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You've Lost Me To Mwll


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#81 Mechwarrior Buddah

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Posted 16 December 2012 - 12:11 PM

View Postthenightisdark, on 16 December 2012 - 12:02 PM, said:


I seriously do not get the logic. If lights are OP with 2.0 HS, then type (1) HS needs to change. As it stands, only lights run pure DHS. Assults run a mix of (1) and (2) and (3). Lights only run (1).

What gives? On my commando, I get pure, uncut 2.0 DHS.

On my atlas, I get 10 pure, uncut 2.0 DHS, but then I have to load up on the cut, dirty columbian 1.4 DHS.

I do not get why.


its cause the only

ONLY

way to fix the 6 ml light was to deny us even TESTING 2.0 dhs -.-

View PostWolfways, on 16 December 2012 - 12:09 PM, said:

Because MWO favours light mechs.

technically the netcode does... so does that mean after they fix the netcode we'll get true 2.0 dhs?
(thats rhetorical as I know the answer is no)

Edited by Mechwarrior Buddah, 16 December 2012 - 12:11 PM.


#82 Noth

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Posted 16 December 2012 - 12:11 PM

View Postthenightisdark, on 16 December 2012 - 12:02 PM, said:


I seriously do not get the logic. If lights are OP with 2.0 HS, then type (1) HS needs to change. As it stands, only lights run pure DHS. Assults run a mix of (1) and (2) and (3). Lights only run (1).

What gives? On my commando, I get pure, uncut 2.0 DHS.

On my atlas, I get 10 pure, uncut 2.0 DHS, but then I have to load up on the cut, dirty columbian 1.4 DHS.

I do not get why.


Actually you don't. You commando at max can have 8 DHS as that is the most that can fit in any engine the Commando can mount. The last 2 are 1.4 as they are outside the engine.

#83 stjobe

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Posted 16 December 2012 - 12:12 PM

View Postthenightisdark, on 16 December 2012 - 12:02 PM, said:

What gives? On my commando, I get pure, uncut 2.0 DHS.

On my atlas, I get 10 pure, uncut 2.0 DHS, but then I have to load up on the cut, dirty columbian 1.4 DHS.

No, on your Commando you get between six (100 engine) and eight (210 engine) 2.0 heat sinks. You cannot get more than eight.
On your Atlas you get at least eight 2.0 heat sinks (with a 200 engine), but more probably ten (250 engine and above).

Edited by stjobe, 16 December 2012 - 12:13 PM.


#84 General Taskeen

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Posted 16 December 2012 - 12:35 PM

View PostWolfways, on 16 December 2012 - 11:58 AM, said:

Just want to check this. To try out MWLL i just need Crysis Warhead? (currently on Steam for £1.99)


Yes, and I suggest if anyone is going try it out:

http://www.mechlivinglegends.net/

Go to this website for any questions you might have, and of course, links to download the mod and how to install it. There is also a Wiki there. The forums also have links to TS3 servers so you can ask others how to play the game or how stuff works. Like MWO, MW:LL has a learning curve and can be frustrating if you are unsure how how the game mechanics work. There is also the issue of a small player base. Sometimes there are at least 2 servers that usually full at different times of the day. A lot of MWO players here also play MW:LL like me.

Edited by General Taskeen, 16 December 2012 - 12:36 PM.


#85 Leetskeet

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Posted 16 December 2012 - 12:42 PM

View PostTROWAHC, on 16 December 2012 - 01:31 AM, said:

DHS where at 2.0 and they where overpowered.

Yeah dude you could core an Atlas in three seconds with a Jenner if you had 2.0 DHS

These silly, silly developers.

#86 Mechwarrior Buddah

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Posted 16 December 2012 - 12:48 PM

View PostLeetskeet, on 16 December 2012 - 12:42 PM, said:

Yeah dude you could core an Atlas in three seconds with a Jenner if you had 2.0 DHS

These silly, silly developers.


and the ONLY way to fix that was no 2.0 dhs right?
the only way

#87 Wolfways

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Posted 16 December 2012 - 12:49 PM

View PostGeneral Taskeen, on 16 December 2012 - 12:35 PM, said:

Yes, and I suggest if anyone is going try it out: http://www.mechlivinglegends.net/ Go to this website for any questions you might have, and of course, links to download the mod and how to install it. There is also a Wiki there. The forums also have links to TS3 servers so you can ask others how to play the game or how stuff works. Like MWO, MW:LL has a learning curve and can be frustrating if you are unsure how how the game mechanics work. There is also the issue of a small player base. Sometimes there are at least 2 servers that usually full at different times of the day. A lot of MWO players here also play MW:LL like me.

Bought and downloading now :D

I've been looking at the MWLL site and watching gameplay on YouTube for a while now and the only thing that has been holding me back from trying it are the low player numbers and that i'd have to buy a game to try it out. But at £1.99 i can't complain :P

#88 Raidyr

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Posted 16 December 2012 - 12:52 PM

Living Legends provides a great alternative to Mechwarrior Online, and is in my humble opinion a superior Mechwarrior experience. I'd recommend everyone here try it out, especially considering you can get Crysis Warhead for $5 right now on Steam. I got mine on Amazon during a sale as well.

#89 ToxinTractor

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Posted 16 December 2012 - 12:56 PM

Another thread about putting DHS at 2.0... most i can say to that. Get over it, not going happen. Its been tried and proven to be too strong.

