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A Timber Wolf Hits a Commando at 86.4kph...


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Poll: Ramming (180 member(s) have cast votes)

Timber Wolf smashes into Commando at top speed

  1. The mechs bounce off eachother and take damage (8 votes [4.44%])

    Percentage of vote: 4.44%

  2. The Commando gets flattened, and the Timby doesn't skip a beat (5 votes [2.78%])

    Percentage of vote: 2.78%

  3. The Commando is thrown to the ground, Timby slows down a little and takes damage (119 votes [66.11%])

    Percentage of vote: 66.11%

  4. Both mechs fall to the ground in a mess of arms and legs, both are damaged (43 votes [23.89%])

    Percentage of vote: 23.89%

  5. Commando blows up right in Timby's face, both are dead (5 votes [2.78%])

    Percentage of vote: 2.78%

2 Cicada's clash at a combined 260kph

  1. They bounce off eachother and take damage (9 votes [5.00%])

    Percentage of vote: 5.00%

  2. The are violently knocked to the side and stumble (22 votes [12.22%])

    Percentage of vote: 12.22%

  3. They both fall to the ground and take enormous damage (95 votes [52.78%])

    Percentage of vote: 52.78%

  4. They just freaking explode and die horribly (54 votes [30.00%])

    Percentage of vote: 30.00%

A Highlander lands on top of a King Crab after jet jumping off a 200m cliff

  1. The Highlander floats on KC's head and KC takes some damage (5 votes [2.78%])

    Percentage of vote: 2.78%

  2. KC crumples to the floor and takes great damage, Highlander takes a little leg damage and stumbles (93 votes [51.67%])

    Percentage of vote: 51.67%

  3. They crash to the ground together and take lots of damage (51 votes [28.33%])

    Percentage of vote: 28.33%

  4. King Crab explodes, and Highlander gets a face full of plasma from the reactor. (31 votes [17.22%])

    Percentage of vote: 17.22%

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#41 Redshift2k5

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Posted 18 May 2012 - 03:02 AM

I'd like to see what happens when two main battle tanks, or Buffalo combat vehicles, collide. mostly I bet they get a few crumpled panels and are severely knocked aside. Buffalos would probably top over, having a skinnier wheelbase and a hihger center of gravity

The car in the video is far, far flimsier and purposefully designed to crumple, unlike a tank.

A much more important issue is how this affects gameplay, and it can't be implemented if it becomes an unintended dominating strategy. 'Massive' damage should never be a consideration.

#42 Jakebob

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Posted 18 May 2012 - 03:58 AM

how about 'none of the above'... the Timberwolf hasn't been heard of yet, it's only 3049 and nobody has seen or heard of the Clans. :)

#43 Goldhawk

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Posted 18 May 2012 - 04:48 AM

Yes, If my mech Chunky, my Dragon, hits a Stinger going 80 kph, he should throw the Stinger to the ground. Basically, its similar to a Hybrid going up against a Hummer. The Hummer will slow down a bit, but the Hybrid is destroyed.

Be a bit more realistic guys, the DFA is directly affected by the weight and the speed of the mech coming down upon it. If an Assassin jumps me in my Dragon, I might be threatened. But if an Assassin jumps an Atlas, and if he doesn't hit me directly on my head, Once I finish stumbling, I'm gonna be flamin mad. Somebody's going to get a AC/20 shell in the balls. And Assassins don't carry AC/20.
It was for this reason that the "Highlander" burial tactic was effective. 90 tons says, crunch to all but the strongest mechs.

#44 Ralkir

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Posted 18 May 2012 - 04:56 AM

For every action there is an equal and opposite reaction

Ramming should be very costly for both parties; a last resort

#45 Bolo Warden

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Posted 18 May 2012 - 05:01 AM

View PostZakatak, on 17 May 2012 - 08:12 PM, said:

A 2.3 million ton Newgrange-class jumpship crashes into a Elemental at 5000km/s. What happens?


Like a bug hitting a windshield.

#46 neodym

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Posted 18 May 2012 - 05:25 AM

I want this option or I dont vote




KC crumples tot he floor and takes grear damage,Highlander takes NONE damage

#47 ak12546

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Posted 18 May 2012 - 05:34 AM

I understand the need to add an effect when mechs collide, which is cool. but, wont this affect gameplay in a possibly negative way? for example, if a heavy mech collided with a light mech wouldnt the heavy knock over the light mech and make it easy to score a kill on said fallen mech?

#48 Tizzer

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Posted 18 May 2012 - 05:42 AM

A. Not if the light has any sense B. The heavy will need luck (as well as the scout to be think) C I would tend to say damage is equal to both but the heavy will take it far better then the light. Knocking them over wise yes it will but this will enforce lights aren't normally meant for main battle line brawling the same way as heavies meds or assaults. If done well it should be rare enough to be " oh he didn't know you could do that" but with a balanced risk reward (charging at a mech in a straight line makes you a easy target ), succeeding to do it should result in a heavily damaged light (collision then wailing on him while he gets to his feet) and a lightly damaged heavy.

