Garth Erlam, on 17 May 2012 - 03:15 PM, said:
So, each Merc Corps needs to choose a region, and all members join that region.
That "solution" is the most bad i think for reasons mostly told already here. Units can (and have) players all over the world today. Having someone forcefully using a server far away FOR ALL ETERNITY with his account, erm no.
Multi-accounts are no solution either. So when i buy something on my EU account, i need to buy it for my US account also. Also people tend to recognize other by name, but your name could be taken from another person on another server already.
Also of course if it's a US-only game all will take the us-server. But what if i want to play against that unit from EU i know a decade already only to find out the unit is locked on the EU server forever so we will NEVER meet ingame?
I understand that ping is an issue for a realtime-game, but we played the MW games before all over the globe and mostly got along with that.
IF it really needs region servers then PLEASE let us choose which server we want to join at every LOG IN, i want to play my many "old" US buddies but also want to join the (for me) fast EU server just as i will.
Technically this would be no problem, so PLEASE think about your solution for this.
Char-transfer between servers for ingame or real money? NO, as it needs too much time and sounds like milking. Big hassle if you will make a match between two units and half the people must transfer their char to another server before starting.
Locked chars on servers will practically divide the game into just as many communities as there are servers.
Possible "solution" (or better, worst case) would be if ANYONE will join let's say the US-server. This way we would all meet on one server. Of course, this would make all other servers obsolete, that's for sure not what you want.
Edited by CW Grayson, 21 May 2012 - 08:17 AM.