elbloom, on 16 December 2012 - 06:19 AM, said:
If you rock the enemys world so much, why worry about damage-based rewards when you don´t suck ?

Because any new player picking the game up is going to "suck" and they shouldn't be punished for learning the game in real matches, since there's nowhere else to do it. No custom servers, no tutorials, no training modes, no practice against bots, just joining a real match with one of four gimped 'Mechs that they can't customize or earn XP in. At least they don't have to repair it, because they won't be earning enough to repair/rearm a 'Mech once they manage to purchase one, due to earning based upon performance, and not knowing how to play well, let alone even being able to perform optimally in a stock 'mech vs S-tier equipment.
PoLaR, on 16 December 2012 - 06:27 AM, said:
I'll take less rewards over lessening the AFK percentage per game.
It's pretty rare to have a full game these days.
Farmers and Afk's can go to hell

I agree, I'm just saying it doesn't have to be one-or-the-other. We could have real players and some decent rewards if they had a better anti-AFK/leaver/farmer system in place.
Edited by Volume, 16 December 2012 - 06:30 AM.