#49 Orzorn

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Posted 18 May 2012 - 07:25 AM

How many mechs could a Charger charge if a Charger could charge mechs?

#50 Atlai

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Posted 18 May 2012 - 07:38 AM

View PostOrzorn, on 18 May 2012 - 07:25 AM, said:

How many mechs could a Charger charge if a Charger could charge mechs?

I dont know it depends on the gravitational pull of the planet Neptune's fifth moon divided by 3.14 times the radius of Paul.

#51 Felicitatem Parco

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Posted 18 May 2012 - 07:56 AM

I though falling off a 200M cliff would cause Mech destruction, regardless if you land on another Mech or not... I mean, 200meters is over 60 stories high, and if you're not using your jumpjets to slow down then your Mech will be crumpled scrap when it hits the gound. I don't know if this satisfies the "Lore-test" but it sure-as-heck mirrors what the "physics-test" would yield.

#52 Atlai

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Posted 18 May 2012 - 08:00 AM

View PostProsperity Park, on 18 May 2012 - 07:56 AM, said:

I though falling off a 200M cliff would cause Mech destruction, regardless if you land on another Mech or not... I mean, 200meters is over 60 stories high, and if you're not using your jumpjets to slow down then your Mech will be crumpled scrap when it hits the gound. I don't know if this satisfies the "Lore-test" but it sure-as-heck mirrors what the "physics-test" would yield.

Lore>physics :)

#53 Felicitatem Parco

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Posted 18 May 2012 - 08:03 AM

Prosperity Park = sad scientist :)

#54 Atlai

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Posted 18 May 2012 - 08:09 AM

View PostProsperity Park, on 18 May 2012 - 08:03 AM, said:

Prosperity Park = sad scientist :angry:

Lol sorry but sometimes things not being real is fun :) it only sucks when they try to make it real and fail, like COD :ph34r:

#55 Vulpesveritas

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Posted 18 May 2012 - 10:20 AM

View PostRedshift2k5, on 18 May 2012 - 03:02 AM, said:

I'd like to see what happens when two main battle tanks, or Buffalo combat vehicles, collide. mostly I bet they get a few crumpled panels and are severely knocked aside. Buffalos would probably top over, having a skinnier wheelbase and a hihger center of gravity

The car in the video is far, far flimsier and purposefully designed to crumple, unlike a tank.

A much more important issue is how this affects gameplay, and it can't be implemented if it becomes an unintended dominating strategy. 'Massive' damage should never be a consideration.

Yes, it is far flinsier, but versus say a Cicada battle mech it is 1/80th the mass, moving at half the relative speed of two of those mechs ramming each other.

#56 Solis Obscuri

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Posted 18 May 2012 - 10:35 AM

I'm disappointed that you left out the option where "the Mad Cat pilot is dezgra for for resorting to a dishonorable physical attacks against a 'mech of a lighter weight class".

#57 Sleeping Bear

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Posted 18 May 2012 - 12:28 PM

View Postak12546, on 18 May 2012 - 05:34 AM, said:

I understand the need to add an effect when mechs collide, which is cool. but, wont this affect gameplay in a possibly negative way? for example, if a heavy mech collided with a light mech wouldnt the heavy knock over the light mech and make it easy to score a kill on said fallen mech?

TT rules have something to mitigate this. Mech using physical attacks can't fire weapons that round. Can make it in game that a DFA or Charging mech has a stagger that disables targetting for a second or two. It should not be long enough that a knocked down mech can get up without taking any kind of damage though. If I remember correctly as well, a mech that charges needs to make piloting skill checks in order to remain standing. To translate into game terms, can give a charging mech a % chance to stumble and fall as well.

#58 Woodstock

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Posted 18 May 2012 - 02:44 PM

I dont want ramming to be the norm... so I think fall to the floor ... and take moderate damage

#59 Woodstock

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Posted 18 May 2012 - 02:56 PM

So to clarify ... physics yes ... viable tactic no

#60 Felicitatem Parco

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Posted 18 May 2012 - 03:13 PM

Most games just had the Mechs bump and stop when their character models collided. Having 2 Mechs colliding and falling down / getting smashed to bits by programming in realistic physics would make the game quite difficult and absolutely hilarious...I would pay real cash for access to a Realistic Collision Server :unsure:



Imagine an Atlas with outstretched arms, and an unsuspecting Catapult...



I know, not the best exmple when I said "Realistic Collision" but it shows what I want to see.

Edited by Prosperity Park, 18 May 2012 - 03:20 PM.






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