it is mastered, I have used the MC to convert some of it to GXP but that does get pricey. I believe the transfer rate was 1 MC will convert 25 xp. Would it be possible to make the transfer rate say 25 mech xp for 1 GXP, or 50, 75, 100, something?

#277 Garth Erlam

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Posted 17 December 2012 - 08:51 AM

QUEUING ANSWERS...





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