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A Timber Wolf Hits a Commando at 86.4kph...
#41
Posted 18 May 2012 - 03:02 AM
The car in the video is far, far flimsier and purposefully designed to crumple, unlike a tank.
A much more important issue is how this affects gameplay, and it can't be implemented if it becomes an unintended dominating strategy. 'Massive' damage should never be a consideration.
#42
Posted 18 May 2012 - 03:58 AM
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#43
Posted 18 May 2012 - 04:48 AM
Be a bit more realistic guys, the DFA is directly affected by the weight and the speed of the mech coming down upon it. If an Assassin jumps me in my Dragon, I might be threatened. But if an Assassin jumps an Atlas, and if he doesn't hit me directly on my head, Once I finish stumbling, I'm gonna be flamin mad. Somebody's going to get a AC/20 shell in the balls. And Assassins don't carry AC/20.
It was for this reason that the "Highlander" burial tactic was effective. 90 tons says, crunch to all but the strongest mechs.
#44
Posted 18 May 2012 - 04:56 AM
Ramming should be very costly for both parties; a last resort
#46
Posted 18 May 2012 - 05:25 AM
KC crumples tot he floor and takes grear damage,Highlander takes NONE damage
#47
Posted 18 May 2012 - 05:34 AM
#48
Posted 18 May 2012 - 05:42 AM
#49
Posted 18 May 2012 - 07:25 AM
#51
Posted 18 May 2012 - 07:56 AM
#52
Posted 18 May 2012 - 08:00 AM
Prosperity Park, on 18 May 2012 - 07:56 AM, said:
Lore>physics
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#53
Posted 18 May 2012 - 08:03 AM
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#55
Posted 18 May 2012 - 10:20 AM
Redshift2k5, on 18 May 2012 - 03:02 AM, said:
The car in the video is far, far flimsier and purposefully designed to crumple, unlike a tank.
A much more important issue is how this affects gameplay, and it can't be implemented if it becomes an unintended dominating strategy. 'Massive' damage should never be a consideration.
Yes, it is far flinsier, but versus say a Cicada battle mech it is 1/80th the mass, moving at half the relative speed of two of those mechs ramming each other.
#56
Posted 18 May 2012 - 10:35 AM
#57
Posted 18 May 2012 - 12:28 PM
ak12546, on 18 May 2012 - 05:34 AM, said:
TT rules have something to mitigate this. Mech using physical attacks can't fire weapons that round. Can make it in game that a DFA or Charging mech has a stagger that disables targetting for a second or two. It should not be long enough that a knocked down mech can get up without taking any kind of damage though. If I remember correctly as well, a mech that charges needs to make piloting skill checks in order to remain standing. To translate into game terms, can give a charging mech a % chance to stumble and fall as well.
#58
Posted 18 May 2012 - 02:44 PM
#59
Posted 18 May 2012 - 02:56 PM
#60
Posted 18 May 2012 - 03:13 PM
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Imagine an Atlas with outstretched arms, and an unsuspecting Catapult...
I know, not the best exmple when I said "Realistic Collision" but it shows what I want to see.
Edited by Prosperity Park, 18 May 2012 - 03:20 PM.
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