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A Timber Wolf Hits a Commando at 86.4kph...


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Poll: Ramming (180 member(s) have cast votes)

Timber Wolf smashes into Commando at top speed

  1. The mechs bounce off eachother and take damage (8 votes [4.44%])

    Percentage of vote: 4.44%

  2. The Commando gets flattened, and the Timby doesn't skip a beat (5 votes [2.78%])

    Percentage of vote: 2.78%

  3. The Commando is thrown to the ground, Timby slows down a little and takes damage (119 votes [66.11%])

    Percentage of vote: 66.11%

  4. Both mechs fall to the ground in a mess of arms and legs, both are damaged (43 votes [23.89%])

    Percentage of vote: 23.89%

  5. Commando blows up right in Timby's face, both are dead (5 votes [2.78%])

    Percentage of vote: 2.78%

2 Cicada's clash at a combined 260kph

  1. They bounce off eachother and take damage (9 votes [5.00%])

    Percentage of vote: 5.00%

  2. The are violently knocked to the side and stumble (22 votes [12.22%])

    Percentage of vote: 12.22%

  3. They both fall to the ground and take enormous damage (95 votes [52.78%])

    Percentage of vote: 52.78%

  4. They just freaking explode and die horribly (54 votes [30.00%])

    Percentage of vote: 30.00%

A Highlander lands on top of a King Crab after jet jumping off a 200m cliff

  1. The Highlander floats on KC's head and KC takes some damage (5 votes [2.78%])

    Percentage of vote: 2.78%

  2. KC crumples to the floor and takes great damage, Highlander takes a little leg damage and stumbles (93 votes [51.67%])

    Percentage of vote: 51.67%

  3. They crash to the ground together and take lots of damage (51 votes [28.33%])

    Percentage of vote: 28.33%

  4. King Crab explodes, and Highlander gets a face full of plasma from the reactor. (31 votes [17.22%])

    Percentage of vote: 17.22%

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#21 Imagine Dragons

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Posted 17 May 2012 - 08:16 PM

View PostZakatak, on 17 May 2012 - 08:12 PM, said:


A 2300000 ton Newgrange-class jumpship crashes into a Elemental at 5000km/s. What happens?


Bad things happen.

#22 Arikiel

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Posted 17 May 2012 - 08:16 PM

View PostZakatak, on 17 May 2012 - 08:12 PM, said:


A 2300000 ton Newgrange-class jumpship crashes into a Elemental at 5000km/s. What happens?

Two UrbanMechs crash into each other both going their full running speed of 5km/h. What happens?

#23 Atlai

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Posted 17 May 2012 - 08:20 PM

View PostArikiel, on 17 May 2012 - 07:48 PM, said:

A Cicada leaves Atreus and travels at 129 kilometers per hour headed for Terra. At the same time an Atlas leaves Tharkad at 54 kilometers per hour and heads for Terra. How long will the Cicada have to wait for the Atlas to arrive?

Future math is hard. :)

NO S***!

They all die horribly=best poll option ever!

#24 Dirk Le Daring

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Posted 17 May 2012 - 08:21 PM

View PostArikiel, on 17 May 2012 - 08:16 PM, said:

Two UrbanMechs crash into each other both going their full running speed of 5km/h. What happens?

The Council is called to clean up the spilled garbage. :)

#25 Arbhall Sommers

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Posted 17 May 2012 - 08:23 PM

View PostArikiel, on 17 May 2012 - 08:16 PM, said:

Two UrbanMechs crash into each other both going their full running speed of 5km/h. What happens?

They both scratch each others paint horribly, then fall over minutes later as their engines overheat from pushing against a similar force. Neither pilot can fire at the other, since the shrapnell will chew through the attackers kleenex armor.

#26 Armored Yokai

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Posted 17 May 2012 - 08:27 PM

my edition
(whackedout)
Timber Wolf smashes into Commando at top speed
Timberwolf explodes due to urbanmech crossing
2 Cicada's clash at a combined 260kph
they impactakiss and get married and have kids...the end
A Highlander lands on top of a King Crab after jet jumping off a 200m
King Crab shoots higlander in midair and higlander explodes and just watches and laughs as the mech slowly hits the ground

#27 LordDeathStrike

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Posted 17 May 2012 - 08:31 PM

well if have 20+ tons of iron going 100+ kph, thats alot of force when it runs into say another 20+ tons of iron going 100+ kph in the other direction.

we are talking pancaking of armor, reactor breach, pilot splatting, death.

#28 acheronlv426

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Posted 17 May 2012 - 08:35 PM

So the Highlander lands on the King Crab, do we now have a HighKinglanderCrab, or is that called mech surfing?

#29 Gigaton

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Posted 17 May 2012 - 08:35 PM

In all those situations, there should be good chance that both get knocked over.

'Mechs rely on delicate gyroscope to even stand and walk. They can fall over just from traversing bad terrain (such as muddy/uneven riverbed). So unless one of the 'mechs in those collisions is a quad, they should both fall over assuming game has no "piloting skill checks" in whatever the form.

If the Timber Wolf was not going at full speed (hence, less strain on the gyro) I can see just the Commando getting knocked over though, if the jock on the Commando was bent on going banzai.

Edited by Gigaton, 17 May 2012 - 09:10 PM.


#30 Agent Bon

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Posted 17 May 2012 - 08:58 PM

In MW4, you actually could perform a Death From Above attack. They even had a key you could hold for a landing camera to see below you. I could be mistaken, but I believe I crushed an enemy mech previously undamaged and of equal weight. I do not believe that this followed the Battletech standard rules, but at least they tried. I don't think that follows physics either.