On a side note about MWLL. Yes its player base is low, use to be much higher before MWO came out, And on top of that, they are a group of volunteers working on a MOD they can not advertise their game on sides like YouTube and what not.. its a very good game, just under played/rated. It just has those draw backs that naturally come with being a MOD. Its not like the source mods either that can sit on steam and what not. They are on their own.Id say give it a try and I hope OP is having tons of fun with it like I had for the past 2 years or so on it.

Personally I still like MWLL but I want to try some thing different and hopefully once this game is better optimized it will be more enjoyable. So I ask you this. Why not both? :P

#90 AlexEss

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Posted 16 December 2012 - 12:57 PM

Well my take on it is...

LL is a mod.. like redressing a sofa it is still the same sofa deep down and there is very little the mod devs can actually do to change that

MWO is it's own game. The devs can rebuild the sofa any way they care.

#91 Mordin Ashe

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Posted 16 December 2012 - 12:59 PM

MWLL was fun when there were hundreds people online. Now, it is like a ghost town.

#92 Mechwarrior Buddah

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Posted 16 December 2012 - 12:59 PM

View PostToxinTractor, on 16 December 2012 - 12:56 PM, said:

Another thread about putting DHS at 2.0... most i can say to that. Get over it, not going happen. Its been tried and proven to be too strong.


it actually never was tried. It was determined before it ever made it into the beta

#93 siLve00

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Posted 16 December 2012 - 12:59 PM

View PostAlexEss, on 16 December 2012 - 12:57 PM, said:

Well my take on it is...

LL is a mod.. like redressing a sofa it is still the same sofa deep down and there is very little the mod devs can actually do to change that

MWO is "a try for an own" game. The devs can try to "rebuild" the sofa any way they care.


i fixed that for you... who would call MW:O a game ? i wouldnt even call it beta.
2 month of OB and still not a single bugfix.


well w/e i have no clue where the LL numbers coming from since i cant believe half of those players are german ( since i know a clan whos playing LL almost everyday with 20-40 ppl ).

Edited by siLve00, 16 December 2012 - 01:00 PM.


#94 Mechwarrior Buddah

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Posted 16 December 2012 - 01:00 PM

View PostMordin Ashe, on 16 December 2012 - 12:59 PM, said:

MWLL was fun when there were hundreds people online. Now, it is like a ghost town.


yeah there are two servers I can ever even connect to and noone on them
Plus; no ability to customize mechs. Id rather replay MW4 than MWLL

#95 xxx WreckinBallRaj xxx

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Posted 16 December 2012 - 01:10 PM

View PostMechwarrior Buddah, on 16 December 2012 - 12:59 PM, said:


it actually never was tried. It was determined before it ever made it into the beta


I wish they did that with the ECM. With this one they just dropped it on us.

#96 Teralitha

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Posted 16 December 2012 - 01:14 PM

View PostDV McKenna, on 16 December 2012 - 01:34 AM, said:

Mechwarrior Living Legends is a nice mod, i liked it.
But you can't really play a game that over the last 7 days averages this low number of playersPosted Image
And in the last 24 hrs peaks at mid 70



What kills MWLL is the fact you have to buy a different game in order to play it. If it was just download and play.... that game would be alot more popular.

#97 Tickdoff Tank

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Posted 16 December 2012 - 01:17 PM

View PostBluten, on 16 December 2012 - 01:10 PM, said:


I wish they did that with the ECM. With this one they just dropped it on us.


Actually, they did test ECM, saw that it was super overpowered, then nerfed it. What we have now is the post nerf version. Can you imagine what it would be like if they gave us the first version?

#98 Mechwarrior Buddah

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Posted 16 December 2012 - 01:23 PM

View PostBluten, on 16 December 2012 - 01:10 PM, said:


I wish they did that with the ECM. With this one they just dropped it on us.


Dunno why they didnt; that wasnt a hard one to figure out either really.
But then they think everyone using the same mech/build is more diverse not less so this is what we get

#99 Walk

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Posted 16 December 2012 - 01:26 PM

View PostTickdoff Tank, on 16 December 2012 - 08:44 AM, said:

A 400XL with 10+6 heatsinks would dissipate 10*2+6*1.4=28.4 heat in 10 seconds. 12 additional (external) DHS would add 12*1.4=16.8, for a total of 16.8+28.4= 45.2 or 4.52 heat per second. That is pretty good, but if you are right at the overheat line it would take about 12.8 seconds to completely cool off. (This is with base heat levels from the map and no skills increasing your dissipation).

The ROF that we have with our existing weapons will outstrip your heat dissipation if you try and fire your weapons as often as possible even with DHS.


That is literally the entire point of heat management. You aren't supposed to fire your weapons as often as possible, you are supposed to pick your shots carefully. You are supposed to save your 3 ERRPCS for when the enemy shuts down, leaving his head exposed, or turns his back towards you, then blast him to ******* pieces. You are not supposed to just sit here holding down the button until the enemy dies. You aren't supposed to fire in the general direction of the enemy, you are supposed to carefully line up each one of your shots and make every single one count.

Imo, they should make a stock only RANKED playlist, with any playlist allowing for customizing to be in a different category similar to how league does it), so separate stats.

#100 Raidyr

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Posted 16 December 2012 - 01:30 PM

View PostTickdoff Tank, on 16 December 2012 - 01:17 PM, said:


Actually, they did test ECM, saw that it was super overpowered, then nerfed it. What we have now is the post nerf version. Can you imagine what it would be like if they gave us the first version?


How could it have possibly been more powerful than the live version? What we have now is an amalgamation of GECM, AECM, and null signature that weighs 1 ton and takes up 1 slot



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