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Looks Like Pgi Is Basically Happy With Ecm: Pcgamer


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#1 Jacmac

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Posted 14 December 2012 - 01:08 PM

http://www.pcgamer.c...t-mode-release/

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I also asked Inoye if Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which allows some mechs to equip radar and lock-on jamming equipment. “The effect [of ECM] is working as intended and forces players to play a lot smarter,” he said. “Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed. If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat. People are thinking we need to severely ‘nerf’ the ECM. This is not the case at all. There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects.”


I say cool!

Edited by Jacmac, 14 December 2012 - 01:09 PM.


#2 JimSuperBleeder

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Posted 14 December 2012 - 01:11 PM

I could care less. I have 2 missile boats and don't really have a issue. Just gotta be smart about it.

#3 Fate 6

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Posted 14 December 2012 - 01:13 PM

[color=#959595]"If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat."[/color]

I don't think he realizes what specialized means. If you are running a specialized mech with several backup systems it isn't specialized.

Also, some mechs don't have the capability to mount said backup mid-long range weapons (A1 in particular, a mech that is supposed to be specialized).

If they really think ECM is balanced, they must also think the CBill system isn't broken. If that's the case, I'm gonna be done with this game long before beta ends, and a lot of other people will as well.

Edited by Fate 6, 14 December 2012 - 01:34 PM.


#4 Jacmac

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Posted 14 December 2012 - 01:16 PM

View PostFate 6, on 14 December 2012 - 01:13 PM, said:

[color=#959595]"If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat."[/color]

I don't think he realizes what specialized means. If you are running a specialized mech with several backup systems it isn't specialized.

What he is talking about is something like a Streakcat. A Streakcat that is not escorted by a couple of ECM lights is practically committing suicide.

#5 Tennex

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Posted 14 December 2012 - 01:19 PM

lol yay free null signature for you and your teamates MAGIC!


i like what they are doing with the new player bonus cbill though. Thank god they listen. Maybe they will listen to our ECM complaints.

"There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects"

Can you say PPC?

Edited by Tennex, 14 December 2012 - 01:43 PM.


#6 Zeus X

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Posted 14 December 2012 - 01:21 PM

ECM is by far the best equipment in this game.

If you have a problem with ECM, stop using cheese builds like the streak cat.

#7 Lefty Lucy

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Posted 14 December 2012 - 01:21 PM

I'm pretty happy with ECM too. Fix netcode and there will be literally zero problems with ECM.

#8 bug3at3r

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Posted 14 December 2012 - 01:25 PM

As already stated, fix the netcode, and give us more counters.

Both of which are on the way (...even if slowly) so I'm satisfied.

I honestly don't understand why people view ECM as gamebreaking.

#9 LaserAngel

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Posted 14 December 2012 - 01:25 PM

View PostLefty Lucy, on 14 December 2012 - 01:21 PM, said:

I'm pretty happy with ECM too. Fix netcode and there will be literally zero problems with ECM.
Sweep the leg against those Ravens if you can't use Streaks but goodness that netcode.

#10 Mechwarrior Buddah

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Posted 14 December 2012 - 01:26 PM

View PostJacmac, on 14 December 2012 - 01:08 PM, said:



then again pgi thinks anything thats op and gets used constantly means the game is more diverse

#11 Lupus Aurelius

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Posted 14 December 2012 - 01:27 PM

“I also asked Inoye if Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which allows some mechs to equip radar and lock-on jamming equipment. "The effect [of ECM] is working as intended and forces players to play a lot smarter," he said. "Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed. If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat. People are thinking we need to severely 'nerf' the ECM. This is not the case at all. There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects."”
PCGamer, 14th Dec 2012 | 19:55

We have had a variety of posts that pretty much say the same thing, so I will omit the background details. It has been clearly established that Guardian ECM implementation in MWO DOES NOT match Guardian ECM from TT, and that instead represents a synthesis of Guardian ECM, Angel ECM, and Null Signature Armor, at a minimum.

Added to this has been the relation of the effects it has been having on gameplay, mostly negative statements, involving a lessening of tactics that revolve around base rush under ECM cloak or turtling under ECM cloak. In 8v8, this is accompanied by a trend to maximizing the use of heavy numbers of Atlas D-DC with ECM, pretty much weighing bouts heavily towards whoever has the most ECM and assaults will most likely win. Under those circumstances, a sole light with a tag will not be able to stay on target with tag long enough for missiles to impact without becoming an easy target, and if a squad tries to push in with less ECM than the opponent, will not be able to counter ECM.

Added to that, in TT, ECM and ECCM were 2 separate packages, and you could only have 1 active at a time, which would at a minimum double the weight and space requirements of the current functionality of MWO guardian ECM.