The original Battletech Tesla pods allowed for charging. I recall, in one patch of it, some of my friends kept charging each other at full speed and exploding with little damage prior to that. Again, not following Battletech rules, and probably not physics either, not with all that armor.

Also, the rules for all types of melee attacks in the classic Battletech rules did not really follow physics. In fact, that game doesn't accurately recreate physics much at all. It would take a while to explain all the oddities and I doubt anyone would read them if I wrote them all, so I'm stopping there.

Edited by Agent Bon, 17 May 2012 - 09:00 PM.


#31 Datum

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Posted 17 May 2012 - 09:09 PM

While I praise you for your correct terminology of the mech, physical attacks are dishonorable and thus prohibited in battle.
If, say, one of our Mechwarriors were to accidentally charge an enemy combatant (damaged controls, maaaaybe), I'd imagine damage to the internal structure as well as the armor. 75 tons of metal would do more damage than chipping the armor and knocking a mech over...

#32 Kasiagora

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Posted 17 May 2012 - 09:26 PM

Clanners are afraid of cooties. By comparison a Hatchetman is a filthy little hoe-bag and spreads close-combatly-transmitted-disease like a cheap Solaris 7 prostitute.

Edited by Kasiagora, 17 May 2012 - 09:27 PM.


#33 theginganinja

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Posted 17 May 2012 - 09:29 PM

View PostArikiel, on 17 May 2012 - 08:16 PM, said:

Two UrbanMechs crash into each other both going their full running speed of 5km/h. What happens?


What happens when the sheer awesomeness of an Urbanmech collides with the sheer awesomeness of another Urbanmech? The universe implodes.

Back on topic, though, the rules and fluff make it pretty clear that even running into a 'Mech much smaller than yourself is almost certainly going to end with BOTH 'Mechs on the ground, and with severely messed up armor - it's basically just a gamble that the other guy can't take all that damage.
Two 'Mechs running into each other at a combined speed of over 200KPH... Well, if they don't just disintegrate, they are definitely going to be a jumble of legs and other various bits of 'Mech - likely a non-functional jumble.
Finally, a Death From Above (assuming it hits) is even MORE likely than a ramming to end with both 'Mechs on the ground, trying to figure out where all their armor went. It's another gamble - the DFA-er is hoping that the leg damage they take is worth the torso and (hopefully) head damage they do to the enemy

#34 Skylarr

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Posted 17 May 2012 - 10:08 PM

:ph34r: OK now these polls are getting out of hand.

First why is a 75 Ton Mech charging a 25 Ton Mech? Did the Mad Cat loose all of its weapons? (yes, I called it a mad Cat because it has an inner sphere pilot. Most Clanners hate using physicals.) the Commando will take enormous damage and maybe even be knocked down, unless its an elite pilot. I hope the little bit of damage rendered to the 75 Tonner does not hit hit anything vital. But, since it may be an Inner Sphere pilot it may be that the pilot is just mentally messed up :) . Then I hope the Commander does not go BOOM.


Second a 90 Tonner is going to fall 200 meters onto a 100 Tonner? :angry: Both are are taking heavy damage. I would say the 100 Tonners pilot is dead. Because a couple hundred points of damage are going to hit the upper sections of the Mech. In TT rules that mean roll a d6 in 5 points increments. on a roll of 6 it hits the head. The head has 9 external armor and 3 internal. Only a very, very lucky pilot will live. The 90 Tonner will take several hundred points to his legs. The 90 Tonner may not be dead, but, he is not getting back up.

#35 BenEEeees VAT GROWN BACON

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Posted 17 May 2012 - 10:44 PM

The implementation of realistic physics will beg another question too - what happens if a mech hits a building at high speeds?

If very real physics were to be applied to mech-on-mech collisions then it would be out of place if mech-on-structure collisions didn't produce a result that matched.

Say you were piloting a Cicada and crashed into another which resulted in loss of control, huge distance displacement on an angle and swirling of the mech, you wouldn't expect to crash full speed into a big structure and get away with only paint chipping off.

This is what I imagine crashing giant mechs together would be like:
http://www.youtube.c...bed/NCelD0qr8Do

Edited by BenEEeee's VAT GROWN: BACON, 17 May 2012 - 10:53 PM.


#36 SuomiWarder

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Posted 17 May 2012 - 10:45 PM

This so screams "mythbusters" episode to me !

#37 Applejack

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Posted 17 May 2012 - 10:54 PM

I do believe heavy collision damage is in order. 'Mechs involved in a collision should take equal damage no matter their size, but keep in mind that a lighter 'Mech will have a harder time coping with the damage than a Heavy or Assault.

#38 Arikiel

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Posted 17 May 2012 - 10:57 PM

View PostApplejack, on 17 May 2012 - 10:54 PM, said:

I do believe heavy collision damage is in order. 'Mechs involved in a collision should take equal damage no matter their size, but keep in mind that a lighter 'Mech will have a harder time coping with the damage than a Heavy or Assault.

My thoughts exactly. They should take the same damage. Bigger Mechs can just absorb more damage.

#39 Vulpesveritas

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Posted 17 May 2012 - 11:05 PM

speaking of damage;

so twice that effective speed, with eighty times the mass for each cicada...
Crunch?

#40 Mota Prefect

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Posted 17 May 2012 - 11:24 PM

View PostYeach, on 17 May 2012 - 07:24 PM, said:

Answer is... it depends....
on the TT roll?


For this type of situation I'd have to agree with you. While I think collisions with some meaning full impact to the game would be a welcome change from the status quo in past mechwarrior games. However, I do not want to see MWO turned into bumper mechs with people all just crashing into each other and not playing the game as intended.





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