Wow, Worst Case Of Teleporting Light I've Ever Seen
#1
Posted 15 December 2012 - 04:38 PM
What the hell PGI. Just what the hell.
#2
Posted 15 December 2012 - 04:43 PM
Again.
#3
Posted 15 December 2012 - 04:49 PM
PGI can't help that there are bad internet connections... even the best online game will have players with god awful connections who will warp all over the map.
and not even begining to mention the people outside of North America who want to play, but must connect to NA servers...
maybe one day they will get more regional servers
#4
Posted 15 December 2012 - 04:51 PM
bug3at3r, on 15 December 2012 - 04:43 PM, said:
Again.
Why would I quit when I have so much fun playing for free and conversing with reputable persons like yourself?
You'd think PGI would be at least somewhat interested in broken game mechanics rather than just accepting that any player that has a problem with teleporting invincible Mechs would stop playing.
Again.
Dagger6T6, on 15 December 2012 - 04:49 PM, said:
PGI can't help that there are bad internet connections... even the best online game will have players with god awful connections who will warp all over the map.
and not even begining to mention the people outside of North America who want to play, but must connect to NA servers...
maybe one day they will get more regional servers
Actually I checked and his ping was better than mine, around the 60ms range.
#5
Posted 15 December 2012 - 05:12 PM
Dagger6T6, on 15 December 2012 - 04:49 PM, said:
PGI can't help that there are bad internet connections... even the best online game will have players with god awful connections who will warp all over the map.
and not even begining to mention the people outside of North America who want to play, but must connect to NA servers...
maybe one day they will get more regional servers
I'd love to see them divide the population between regional servers when maximum CCU never broke a few thousand before they removed the counter.
But no, the problem isn't ping (though it certainly isn't helping), it's just the general netcode for the game. The developers have acknowledged this and have said that it's an on going fix.
#6
Posted 15 December 2012 - 05:51 PM
#7
Posted 15 December 2012 - 06:17 PM
#8
Posted 15 December 2012 - 06:18 PM
#10
Posted 15 December 2012 - 06:21 PM
#12
Posted 15 December 2012 - 06:26 PM
#13
Posted 15 December 2012 - 06:26 PM
#15
Posted 15 December 2012 - 06:28 PM
#16
Posted 15 December 2012 - 06:32 PM
Can be quite a spiteful thing to do, and there's a way to use it to cause grief to an entire enemy team.
#17
Posted 15 December 2012 - 06:46 PM
Nayru, on 15 December 2012 - 06:32 PM, said:
Can be quite a spiteful thing to do, and there's a way to use it to cause grief to an entire enemy team.
Sorry but I busted that myth a long time ago (given how much I ragequit I am very very familiar with what happens), and if it's "infamous" it's only because so many people are ignorant of how stats work. Go ahead, try it. Grab your favorite Mech and run into the enemy team and just before you die, quit the match. A minute or so later you'll have +1 death on your stats.
Go on, I'll wait.
Edited by zverofaust, 15 December 2012 - 06:46 PM.
#18
Posted 15 December 2012 - 07:59 PM
Mr 144
#19
Posted 15 December 2012 - 08:13 PM
zverofaust, on 15 December 2012 - 04:38 PM, said:
What the hell PGI. Just what the hell.
Lag shield isnt completely fixed, .net code is still not fixed, I could go on and on but you will just have to search the forums for the pertinent posts since I am tired of posting the links for people that don't bother to look.
#20
Posted 15 December 2012 - 08:16 PM
Beo Vulf, on 15 December 2012 - 08:13 PM, said:
Right......'cause everyone posting here thinks it's fixed...Feel that gentle breeze blowing through your hair? That's the point, and you missed it
Mr 144
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