Thorqemada, on 30 December 2012 - 10:50 PM, said:
Tell me how many AC10 shots you need to core or headshot an opponent and how many LRM5 salvos you need and about the time difference.
I think the AC10 is way ahead of the LRM5.
AC10 can miss, the LRM5 for the most part can't and can be fitted into a light. The damage to tonnage is insane.
BigPuma, on 30 December 2012 - 10:52 PM, said:
See, here we go. Guess we are not that far away from each other than it seems:
Locking = evil, thats agreed by me three posts above already.
Even if we were to return LOS only, the damage still needs to be toned down by quite a bit.
It's still a wall of Streaks that only require a distance limit.
It's almost like Paul and the others sat and balanced Lasers and Ballistics, but then just threw a number out for Missiles. They spent so much time trying to limit lasers and ballistics that by in doing so they've made the first Mechwarrior game where Missiles are now the OP weapon and missile boating is way to go.
Even on my atlas, a good chunk of my damage is from missile weapons.
The A1 SRM Cat earns its massive damage from Missiles.
In this game if the Yeoman were released, It would be superior to the fafnir just because of how many streaks, LRMS or SRM6 it could carry.
Imagine an Assault mech with 10 Missile hardpoints, that would be a 150 alpha, it would kill everything.
With streaks it could kill a scout in 1-2 from it's 50 alpha.
With LRM's a Yeoman could do a 300 damage alpha, anything caught in the splash would be dead or dying.
Or hell right now we should be seeing the Atlas-S variant, 4 missile hardpoints, that would finally put the Atlas above the A1 SRM cat for highest alpha.