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Ecm Isn't The Problem, Lrm/ssrm Are.


231 replies to this topic

Poll: LOWS vs ECM (302 member(s) have cast votes)

Should LOWS be nerfed?

  1. Yes, but only SSRM (79 votes [26.16%])

    Percentage of vote: 26.16%

  2. Yes, but only LRM (4 votes [1.32%])

    Percentage of vote: 1.32%

  3. Yes, nerf both (44 votes [14.57%])

    Percentage of vote: 14.57%

  4. No (175 votes [57.95%])

    Percentage of vote: 57.95%

Should ECM be nerfed

  1. Yes (196 votes [64.90%])

    Percentage of vote: 64.90%

  2. No (106 votes [35.10%])

    Percentage of vote: 35.10%

Do you think my general premise is sound?

  1. Yes (99 votes [32.78%])

    Percentage of vote: 32.78%

  2. No (203 votes [67.22%])

    Percentage of vote: 67.22%

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#221 Thorqemada

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Posted 30 December 2012 - 11:13 PM

View PostSpadejack, on 30 December 2012 - 11:04 PM, said:

Dont think ECM, SSRM or even LRM are OP. I actually think that it was well implemented, even acording to BT rules.
Loosers, stop whining, deal with it.
I did, i adapted to ECM. Me and my buddies made some tactics to overcome this.
Buy a 4X, put it four 5UAC and rip apart those pesky ECM ravens and even Atlas ;)


Thx, now i know whats the next OP thing Forums will complain about :D

#222 ConnorSinclair

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Posted 30 December 2012 - 11:19 PM

View PostThorqemada, on 30 December 2012 - 10:50 PM, said:


Tell me how many AC10 shots you need to core or headshot an opponent and how many LRM5 salvos you need and about the time difference.
I think the AC10 is way ahead of the LRM5.



AC10 can miss, the LRM5 for the most part can't and can be fitted into a light. The damage to tonnage is insane.

View PostBigPuma, on 30 December 2012 - 10:52 PM, said:

See, here we go. Guess we are not that far away from each other than it seems:

Locking = evil, thats agreed by me three posts above already.



Even if we were to return LOS only, the damage still needs to be toned down by quite a bit.

It's still a wall of Streaks that only require a distance limit.

It's almost like Paul and the others sat and balanced Lasers and Ballistics, but then just threw a number out for Missiles. They spent so much time trying to limit lasers and ballistics that by in doing so they've made the first Mechwarrior game where Missiles are now the OP weapon and missile boating is way to go.

Even on my atlas, a good chunk of my damage is from missile weapons.

The A1 SRM Cat earns its massive damage from Missiles.


In this game if the Yeoman were released, It would be superior to the fafnir just because of how many streaks, LRMS or SRM6 it could carry.

Imagine an Assault mech with 10 Missile hardpoints, that would be a 150 alpha, it would kill everything.

With streaks it could kill a scout in 1-2 from it's 50 alpha.

With LRM's a Yeoman could do a 300 damage alpha, anything caught in the splash would be dead or dying.

Or hell right now we should be seeing the Atlas-S variant, 4 missile hardpoints, that would finally put the Atlas above the A1 SRM cat for highest alpha.

#223 Thorqemada

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Posted 30 December 2012 - 11:54 PM

OK, imagine yourself a Mech with one LRM5 fighting another Mech with one AC10.
Who will win?

#224 RainbowToh

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Posted 31 December 2012 - 12:13 AM

I think one way to nerf SSRMs without reducing its damage is through gameplay mechanics.

How about making the SSRMs lockon everytime after firing?

It is like modern air to air missiles. Every missile's seeker head has to be lock individually on its target.

So for MWO, once I fired my missiles, the SSRM launcher reloads the next cycle of missiles and you have to lockon again for this new patch of missiles. Granted this isnt too difficult to do so but i suppose it reduces its ROF

#225 Sobakozoid

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Posted 31 December 2012 - 12:14 AM

View PostThorqemada, on 30 December 2012 - 11:54 PM, said:

OK, imagine yourself a Mech with one LRM5 fighting another Mech with one AC10.
Who will win?

If first one is commando or raven, he will be a winner... always.

Edited by Sobakozoid, 31 December 2012 - 12:21 AM.


#226 PropagandaWar

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Posted 31 December 2012 - 12:19 AM

Without reading all the hodgepodge I only have on complaint. Paul wheres the streaks shooting at all parts of the body? Thought we were getting that a couple weeks ago sir. That is all. It was supposed to happen not hit the same spots 85% of the time.

#227 Orzorn

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Posted 31 December 2012 - 12:20 AM

View PostPropagandaWar, on 31 December 2012 - 12:19 AM, said:

Without reading all the hodgepodge I only have on complaint. Paul wheres the streaks shooting at all parts of the body? Thought we were getting that a couple weeks ago sir. That is all. It was supposed to happen not hit the same spots 85% of the time.

That would go a long way to helping the issue out.

#228 Thorqemada

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Posted 31 December 2012 - 12:34 AM

View PostSobakozoid, on 31 December 2012 - 12:14 AM, said:

If first one is commando or raven, he will be a winner... always.

:angry:

#229 shadN

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Posted 31 December 2012 - 01:09 AM

1. I love this game and its community! It is very much fun!

2. A game breaking experience is the Ravens and the netcode. Even the ddc is not the big problem that is caused by a combination of lag shield, ECM and the Raven being able to use fire and forget weapons.

#230 Bren McGuire

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Posted 31 December 2012 - 01:56 AM

With the introduction of ECM; rubberbanding, lag and other network issues have increased. If you've been lucky enough to play a game without ecm mechs on either team recently you will notice the drastic difference in network performance.

As for in-game play; we have teams of light ecm mechs easily picking off other lights and then hammering heavy and assault mechs with no resistance. To say it's not fair is an understatement. I feel guilty gathering mech xp with my jenners because I know the other team will have a commando or a raven running ecm and I can't solo even 1 of them.

ECM needs to be hotfixed out on all light mechs until better (severely nerfed) options are introduced that dont simultaneously cloak you from radar and make you invulnerable from missiles whilst being able to use them yourself.

#231 PropagandaWar

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Posted 31 December 2012 - 01:09 PM

Meh the problem with ecm is if you have tag you should be able to shoot outside 180meters with your streaks you have to hold that laser you should be able to use them. A raven gets to hit you a commando gets to hit you a non ecm with tag mech should have that right from 180 to 270m.

#232 Kreisel

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Posted 31 December 2012 - 03:35 PM

Personally I think the simplest and quickest possible balance for ECM would be for it to reduce radar range by 25% instead of TO 25% the way it does now. It would be very easy to make this change to test it out if it improved things, it would still be very powerful, but at least SSRM could work at 180-270, and LRM effective range would be much reduced but have a decent mid-range they could operate within. It would give people with missiles tools so they could adapt by playing to the range. and it would be more in line with the amount BAP increases sensors by... considering how much more it does than BAP for the same tonnage... Double sensor lock time instead of 25%... 75% reduction to range as oppose to 25%... massive list of additional effects.

I'd personally Also suggest spliting what ECM does now into Guarian ECM, Angel ECM and Null signature... the way it would be in table top, but several of these are not around in the timeframe yet...

Edited by Kreisel, 31 December 2012 - 03:39 PM.






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