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Wow, Worst Case Of Teleporting Light I've Ever Seen


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#21 Nonoka

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Posted 15 December 2012 - 08:21 PM

I have to admit that the OP is (insertstatementthatwouldbetmemanned) HOWEVER, he is correct here. I have suddenly had horrible rubberbanding today. Blah blah yeah yeah it is the weekend.

#22 Beo Vulf

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Posted 15 December 2012 - 08:29 PM

View PostMr 144, on 15 December 2012 - 08:16 PM, said:


Right......'cause everyone posting here thinks it's fixed...Feel that gentle breeze blowing through your hair? That's the point, and you missed it :blush:

Mr 144

If people would LTR than they wouldn't need to ask questions, and make posts that have been made before. Thats the point and you missed it.

#23 Mr 144

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Posted 15 December 2012 - 09:12 PM

Original Post....

View Postzverofaust, on 15 December 2012 - 04:38 PM, said:

That was just ridiculous. A jenner just spent 5 minutes weaving in and out of our entire team, almost completely immune to damage because all he did was teleport from one place to the next. He'd look like he'd be going left, and then suddenly teleport to the right.

What the hell PGI. Just what the hell.


Notice the lack of a question mark :blush:

View PostBeo Vulf, on 15 December 2012 - 08:29 PM, said:

If people would LTR than they wouldn't need to ask questions, and make posts that have been made before. Thats the point and you missed it.


BwaaaHaaHa....try again, this thread is called 'venting' not 'Oh some wise scholar come and save this thread from ignorance' Not one why?, how come?, or anything remotely close to un-informed in this thread.

Mr 144

#24 Nullzero

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Posted 15 December 2012 - 10:29 PM

Yup, netcode is fairly broken.

And it will most likely continue to stay broken for quite some time. They're going to have to re-engineer the entire networking system to get it to work correctly.

Ideally, people with poor connections should be the only one experiencing the artifacts of that poor connection... ie, if I am lagging with a 500 ping, I should not be immune to fire, but instead should have a very difficult time hitting other people.

#25 Mechwarrior Buddah

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Posted 15 December 2012 - 10:52 PM

View PostNullzero, on 15 December 2012 - 10:29 PM, said:

Yup, netcode is fairly broken.

And it will most likely continue to stay broken for quite some time. They're going to have to re-engineer the entire networking system to get it to work correctly.

Ideally, people with poor connections should be the only one experiencing the artifacts of that poor connection... ie, if I am lagging with a 500 ping, I should not be immune to fire, but instead should have a very difficult time hitting other people.


the magic patch to fix it will be in January "on the outside"

#26 Harmatia

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Posted 15 December 2012 - 11:59 PM

Lagged connections are legged connections. Although I haven't really ever played another game where this drastically benefited the lagged player. A first for everything, I guess. Maybe some consideration should be given to players affected by a lagged player. The law doesn't let you drive down the highway in British Columbia if you cannot maintain a minimum speed.

#27 Mechwarrior Buddah

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Posted 16 December 2012 - 12:03 AM

View PostHarmatia, on 15 December 2012 - 11:59 PM, said:

Lagged connections are legged connections. Although I haven't really ever played another game where this drastically benefited the lagged player. A first for everything, I guess. Maybe some consideration should be given to players affected by a lagged player. The law doesn't let you drive down the highway in British Columbia if you cannot maintain a minimum speed.


they should slow everyone else down on the server (in the match) to make up for the lag player

um they can do that cant they?
lol





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