All of this has been amply covered in the multiple posts that total hundreds of pages. For it’s weight an functionality, it totally wipes out the checks and balances crafted in BattleTech so as to give, not only counters, but disadvantages to use of the multiple ECM packages that currently are contained in 1 system that weighs 1.5 tons and takes up 2 crits of space. And Paul Inoye’s response –
“People are thinking we need to severely 'nerf' the ECM. This is not the case at all. There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects”
-is astounding on several levels. It totally ignores all the above points, ignores and does not address at all any of the issues brought up.

More importantly, was this response here on the forums? Was this response to the community? NO, IT WAS IN PCGAMER MAGIZINE. It addressed none of the concerns, it does not address what it has done to gameplay. Instead it minimizes to the outside public the obvious concern that players in this community have.

There has been data and input from this community as to how ECM has been implemented in MWO by this community, combining all the posts and you have hundreds of pages of input, with a clear indication that ECM is currently overpowered. Paul, we deserved a response here on the MWO forums, we deserve a response that actually addresses concerns, we deserve a response that actually tells us what will be done to balance ECM in MWO, and what the short term and longterm solutions are.

This may be beta, this may be F2P, but you have asked us to give input to balance the game. We have done so. If you are going to minimalize it, ignore it, mis-represent it to the public, why should we even continue to support MWO?

Edited by Lupus Aurelius, 14 December 2012 - 01:28 PM.


#12 Fate 6

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Posted 14 December 2012 - 01:28 PM

View PostJacmac, on 14 December 2012 - 01:16 PM, said:

What he is talking about is something like a Streakcat. A Streakcat that is not escorted by a couple of ECM lights is practically committing suicide.

But that mech is specialized isn't it? Are we not supposed to have specialized mechs now?

If the only mech that was a problem was the A1 with 6 streaks, then fix streak boating, don't break streaks and LRMs for every mech.

#13 Particle Man

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Posted 14 December 2012 - 01:30 PM

“Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed."

almost like this game is being designed as a team game. Dont tell the pugs, that seems to bunch their panties.

#14 Odins Fist

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Posted 14 December 2012 - 01:30 PM

HA HA... "ECM" is good where it's at... BTW, I don't use "ECM"..

#15 Mechwarrior Buddah

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Posted 14 December 2012 - 01:32 PM

View PostLupus Aurelius, on 14 December 2012 - 01:27 PM, said:

This may be beta, this may be F2P, but you have asked us to give input to balance the game. We have done so. If you are going to minimalize it, ignore it, mis-represent it to the public, why should we even continue to support MWO?


good point that will now be ignored

View PostParticle Man, on 14 December 2012 - 01:30 PM, said:

“Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed."

almost like this game is being designed as a team game. Dont tell the pugs, that seems to bunch their panties.


then remove the ability to PUG and force it to be a team game ONLY
unless this wasnt meant to be TEAM ONLY and thats the reason they even put in a lone wolf play style
nah that cant be it

Edited by Mechwarrior Buddah, 14 December 2012 - 01:33 PM.


#16 Magik0012

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Posted 14 December 2012 - 01:33 PM

Can we get some HARM style SRMs or LRMs?

#17 bug3at3r

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Posted 14 December 2012 - 01:33 PM

View PostMechwarrior Buddah, on 14 December 2012 - 01:31 PM, said:


good point that will now be ignored


Why do you people keep acting like you're talking on behalf of all of us?

#18 Tennex

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Posted 14 December 2012 - 01:34 PM

View PostLupus Aurelius, on 14 December 2012 - 01:27 PM, said:

This may be beta, this may be F2P, but you have asked us to give input to balance the game. We have done so. If you are going to minimalize it, ignore it, mis-represent it to the public, why should we even continue to support MWO?


That was a long read. but pretty much sums up the issue on the first page. Hope they see it

Edited by Tennex, 14 December 2012 - 01:35 PM.


#19 Mechwarrior Buddah

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Posted 14 December 2012 - 01:36 PM

View Postbug3at3r, on 14 December 2012 - 01:33 PM, said:


Why do you people keep acting like you're talking on behalf of all of us?


really.. point to the part you quoted where I said "now I speak for everyone here in saying..."

read it again its not that long a comment

Quote


good point that will now be ignored


cause I dont see the part where I did as you accuse of me, unless only you see that part of the text in question.

Edited by Mechwarrior Buddah, 14 December 2012 - 01:37 PM.


#20 Gristle

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Posted 14 December 2012 - 01:36 PM

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Next week’s patch will also address my biggest MWO annoyance: the quiet scourge of AFK players. Inoye says that “AFK players will now be earning little to no C-Bills/XP per game. The large rewards for winning or losing have been removed and only a fraction of what was there before will be rewarded at match end.” Take that, you lazy goons.


Reduced rewards? The economy is already tight!





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