Bishop Steiner, on 16 December 2012 - 08:33 AM, said:
Like to see which mech you can roll with 40 Heat Sinks making it a non factor. (Are we talking 20 DHS for "40" heat, 40 HS for it, what?)
The AWS-9M rolls 20 DHS, and grossly overheats attempting to use TWO of it's 3 ER PPCs. And Actually will overheat firing just one. Original 10 DHS from engine gets 2.0, don't believe extras installed do. Externals get 1.4. So equivalent of 34-35 HS. And nowhere near enough to make it viable. In fact, not enough to make it truly usable with STANDARD PPCs. (Alpha, ALpha, Shut Down, Alpha, Shutdown, is NOT the way to run a mech)
At max, a mech mounting a 400XL could have 16 internal heat sinks. And externally up to 12 more. Equivalent to what... 45-49 SHS, depending on if ALL engine DHS count at 2.0 or if only the base 10 do (when modding in mech lab, the heat scale seams to indicate only the base 10, but not claiming that is scientific certainty).
Of course you now 2 criticals available in each leg, the CT and one in the head to mount weapons.... IF there is a hard point there. On an ATLAS, being the only mech you could realistically stuff a 400XL in to (Yeah an AWESOME could too, but have pretty much no tonnage for anything else (and that is if the Engine limiter for either allows one that large)
One can in THEORY actually get better heat efficiency with singles, if one could fit a 400XL with it's 16 internal, and then approximately 38-39 external HS. Of course, that again leaves no room or weight, for ANY weapon systems. Of course one could mount a mere 30 external, and be heat neutral on a SINGLE ER PPC.
While in most designs, Heat is not horribly broken, the point is a system that works equally across the board, and allows designs like the AS-7K or AWS-9M to actually be viable, instead of Paper weights if they actually attempt to use half of their armament. I don't think they should be able to alpha with abandon, but neither design even comes close to doiing anything like that.
I don't want to see Laser Warrior Online, but I also WOULD like to see the system at a place where canon builds like a MAD-3D, AWS-8Q or 9M, WHM-6R, etc, are at least remotely viable, (as some of the "most feared" designs in the game), instead of being a liability as they are now.
20 dhs can kep 1 erppc firing till the heat death of the universe, or 2 normal pccs till the sun explodes, go try it yourself.
Also you cant even do math right, 20+(EXTERNAL HS*1.4)= SHS equivalent.(so 26 DHS would be 42.4 SHS assuming you have a 250+, also eninge extras are 1.4 as well), my atlas rs with a 60 damage alpha does 24 DHS with a STD 360 easily, stop lying to make your argument sound better ****** gold.
Tickdoff Tank, on 16 December 2012 - 08:35 AM, said:
If you think 200 people playing a game is a good thing then you are delusional. MWO needs thousands, or 10s of thousands to continue. MWLL was quite boring and the graphics are not really that great. They looked good at first, but they are very bland. There was almost no balance and the community was so small that it was pointless. If you enjoy MWLL then you should play it (that is not an attack, it is an observation). If you don't like MWO then you should not play it, possibly give it a break and come back when CW launches.
You attack the game then proceed to say you're not attacking the game, typical gold logic, also mwll has 2-3 servers full on average with 3 times the in-match player count them MWO, and with more variance, even without mechlab MWLL has more loadouts that work.
Tickdoff Tank, on 16 December 2012 - 08:44 AM, said:
A 400XL with 10+6 heatsinks would dissipate 10*2+6*1.4=28.4 heat in 10 seconds. 12 additional (external) DHS would add 12*1.4=16.8, for a total of 16.8+28.4= 45.2 or 4.52 heat per second. That is pretty good, but if you are right at the overheat line it would take about 12.8 seconds to completely cool off. (This is with base heat levels from the map and no skills increasing your dissipation).
The ROF that we have with our existing weapons will outstrip your heat dissipation if you try and fire your weapons as often as possible even with DHS.
btw this formula is inefficient, its only useful for engines under 250. 20+(EXHS*1.4) is better
Mechwarrior Buddah, on 16 December 2012 - 09:05 AM, said:
-.- I SAID exactly that how again, when youre saying what I said are you making more sense than I was?
or was it just a need to insult me?
If thats the case, flame away lol
The build pual (or garth i cant remember stated that became totally heat neutral with 2.0 dhs was already heat neutral with shs, pual and garth are just pants on head ******** when it comes to balance.
GrabbleRus, on 16 December 2012 - 09:07 AM, said:
Because you've got a 0.5% of this community at best?
And OF COURSE it's easy to balance a game without a mechlab. Lol.
I don't quite get it - are you trolling or just @#$%?
In CB mwo only had 1700 players average, i guarantee that has dropped since OB as i fail to find match solo dropping now, which never happened in CB, not to mention pual and garth are hiding their metrics with such fervour its obvious.
Edited by MadManJames, 17 December 2012 - 05:58 AM.